Godfather: A New Don Press Release

Here we go people! Our new game, Godfather: A New Don has a press release! With it we’re unveiling the box art – which is pretty spiffy. Even spiffier is the board art, done by map artist extraordinaire, Ron Guyatt! Check that out below the press release.

IDW GAMES RELEASING BIG BOX GODFATHER BOARD GAME THIS SUMMER!
THERE’S A NEW DON IN TOWN, AND IT COULD BE YOU

San Diego, CA (March 16th, 2016) Control the streets of New York and bring power to your family in this summer’s The Godfather: A New Don. Designed by Jay Cormier and Sen-Foong Lim (Orphan Black, Belfort), The Godfather: A New Don is a game for 3-6 players that sees each player taking control of one of the major mafia families, each trying to assert their power in the streets of 1950’s New York in hopes of taking the reigns as the new kingpin of the criminal world. The game is playable in approximately 45 minutes.

“I’m excited that we created an area control game that uses dice in a unique way! It’s accessible for inexperienced gamers but deep enough to please the serious gamers!” said Jay Cormier.

“We’ve come up with a special blend of strategy and negotiation mixed with just the right amount of luck to capture the feeling of the crime families vying for control of New York. I really enjoyed tying the facets of the film into the game’s mechanisms,” added Sen-Foong Lim.

The Godfather: A New Don is an area control board game with unique dice mechanics. Each round players will roll their individual pools of dice and decide what area of the city they’ll want to focus on trying to capture. Meanwhile, the current Don will be able to make players an offer they can’t refuse and steal dice from their limited supply. Staying on top proves difficult as every stolen die moves other players up the ladder toward taking over as Don, so the tension rises with each shake of the dice. With multiple ways to use each dice you roll, players will never find themselves at the mercy of the die, instead they’ll use what they roll to make their opponents beg for mercy.

To learn more about the game and to sign up to be notified for updates about this and other titles visit http://idwgames.com “like” facebook.com/idwgames and follow @idwgames.

Godfather Board Final (3-4)-2.jpg

-Jay Cormier

Akrotiri On The Move

Just like Sherlock Holmes had a network of homeless people that helped him and Watson solve crime in Victorian England, Jay and I have the benefit of a nationwide gallery of rogues that lend aid when aid is needed in our never-ending quest for publication – the Game Artisans of Canada!

Yves Tourigny (with whom I am co-designing a nifty game of superheroics with), has been able to drop off the newest prototype of Akrotiri straight into the hands of Filosophia‘s powers-that-be at a meeting where he was playtesting Midnight Men with the publishers.

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Thanks to Yves for doing the leg work on this one!  We hope good things come from this merger between Z-man and Filosofia.  Zev had Akrotiri originally, but with the joining of the companies, it got lost in the mix a bit.  Once the chaos finally settled, Zev was able to show Sophie and Martin Akrotiri in its original form.  We had since made some great changes to make it more interesting, speed up play, and cut out some fairly pointless rules/components from working with Quined.   So we’re very happy to finally have the revised version in Filosofia’s hands.

As a thank you to Yves for being the wheelman for this pick up and deliver, here’s some commissioned artwork for Midnight Men by Toronto-area artist/designer, Ron Guyatt, that we feel captures that sleek art-deco look but maintains the gritty, pulpy feel we’re going for.  Enjoy the teaser and be sure to check out Ron’s Etsy shop, fearless fans, where this poster will be available for sale in a week or so!