Gathering of Friends 2014 Review: Part 4

Our fourth post on all the pitches we had with publishers at this year’s Gathering of Friends! You can read the previous posts here:

Gathering of Friends in review Part 1- ZMan/Filosofia

Gathering of Friends in review Part 2 – Days of Wonder, Ystari, Abacusspiele, R&R Games, Zoch

Gathering of Friends in review Part 3 – Huch & Friends, Toy Vault, Mercury Games, Think Fun

iEllo

LOGOIELLOWe met with Stephan from iEllo and we were surprised that he liked the first game that we started pitching to him: Chainables. We actually hadn’t pitched this to many other publishers because we had brought it last year and found that a language game wasn’t a top priority with a lot of the German publishers! But Stephan really liked it and wants us to submit a Print and Play to his partner to try it. Of our other games, Stephan really liked What’s That and Zombie Slam. When we were pitching What’s That, he was nodding and getting the idea of the game – but then when I said the last part of the pitch – that everyone has to work together and figure out the commonality between everything – he lit up and said, “I want it! Let’s play – but I want it!” That felt good! He also liked Herdables and said if we could make it play up to 4 players then we should submit it.

We also played Ignotus with him and he was digging it right up until the end. The game had players getting rid of tokens – but the endgame proved to be a bit of a letdown as one player could have 1 token left and no one could do anything to stop it. He had liked it up until that point and then had to pass on that one. He did want to take Chainables, Zombie Slam and What’s That though – so…win!

Afterwards I was sitting with Sen and Josh Cappel and asked them to help me figure out how to fix Ignotus. As we were playing Josh was not really liking it because he doesn’t like deduction games. His thought is “you either 100% know it or you 100% don’t know it” and so he wasn’t too interested in the game. We persisted and Josh almost flippantly said that the game would be better if we could bluff. Hmmm –that’s interesting. We immediately tried it and it worked awesomely! Now it wasn’t about getting rid of your tokens but by gaining points – which you could only get if you guessed someone’s Goal Card. I met up with Think Fun and Huch & Friends again to let them know about the changes and they were both happy with the new direction for the game! It’s amazing to me that some of our games got interest from publishers – then we changed them while we were at the event and had to re-pitch them! I am way more confident with both Ignotus and Lions Share because of the changes we made though!

Repos

repos_prod_logoOur final meeting was with Cedrick from Repos. We kept seeing him while he was playing a game (like the 7 Wonders expansion, Babel) and we almost never met up. Fortunately we caught him on the last night he was there as he was heading back to his room for the night – lucky!! The only game we showed him was What’s That. We had shown him this game last year but we worked all year to improve the App and eventually it became so late that we decided to re-pitch it to him. We asked him if Repos had any ability to make apps and he whipped out his iPad and showed us the 7 Wonders App that is launching soon. It looked pretty damned amazing. We were convinced that they could do this game!! He left with his continued interest in the game and since the Gathering we have set him up with the App and are anxiously waiting their thoughts on the game once they playtest it in their offices.

So that’s it! A whirlwind of 10 days! Here’s a summary of the games we brought and the interest we got from publishers:

What’s That: Repos, iEllo, Mercury

Lions Share: Huch & Friends, Hans Im Gluck

Zombie Slam: iEllo, Mercury, Huch & Friends, Zoch

Rock Paper Wizards: Z-Man/Filosofia, Stonghold Games

Herdables: Huch & Friends, iEllo, Days of Wonder told us to connect with Blue Orange

Chainables: iEllo

Pig Goes Moo: Zoch

Ignotus: Think Fun, Huch & Friends, Abacusspiele

Towers of Nakh: Boo – no interest for this one. Weird – I thought this one would have appealed. We’re going to see if we can simplify it more, but I think it was a pass for most because of trying to think in 3D space was hard for many. I think there’s a publisher out there for this though!

That’s it for all of our pitches, but I have one more post about what else we did at the Gathering: play games! 🙂

-Jay Cormier

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More picks!  This time I think there’s only 1 of a publisher rep though…Stephan Brissaud from iELLO (pronounced “Yellow”, if you were wondering).  Here he is playing Ignotus.

