Our third post reviewing all the pitches we made during the Gathering of Friends this year. It was super exciting and we got to spend some quality time with each publisher. If you missed the first two you can read them here:
Gathering of Friends in review Part 1- ZMan/Filosofia
Gathering of Friends in review Part 2 – Days of Wonder, Ystari, Abacusspiele, R&R Games, Zoch
Huch & Friends
Wow – another surprise! We hadn’t met with Huch & Friends before either. Neither Huch & Friends nor Zoch have been to the Gathering before (or at least not in the last 3 years that I attended!). We pitched to Britta from Huch & Friends and found that a lot of our games fit with what they were looking for! In the end she wanted to take back Zombie Slam, Ignotus, Lion’s Share and Herdables. Wow – cool! With Ignotus she mentioned that she’s partnered with another company that specializes in crime based deductive games – how perfect! She also mentioned that our Herdables could fit in her 2-player abstract line.
We spent a bunch of time with Ed from Toy Vault. In about a month we’re going to be launching the Kickstarter for our game Monty Python’s But Wait, There’s More so we gathered some gamers and went to a quiet room and filmed the Kickstarter video! We just had people play the game so we would have a lot of footage of examples and people laughing. Mission accomplished!
We pitched our Firefly game to Ed and he had some thoughts on the direction he’d like it to go, so we have a bit of work to do – but we’re excited about the direction this game is going!
Ed also wanted to partner with us in designing a Living Card Game based on the Godzilla IP. That’s pretty awesome! So the three of us will be working to work on a game based on the initial ideas that Ed had for the game. Looking forward to getting to work on this one!
Every year we meet with Mercury and we really love hanging out with these guys! The first year I went to the Gathering was also their first year and they were looking for their first game to launch their new company. I pitched them the game Quarantine to them as another member of the Game Artisans of Canada, Mark Klassen had given me his sales sheet to show around. This year we pitched them all our games – thinking that none of them really fit with their brand. I almost shot myself in the foot by pre-empting the pitch by saying something like, “I don’t think you’ll like these games.” Idiot! Eventually they had to tell me that we shouldn’t base our thoughts on what they might publish on games that they have already published. OK – lesson learned! In the end they really liked Zombie Slam and our App-based game, What’s That? Nice!
Hans Im Gluck
We finally got to meet with Hans Im Gluck after continually bumping into each other when one of us was busy! We pitched all our games in the same 30 second overview style that we’ve now become pretty slick at – and they expressed interest in Lions Share. We played the game with them and they liked it enough to want to take a copy back with them – huzzah!
The interesting part for me about this game was that while we were playing it – I realized that it wasn’t as interesting as I had thought it was originally! So after this pitch, Sen and I brainstormed a bit and we came up with one new rule that we thought would drastically improve it. Next up: Think Fun!
We had a great time pitching to Tanya from Think Fun last year and we specifically tried to make some games that would fit with her line up. We showed her all our games and she played a few rounds of most of them. When we played Lions Share, we played with our new rule that we had just added – and it made the game so much better! Not only that, but Tanya also added a couple of suggestions around the Wild cards that really simplified things a bit further (in a good way!). She ended up passing on Lions Share but she did like Ignotus. She said it would have an outside shot because they’re pretty much locked up for 2015 already, but it’s such a small game that she could possibly make it work. She said that it was great that I suggested that the game could easily be themed to anything else, since the current artwork I made was just symbols, colours and numbers. That’s a good thing to bring up when appropriate!
So after this we had to seek out Hans Im Gluck and Huch & Friends again and let them know about the changes. They both agreed that the new changes did indeed make the game better! Nice!
Next up – pitching to iEllo and Repos!
This time, we’re with Britta from Huch and friends! Here we are playing the game formerly known as Jam Slam, Zombie Slam, with Britta and our wingman, Mike Kollross (Godzilla Stomp!), a fellow Game Artisan.
We then played Huch & Friends’ Pints of Blood, a co-op zombie fighting game set in a pub with some nifty shifty tiles. Mike always dresses appropriately for the games he plays, as you can see.
And then we played ZomBeasts, a cute but evil little card game! Britta beat us handily.
Here Jay is, pitching our Firefly game to Ed (ToyVault). This one needs some polishing up, but once we get that done it’ll definitely be shiny!
Moving from one IP to the next, Ed discusses the finer points of rubber suits and the JDF as we plan on making a Godzilla Living Card Game, co-designed with Ed.
Daryl pitches a game that he co-designed with me and Josh Cappel (Wasabi!) to Ed, a game we hope to set in the Monty Python universe and call And Now For Something Completely Different. Ed liked it and wants to see it with a reduced card set and some more wacky game play.
Unfortunately, my phone was used to run the apps for the majority of the meeting with Mercury, so I didn’t get any pics of that pitch session. But I managed to get some pics of Georg Wild and Jasmine (Hans im Glueck) trying out Ignotus.
Here, Georg explains how Jay can also grow such awesome facial hair over a game of Lions Share
Last, but not least, Tanya (ThinkFun) and Jay play a co-design he did with Shad – The Towers of Nakh
~ Sen-Foong Lim