A lot of press and buzz coming into the convention for Tasty Minstrel Games was for their upcoming game, Eminent Domain by Seth Jaffee. Because of this, Eminent Domain had one of the two tables at the Tasty Minstrel booth for almost the entire convention. The other table was reserved for Train of Thought demos. This didn’t leave much room or time to promote Belfort, but I managed to squeeze it in enough to get it noticed by a lot of people.
For those not in the know, Belfort is our second game being published – and it will be published by Tasty Minstrel Games. We’re hoping that it will be out by April or May but we’re just waiting on getting the final art. (Josh, if you’re reading this – hurry up! 🙂 ) Since we didn’t get the final art for all aspects of Belfort before the convention, Sen and I thought in advance and printed out all the art we had. So we had a mix of nice looking pieces and bland prototype pieces. At least it was all functional!
I managed to play Belfort about 4 times with different groups of people. Everyone had a great time with the game and seemed fully engaged throughout the entire game. For 2 of the games I managed to take over a hot table location that had a lot of traffic and we generated a lot of walk-by interest. This allowed me to explain the entire concept of the game to a lot of people while the players continued playing the game. Everyone who stopped, loved the art that was available and expressed interest in the final game.
After playing, people were asking about release dates and pre-ordering directions – which is great! I started one game at the hot table (which is a raised table with no chairs – so players had to stand the entire time) and told them we’d just play until the first scoring so they could see how it played. When we finished the first scoring I was about to reset the pieces and they all wanted to keep playing! Of course I let them and they finished the entire 1.5-2 hour game standing at this table. That’s a good testament to the quality of the game for me!
Here’s a comment from Tim who played the game at the convention and then posted this on bgg.com:
I really appreciate you taking the time to play Belfort with me on Friday night. It’s shaping up to be a great game, and with a few minor tweaks it could end up being (probably already is) my favorite worker placement game. It seems to have a good balance of mechanics I like (not sure how specific I can get on here at this point), and is simple enough to teach to others who may not have played a worker placement type game, yet could be deep enough to satisfy most gamers.
Only bad part about playing so soon before the game is released is I will end up having to wait 4-6 months before I can play again. Now I have two games from Tasty Minstrel to try to wait patiently for. You guys had a great presence at BGG con.
Also, Sen and I had been talking about a 2 player variant for the game and Michael Mindes from Tasty Minstrel Games was very interested in being able to say the game played 2-5. It’s usually pretty challenging to play an Area Majority game with only 2 players, but Sen and I are soooo smart that we found a way that works really well! J I showed the mechanics of the 2 player game to Seth and he seemed to like it, though we didn’t get a chance to play it. We’ll see where this ends up soon I’m sure.
The next step in Belfort’s life is getting all the art finished and then it’s off to the printers! All told, we raised the awareness of the game (and to my surprise, a few people had already heard of the game!) and started getting people excited about Belfort! Huzzah!