On the first night of the convention (actually before the convention even started) I met up with Michael Mindes from Tasty Minstrel and he asked about the new games I brought with me. I showed him our new game, But Wait There’s More. This game involves players pitching a product to the other players, and then players vote on which product is the best. I showed Michael the Sales Sheet we had for it and since we were seated at a table, I brought out the game and showed him an example round.
After playing one round of the game, Michael and I were laughing already and he said that he wanted to publish the game. Yep, you read that right – Tasty Minstrel Games is going back to the Sen and Jay well one more time and publishing their third game! So it was day zero of the convention and I had already 1 game sold to a publisher!
We played But Wait There’s More throughout the rest of the convention and the game just continued to grow in excitement and hilarity! We even played But Wait There’s More with complete strangers that came up to the booth and the laughter brought more people over to see what was happening.
After playing the game, one player pulled out his wallet and asked how much it was and when we explained it wasn’t even published yet he was upset and wanted to buy it right now! Music to a publisher’s ears!
Michael and I started chatting about art direction and both agreed that it would look great if all the wacky benefit cards looked like stickers stuck on a box. The good news about the game is that it’s very simple in terms of art needs and production – a big factor in deciding if a publisher will publish a game of course!
So in terms of getting a new game published, BGG.con was a success! Could the convention get even better though? More on that tomorrow…