Here are a few things that Tom liked about Tortuga:
“The game has a lot of interaction”
“The game has a really cool look to it.”
“It’s very easy to teach and fun for families to play.”
“I liked it!”
“A fine game and I think a lot of people will like it.”
Thanks Tom for the review! Just so I’m not super biased I will point out that he didn’t like that there was some set collection with the treasures – that you got more points by collecting a set of red, blue, and yellow. He said it wasn’t very thematic – and I totally agree with him on that one.
That is definitely a gamey solution to a challenge we had as designers. The challenge was trying to motivate players to attack one player over another – but have that choice be interesting. When we tried it with either ‘all treasure worth the same’ or ‘different valued treasure’ – it became a non-decision since you’d always go for the highest valued treasure. The way we have it now you have to think about what colour you need – and you can even push your luck by stealing a white treasure (as white can be any colour – but only if you can get it all the way to Tortuga)! So the game works better with the current rule – but yes, it is thematically a bit wonky!
He also points out the possibility of King Making on the final turn – which is half-true I think. The game allows players to collect face down treasure tokens and the other players never know if each one has 1,2 or 3 treasure on the other side. So this reduces the ability for a player to know who is going to win and therefore affect the outcome on the final turn. That said – if a player can choose player A or player B to attack on the final turn – it definitely will impact their ability to win…so I do see his point.
Regardless – he liked the game and recommends it to families!