Here are all the Steps on how to get a board game published, in sequential order:
Step 1: No one’s going to buy a board game without a board
Step 2: How to Stay Motivated (MVP)
Step 4: Persistance Pays (MVP)
Step 5: What Comes First: Theme or Mechanic?
Step 6: Does your Theme Match the Game?
Step 8: When to Make the First Prototype
Step 9: The Importance of Solo-Playtesting
Step 10: Pretty up your Prototype: Stage 1 – the Computer
Step 10: Pretty up your Prototype: Stage 2 – Tools and Resources part 1
Step 10: Pretty up your Prototype: Stage 2 – Tools and Resources part 2
Step 11: The Most Important Commodity: The Playtesters
Step 12: Honest Feedback? Honestly?
Step 13: To Self-Publish or Not To Self-Publish
Step 15: Rules for Making Rules
Step 18: Approaching a Publisher via E-Mail
Step 19: Conventions – Choosing the Right One
Step 20: Getting Your Game in Front of a Publisher: Preparing for a Convention
Step 21: Getting Your Game in Front of a Publisher: Packing
Step 22: Getting Your Game in Front of a Publisher: Now You’re at the Convention
Step 23: Getting Your Game in Front of a Publisher: Approaching the Publisher
Step 24: Getting Your Game in Front of a Publisher: Showcasing Your Game to a Publisher
Step 25: Getting Your Game in Front of a Publisher: Playing Your Game with a Publisher
Step 26: Getting Your Game in Front of a Publisher: Taking Feedback from a Publisher
Step 27: Getting Your Game in Front of a Publisher: Leaving the Game with a Publisher
Step 28: Copyrights, Trademarks and Patents
Step 29: The Big Wait (for Board Game Publishers to Respond!)
Step 30: Board Game Contract Negotiation, Part 1 of 3: The Offer
Step 30: Board Game Contract Negotiation, Part 2 of 3: The Money
Step 30: Board Game Contract Negotiation, Part 3 of 3: Rights
Step 31: Working with a Developer
Step 32: Working with an Artist
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Super detailed. Will be using these steps and referring to this article for sure as we continue development of our board game!
Hey Jay, I don’t know if you guys have considered it before, but the info and experience you’re offering could be monetized. Have you ever thought of offering some paid services related to getting started and pushing to success in the game development industry? Like an eBook, or paid advisory sessions (like game dev coaching) where you’d go into much more detail than you do in the blog. Even help with brainstorming is worth a lot, and a lot of folks might pay you for your thoughts one-on-one.
I know game development is what you got in for, but since you’re the kind of guy who likes to share your experiences so others can benefit, I bet you’d enjoy doing it for a living!
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Funny you should say that. I’ve been toying around with a pretty cool idea that I hope to unveil this summer!! Stay tuned!
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That’s great to hear, and I’m glad you’re still at it. These articles have been very helpful!
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