Wow, what a busy day that was! I went to Fan Expo on the busiest day of the convention with Jessey Wright (who worked at the Flux Capacity booth) and our friend Vince Londini. We drove up, parked the car and entered utter geek chaos!
Once I made my way to the relative calm of Room 718 (the gaming area), I was greeted by many familiar faces and the rest of the Z-Man crew. We promptly punched out 4 copies of Akrotiri and got to work teaching people how to play! Here’s a picture of the punchboard and the nice thick coins.
I think I taught about 12 people how to play, including my old friend Julian Sammy, while Daryl Andrews and Daniel Rocchi taught to even more people (including our good friend, Elly Boersema). It was wonderful to see people play the game and to hear the overwhelmingly positive feedback. Now that I’ve played it with people other than Jay, I can see the merit in the decision to pare it down from a 4-player to a 2-player game. That won’t stop me from getting a second set of components and colouring them differently to make a 4-player homebrew for myself, though!
All in all, I’m very pleased with the game overall. Chris Quilliams did a great job on the artwork and the whole team at Z-man made sure that the rules are solid and the game plays really well. It’s a deep and meaty 2-player game that we hope you will enjoy playing just as much as we enjoyed designing it!
After that, we added to the chaos of the room by helping to judge a round of Pandemic Survival, which is a super cool way of making a good game even better! Imagine 10-20 tables playing Pandemic in teams of 2…and everyone gets the same set of cards and deals with the same outbreaks in the same order. The only thing that separates each time is what they decide to do with those cards and their actions. It was pretty intense and down to the wire as several teams had 3 cures in the race for the 4th, but several were eliminated from play as outbreaks started to run rampant! Oh yeah, and the prize? The winning team gets to playoff against other winners for a chance to be airlifted to anywhere on the Pandemic map – you know, like…Montreal!
The last thing we did was cap the night off (after eating at Burrito Boys) by playing one of Eric Lang’s prototypes that he co-designed with Antoine Bauza (he of 7 Wonders fame). Needless to say, it was pretty good. I’d tell you more, but you know the deal…I’d have to kill you.
I’m looking forward to next year’s con but there’s many more between now and then! For my next guest appearances, I’ll be at CastleCon in Pickering on October 18th and London’s own Forest City ComiCon on October 19th. So if you’re local, come on out and play some games!