Two more fantastic reviews for Junk Art!

Wow – the reviews are coming in strong now! Junk Art has been reviewed by my favourite reviewer, JonGetsGames, as well as by Board Game Authority. Both really loved the game and praised the replay value! Check out the video from JonGetsGames below and the written review from Board Game Authority here.

-Jay Cormier

My Adventures in Essen!

My second time to Essen and I had a blast! It was just lucky happenstance that I was even able to go this year (my second time ever to Essen). My wife and I are having twins and we decided to have ourselves a little baby-moon. My wife chose Belgium, which didn’t excite me too much, but when I asked when she wanted to go and she said early October…well then, I think I’m interested now! 

Thursday night we met up with Andreas from Zoch, his wife, Gil Hova, and Al Leduc for dinner! Nice to catch up with them since Andreas missed the Gathering this year.

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Friday was my first day there and it was very casual and relaxed. It was the first time my wife had ever been to a game convention as she’s not much of a gamer.

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I got to show her the giant Junk Art display which was so impressive. I can honestly say that I think that no other game had as much floor space dedicated to it than Junk Art. They had 8 giant versions of the game being demoed and it was super busy all day long!

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Next up we visited Horrible Games because a former student of mine, Frederico was working there. Apparently he actually changed his life after attending my class on board game design (which is part of the video game design program at the Vancouver Film School). He decided that he liked board games too much and he’d rather find a job in that industry…and he did! So proud of him! And happy that I influenced someone in that way.

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We also got to see D&D: Rock Paper Wizard from Wizkids! It was the first time I saw the box and it’s a beauty! I buckled and had to buy one. They were down to 40 units from the 120 that they brought. I also found out that the game should hit stores in December instead of January like the original press release said. Zev also said that there were other publishers interested in translating it into other languages for other countries….sweet!

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The rest of the day was spent leisurely walking around, and introducing my wife to a few publishers that I know. We ended the day with me being interviewed by CBC radio for a future podcast.

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Saturday  my wife hung out with a friend who was also in town and they went shopping while I went back to the Messe! I demoed Rock Paper Wizard for an hour and then bumped into Scott from Renegade Games who confirmed our game, Pig Goes Moo should be coming out in the third quarter of next year. He also confirmed that he played SimpliCITY and said he liked the gameplay but would want a better thematic hook if he were to pick it up. We’ve got some ideas.

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Like many publishers, HUCH! and Friends had small meeting rooms behind their booth. Secret doors!!

Next I was off to HUCH! and Friends for my first pitch of the day. I first confirmed that Aladdin was indeed happening and everything is on track there. She also indicated that they’re closer to making our game, Herdables happen as well! They’ve been trying to figure out the right material for the tokens and they think they’ve figured it out. I then was able to pitch her the new and improved Law of the Jungle, which she had seen twice before in other iterations. We played a full game of it and she agreed that it was the best version of the game so far. She was interested in taking it with her but I had some other publishers to pitch it to first.

When that was done I met up with my friend and co-designer on a couple of games, Shad Miller! He took the train in from Switzerland just so we could hang out for the day! We started walking around and I saw the Matagot booth and I said I’d like to see if I could find Stefan Brunelle who works there. As I started to look for him, he found me! He was sitting right there and asked us to join him at the table. I introduced him to Shad and he introduced us to Mathieu. Stefan asked if we had anything to pitch because Mathieu was the main guy to pitch to at Matagot. Well, how lucky is that?

So we got out Skirmishes and played a full game with Mathieu and another person who was brought over to help translate since my French isn’t that good and his English isn’t great either! The demo was amazing with Mathieu edging out a victory! He had some feedback about a possible positive feedback loop but overall he really liked it and wanted to take it back with him! Huzzah! We had enough time for me to pitch Law of the Jungle as well and while we didn’t have time to play a full game, he liked what he saw and wanted to take a look at that game too! Sweet! Again we had to take the games with us to pitch to others but we told him that we could come back later and drop it off.

Up next was a pitch session with Mayday Games. We showed them Skirmishes and Law of the Jungle and they too liked both of them! They said we could simply email the the PnP files since they could easily print a copy for themselves. Wow – five for five!

After that Shad and I just walked all over and met all sorts of publishers and designers. Shad said it was like being on a reality TV show! It seemed like 10 minutes wouldn’t go by without us bumping into someone I knew! The owner of Horrible Games wanted to meet me because he really loved Rock Paper Wizard and he invited me to pitch him games in the future! Nice!

At the end of the day we decided to leave both games with Matagot since Mayday will print their own and I can mail a copy of Law of the Jungle to HUCH! 

That night we all went out for dinner and then Sunday we left. It was a bit of a whirlwind experience and I loved every moment of it! 

-Jay Cormier

Shut Up and Sit Down video review of Junk Art

Here’s a fantastic video review of our new game, Junk Art by Shut Up and Sit Down. He really loved the game and had many wonderful things to say about it. Here are a few of my favourite quotes:

“It’s more wonderful than you might first think it is.”

“It’s a terrific surprise waiting to burst out of the box!”

“It is, absolutely, hands-down the very best game you can get that’s about putting things on top of other things.”