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Jay and I played this iELLO game, Phantom Society – oddly, a logic/deduction game as well, with William Attia and Martin Ethier.  They played the ghosts and they CRUSHED us.

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We also met the owner of Funagain.com during that pitch.  He was looking to establish a fulfillment service specifically for small publishers that ran Kickstarter campaigns.  Maybe we’ll here more about that in the future!  No pic, though…

After all our pitching was done, we got to play a lot of other games, including the following:

Coconuts from Mayday (monkey-shaped catapults fling coconuts into cups)

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Machi Koro from Pandasaurus (Setminion or Dotters of Catan – whatever you choose to call it, it’s awesome)

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And of course, some Tichu from AbacusSpiel.  Here’s Jay’s best hand of the game – a straight from 2 to the Ace that he got to play after I played the dog in the first play of the hand.

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We played the prototype Prime Time, designed by our friend, Gil Hova (Prolix, Battle Merchants).  Canadian ex-pat Greg Daigle (Hawaii) joined us in as well.
IMG_0852 And those of our fellow Game Artisans of Canada, Martin Ethier, Michael “Call me Max” Xuereb and Al Leduc (FrankenDie).   IMG_0871

 

Can’t hardly wait until next year!

~Sen-Foong Lim

 

 

The Gathering 2013: Pitching to Asmodee and Repos

Logo_AsmodéeI knew Stefan from Asmodee because not only did I meet him at last year’s Gathering but I met him at his office last November when I found myself in Montreal. He gave back three of our prototypes that Asmodee ended up passing on, but was open to seeing more. But before pitching he brought over Cedric from Repos Productions to sit in on the pitch.That’s what I love about the Gathering – and maybe the whole board game industry: everyone’s trying to help everyone.Whether you’re a designer or a publisher, everyone seems to want to help each other out.That’s really cool.

So Stefan acted as my wing man as he wanted me to show Cedric the games that Asmodee just passed on!

ex-neigh1SimpliCITY: We played a few rounds of this simple city building game and Cedric liked it but passed on it because he thought it was too much ‘multiplayer solitaire,’ which simply means that everyone is working on their own thing and once in awhile look up to compete in something together…which is true of SimpliCITY. It’s not a terrible thing, as there are popular games out there that are like that, but it’s not something that Repos wanted. Fair enough. One interesting lesson learned here: since Asmodee had this since November, I hadn’t played the game since then either.That meant that I was a little rusty on some of the rules on how the bonus goal cards score. Nothing looks more amateurish than lack of confidence and knowledge about your own game. I actually had to look in the rules! Yikes. So lesson learned – make sure you know your games inside and out before you pitch them, which sounds obvious – as it is rare to get a game back from a publisher on the same day that you pitch it to another publisher!

ex-chainable1Chainables: We played this for 1 minute when he realized it was just a word game and that wasn’t something he wanted.

EI-EI-O: This quick reaction, barnyard animal game has seen quite a few interested publishers, but Repos wasn’t interested as he thought there were many somewhat similar games like that out there already.

What’s That: This was our new party game that we haven’t shown to any publisher yet. It uses an app to give unique clues to each person. Cedric and Stefan loved it and Cedric asked to take this one back with him.Yay!

Pop Goes The Weasel: They had fun with this family/kids game, but Cedric was unfamiliar with the nursery rhyme jingle so he didn’t understand why we were doing anything. Once we realized this, Stefan explained the rhyme to him and he understood the game a lot more. He ended up passing because the title and theme makes it very North American-only.

Cedric mentioned that he was sorry that he had to pass on the games because they are all good games that work – but just not for Repos.That’s a nice thing to hear. So a pretty good pitch session! Any pitch session where a publisher wants to take one of your games is a good session.

In addition pitching my own games I was also pitching some games from other Game Artisans of Canada. Many of the west coast Artisans gave me their sales sheets and their prototypes to pitch.We Artisans stick together and help each other succeed whenever possible so I pitched their games to Cedric and Stefan. Cedric expressed interest in Iron Horse Bandits so I brought it out and showed them how it worked.They ended up passing on it but would see it again if a few things get tweaked.

Next up – pitching o Filosofia and Z-Man Games!

-Jay Cormier