Though it was posted back in February, I just stumbled across it today. It’s a great review because two of the reviewers loved it and one didn’t – so you get to hear both sides! Thanks for the review Game Vine!
-Jay Cormier
Though it was posted back in February, I just stumbled across it today. It’s a great review because two of the reviewers loved it and one didn’t – so you get to hear both sides! Thanks for the review Game Vine!
-Jay Cormier
Wow, 2016 is going to be a huge year for the Bamboozle Brothers! Not only have I moved down from Full Time to Part Time at my ‘day job’ so that I can focus more time on game design, but Sen and I have in excess of 10 new games coming out this year! Holy crap!! That will bring our grand total to over 18 games by Sen and I. We’re very excited about each of these games, and wanted to give you a little morsel of each one, in no particular order:
To top it all off, we’re working with a couple of comic book creators on some games based on their comics! I’m super excited about these three projects because I’m a fan of each of them!
So it’s going to be an exciting year! Some of these might get bumped into next year, but regardless, get ready for a lot more game-related Facebook posts soon from both of us! 🙂
-Jay Cormier
The Dice Tower has showered some love on our quirky party game, But Wait There’s More before, and now they’re at it again! In their latest podcast, Eric Summerer takes his turn in praising our game. Some key highlights I enjoyed:
“The cards [in But Wait There’s More] give you a much better starting off point than say, Snake Oil.”
“You aren’t hampered by Thinker’s Block in the heat of the moment.”
“This worked better with my family than Snake Oil”
“It’s one that I will be bringing out a lot more often.”
You can listen to the entire podcast here, or jump to 15:45 to hear his comments about But Wait There’s More! Thanks Eric!
-Jay Cormier
Well, 10 days of gaming heaven has come and gone! Alan Moon’s Gathering of Friends is an invite-only gaming event full of gamers, designers and publishers. It’s my favourite 10 days of the year as I get to hang out with friends old and new – and play a bunch of games!
I’ll split this into two posts – one about the games we pitched to publishers and then a second one about the games we played.
Pitching to Publishers
Sen and I are in a bit of a lucky spot since many of our games have been picked up, which means we didn’t have a lot of new game to pitch. This meant that we had more time to work on games that were already signed while we were together. We must have spent at least 3 hours a day working on Godzilla which is due out later this year from Toy Vault.
Our first pitch was to the German publisher, Huch & Friends. Their representative is Britta, who last year took a couple of our games back with her. One was called Herdables and since we didn’t have any other plans for that game, we let her sit on that one all year. Well she brought good news with her as she said that everyone at Huch & Friends likes the game, and they’re now only trying to figure out how to manufacture it. They’re thinking of going with super thick cardboard instead of wooden tokens. Cool by us!
Then we pitched our game called Chrono Chicken. Ok – dumb name…so dumb that we didn’t even tell her the name of the game when we pitched it! It started as a game called Coaster Quest as it used actual drink coasters to play the game. But, as usual, the game changed drastically from its inception and instead of coaster it now used these cool two-dial secret spinners. We played the game – in which players secretly choose a number from one of the tokens on the table – by using their secret dials. She really liked it – and started talking in German with her cohort from Huch & Friends (dang – I forget his name!). They brought out their Huch catalogue and indicated a game that they have coming out later this year called Gum Gum Machine – a steam punk game about gum ball machines. She said that our game might make a good companion to that game – maybe call it Gum Gum Mini! So she agreed to take that game back to assess further.
Then I pitched my first solo design to her. Now, I pitched this game to her last year when it went by the horrendous title, Ingnotus (Latin for unknown). She liked it last year but after assessing it she said that they couldn’t think of a theme for it (I had submitted it as a pure abstract game). So I worked on it this year and I came up with a theme. In doing so the game changed a lot – for the better! It’s now called The Mystery of Mister E (Now that’s a cool title – finally!). We played the game and she liked it a lot more than the previous version. She took that game back as well. Huzzah!
I was able to pitch to Martin from Filosofia / Z-Man, but not our games! Instead I had two games from other Game Artisan designers that I wanted to show him. One was called City Builders: Rome from Andrei Filip – a co-operative Euro game that I only brought the sales sheet for him to see. He was interested and I have connected him with the designer. Then I showed him a quick reaction dice game called Joust from Graeme Jahns. He really thought it was unique and would like to see it again if he could figure out how to get the number of dice moulds down.
We pitched to Zoch again this year, but we didn’t really have anything new! So instead we spent time talking about the kinds of games that Zoch is interested in and he let us know what they’re looking for – which included some IPs! We’re already working on them now!
Playing Lions Share with Hasbro and Josh Cappel!
Hasbro had a new representative and with it he brought a new way of thinking. He’s super interested in meeting with designers as he wants to create a network of designers that he can access when he needs them. He ran down how he wants to work with the Game Artisans of Canada in the future. He was excited to see that we had an organization across Canada as it will allow him to be super efficient. He’s planning on visiting us once or twice a year where only Game Artisans will be able to pitch games to him! Pretty awesome!
We did end up pitching our game, Lions Share to him and he liked it, though we actually came across a game-breaking situation that had never happened before. Dang. Oh well – we know how to easily fix that in the future. Still – good to get in front if him and show him what we have.
