The Steps

Here are all the Steps on how to get a board game published, in sequential order:

Step 1: No one’s going to buy a board game without a board

Step 2: How to Stay Motivated (MVP)

Step 3: Be Versatile (MVP)

Step 4: Persistance Pays (MVP)

Step 5: What Comes First: Theme or Mechanic?

Step 6: Does your Theme Match the Game?

Step 7: The Need for Balance

Step 8: When to Make the First Prototype

Step 9: The Importance of Solo-Playtesting

Step 10: Pretty up your Prototype: Stage 1 – the Computer

Step 10: Pretty up your Prototype: Stage 2 – Tools and Resources part 1

Step 10: Pretty up your Prototype: Stage 2 – Tools and Resources part 2

Step 11: The Most Important Commodity: The Playtesters

Step 12: Honest Feedback? Honestly?

Step 13: To Self-Publish or Not To Self-Publish

Step 14: Create Sales Sheets

Step 15: Rules for Making Rules

Step 16: Elevator Pitch

Step 17: Finding Publishers

Step 18: Approaching a Publisher via E-Mail

Step 19: Conventions – Choosing the Right One

Step 20: Getting Your Game in Front of a Publisher: Preparing for a Convention

Step 21: Getting Your Game in Front of a Publisher: Packing

Step 22: Getting Your Game in Front of a Publisher: Now You’re at the Convention

Step 23: Getting Your Game in Front of a Publisher: Approaching the Publisher

Step 24: Getting Your Game in Front of a Publisher: Showcasing Your Game to a Publisher

Step 25: Getting Your Game in Front of a Publisher: Playing Your Game with a Publisher

Step 26: Getting Your Game in Front of a Publisher: Taking Feedback from a Publisher

Step 27: Getting Your Game in Front of a Publisher: Leaving the Game with a Publisher

Step 28: Copyrights, Trademarks and Patents

Step 29: The Big Wait (for Board Game Publishers to Respond!)

Step 30: Board Game Contract Negotiation, Part 1 of 3: The Offer

Step 30: Board Game Contract Negotiation, Part 2 of 3: The Money

Step 30: Board Game Contract Negotiation, Part 3 of 3: Rights

Step 31: Working with a Developer

Step 32: Working with an Artist

Step 33: Promoting your Game

12 thoughts on “The Steps

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