We had been working with Ed from Toy Vault all week – either on Godzilla (our upcoming card battle game) or a Naughty version of But Wait There’s More (we learned how to make this work!) – but we finally had some time to pitch our revamped Firefly game to Ed as well. We showed it to him last year and he had some specific feedback so we addressed each of those requests and showed him the new version.
The new version played out much better, but Ed had concerns that the new actions didn’t make it feel like Firefly. Before characters could only move into empty spaces, but now they can swap with other characters – which implies that they’re hiding behind each other and throwing each other into harm’s way. Not very Firefly!
Then as we were packing up, we cam up with a totally new way to play that might allow it to fit with a more wacky license. The game played a lot faster and seemed to work fairly well actually. It was wild – quite the drastic change in gameplay and we managed to make it work. We’re now back to the drawing board with this one to see what theme works best with the mechanics.
There was a new game at the Gathering called Flick ‘Em Up, which is the first game in Z-man’s Pretzel line up. It’s called Pretzel because you can have a pretzel in one hand and still play! It’s a flicking game with cowboys and bad guys and it looks amazing! It comes with 10 scenarios which helps give the game a lot of flavour! We were happy to be asked to contribute a couple of scenarios to this game! Not just because the game is pretty darned cool – but because the second game in the Pretzel line up is one of ours – called Junkyard! That should be coming out next year!
Finally we pitched Zombie Slam to Mercury. We had tweaked it since last year as we had feedback that it was super hard to stay human throughout the game. The new ideas worked a lot better and we had a human survivor win the game! They really seemed to like this game! Mercury is currently working on their first app-assisted game and then their second app-assisted game is actual designed by Sen, Stefan Alexander and me. So this would be their third app-assisted game. We all came up with even more ideas on how the app could work with this game and it got us all pretty excited about it!
I ended the session by pitching a game I designed with Shad Miller called Q-Bot. I knew it wasn’t really the kind of game they publish as it was an abstract game with wooden cubes. They liked it better than last year’s version but that’s about it.
Coincidentally, while we were at the Gathering we also had some phone meetings with Ad Magic who is considering publishing 1-5 of our games in the near future! More to come on that as it’s finalized!
So all in all – an atypically quiet week for us on pitching games. I think it might be like that going forward because now we’re being asked to make specific games by publishers – and that takes time away from new designs. One day we’ll be able to quit our day jobs and focus on game design full time. That’s the goal at least!
Next up I’ll review the games that I played at the Gathering – from new and existing games to upcoming unreleased games from prolific designers!
-Jay Cormier
That’s right – you might not even have the base game yet (but if you do – yay! Let us know your thoughts!) – but we’ve already got some expansions coming your way. The first is called That’s The Best Part, and I have to say, it really is the best part! It’s one of my favourite things about the game!
Here’s how it works: After someone pitches a product with their two features (one that came in halfway through after stating But Wait There’s More!) – it’s opened to questions from the audience. The player to your right then asks you a question from one of their That’s The Best Part cards. The question could be something like “What if it gives me a rash” or “What if I accidentally flush it down the toilet?” and the person pitching has to respond with “Oh…that’s the best part…” and go one to explain why this product giving you a rash is the BEST part! I laugh every time I hear it!
Check out the Toy Vault website for more info on this $4.99 expansion. It should be available in a month or so!! Awesome!
-Jay Cormier
Another positive review for But Wait There’s More! So great that people are enjoying our newest party game. It should be hitting retail shelves very soon, so keep an eye out – or request your local game store to order a copy or 12…!
-Jay Cormier
This is awesome – Tom Vasel reviews our new party game – and loves it! Spoiler alert – he gives it his Seal of Excellence rating, which means the game will stay in his collection! It’s his highest rating he gives. Huzzah!!!!
Also, Botch Games has recorded another session of them playing the game and you can hear their hilarious pitches here! Thanks everyone!!!
-Jay Cormier
Hooray! Chalkboard Reviews did a fantastic review of our new party game, But Wait There’s More! Check it out – as they loved it and couldn’t stop laughing throughout the round!
-Jay Cormier
It’s a good day to be a Bamboozle Brother! First a review of our new Euro 2-player game, Akrotiri, and now a review of our new party game that’s coming out in the next couple of weeks! They really loved it!! This is seriously the funniest game that Sen and I have ever made.We’re hoping that this one gets played by a ton of people!
Here are some random quotes from the podcast:
“BWTM takes less imagination – which is entertaining”
“We laughed a lot”
“I haven’t seen my wife laugh that hard in quite some time!”
Check out the entire podcast here and jump to 10:10 if you want to hear the full review. Love it – thanks so much for your review! Thanks for calling out “That’s the Best Part” expansion too – that makes me laugh every single time! 🙂 Can’t wait to see the video review – EPIC!!
-Jay Cormier
News just broke today that our new game, But Wait There’s More will not make it in time for Christmas! So if you’ve been thinking that would make the perfect Christmas present for pretty much everyone on your list – well, you’d be right – but you’re going to have to wait until next year before you can give it to them!
Apparently China was having a tough time finding 30-second timers and that held up production. This puts us back a few weeks for delivery to all the Kickstarter backers and a few more weeks to retail stores. But this gives us something to spend all our Christmas money presents on right? Right?!
-Jay Cormier