“Shut Up and Sit Down thoroughly recommends Junk Art!”

“It is silly and slapstick but also quite clever and nuanced.”

“It’s going to take pride and place in my collection.”

Wow – what a great review! Thanks Paul – and thanks Shut Up and Sit Down!!

-Jay

Opinionated Gamers review Junk Art!

Screen shot 2012-01-16 at 10.21.04 PMWe’re very pleased to report that those very opinionated gamers from Opinionated Gamer love Junk Art! Finally we’ve made a game that they all can enjoy! You can read all their glorious words of praise here, but here are some of my favourite quotes:

junkartThis is one of those games that I have loved from first sight.

the variety of goals and gameplay offered in the different city cards makes this one stand out from the genre

I’ve played this a couple of different ways, and every play has been simple, laugh-out-loud fun

This is an inventive entry into the dexterity games space with a great, almost obvious theme and really well-done components

Thanks for playing!!

-Jay Cormier

Positive Video Review of Junk Art!

The Board Game Kaptain has posted a rules summary and a review of our new game, Junk Art…and he loved it!He even had his wife chime in with a second opinion and she loved it even more than he did! Some things that stood out:

“Even though I was dreading this game, I think this game is a lot of fun!”

“If you like high quality games that are going to last you years and years and years, buy this game.”

“If you like light-hearted dexterity games that have spontaneous bouts of laughter, buy this game!”

Wow – awesome! Thanks for all the kind words and for taking the time to make this video.

Jump to 12:15 to watch the review part if you’d like.

-Jay Cormier

Gen Con 2016 Wrap Up

Our second time being at Gen Con was full of hectic fun! I flew in on Wednesday night and got picked up by Sen, Jesse and Scott at the Indianapolis airport. We grabbed a bite to eat and then Sen and I got interviewed for Ludology! We were able to get our badges late in the evening since the check in was open 24 hours – smart!

IMG_4816Every day we spent one hour at the Pretzel booth demoing Junk Art and one hour at the IDWGames booth demoing our new Godfather: A New Don game. While we’re extremely proud of both games, the presence of Junk Art was very impressive! They had a huge booth with 3 tables dedicated to demoing the game. All 3 tables had extra large versions of the game which certainly drew crowds throughout the entire 4 days. It was great demoing Godfather: A New Don as well as it reminded us how cool of a game it is! 🙂

One of our nights was spent with IDW Games where we were finally able to show them our Powers game. The game played very well and Nate from IDW caught me because I was too greedy! 🙂 We spent the rest of the night pitching other games to IDW Games with many of them generating interest!

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Matt Kindt winning at Junk Art! Years of illustrating comics must have given him a steady hand!

Another one of our nights was spent with our comic book hero – Matt Kindt! I love his Super Spy comic a ton as well as his Mind MGMT and we played Knit Wit and Imhoptep together and then spent a few hours brainstorming a project that we’re collaborating on together! So fun!

The rest of our waking hours was spent meeting with publishers and pitching them games. Here’s a high level summary of what went down:

Breaking Games – they had a mock up of our Clunatics game but we all want to tweak it a bit so we chatted about a game plan.

USAopoly – Daryl Andrews and I were working on a game that we specifically were making for them. It was still in development so it was just a sneak peek! They also liked a game I designed with Shad Miller called Skirmishes. 

They were also interested in a party game that I came up with – the day before leaving for Gen Con! Crazy story! I came up with a game on Monday night in bed, then Tuesday I made the prototype and was able to test it Tuesday night. I had time left to tweak the prototype and then take it with me to Gen Con! Every publisher I showed it to expressed interest in this game! Grey Fox, Bellwether Games, Renegade Games and CSE Games all liked the game and one of them currently is looking into pricing and sourcing!

Pretzel Games already has our Junk Art but maybe they want more Bamboozle Brother love? We showed them our outdoor game, SimpliCITY and Rack Your Brain – and he expressed varied levels of interest for each of them.

Renegade Games is hot right now with Lanterns selling tons and Lotus looking to repeat that success. We have a game coming from them next year but we also really wanted them to check out our SimpliCITY. He took a prototype with him!

Marbles was there – not in a booth, but as a happy wanderer – and we were able to meet up with Tanya. She really liked our game, Lost For Words and showed a bit of interest in a game by Shad and me called Rack Your Brain. Then we showed her an alpha prototype of a single player game that would fit in the same kind of line of games like those Rush Hour games where you’re trying to slide cars around to get one of them out. Tanya was really taken by that game idea and she took a video of us demoing it. That has a high priority for us!

CSE Games was a lot of fun! Fabio has had a lot of success with the games he’s chosen to publish and we’ve only heard good things about working with him. He seemed genuinely excited by 4 of our games. Rack Your Brain seemed to be the most interesting since it would fit in with his high-selling Quartex line of games. He also liked Lost for Words, Word Bird and Draw Your Own Conclusions. 

Repos Production is a publisher we’d really love to partner with as they always have high production quality and seem to really support their games a lot. He expressed interest in Skirmishes, as long as we can support a team play – which we know we can!

Bellwether Games liked Draw Your Own Conclusions and SimpliCITY – as well as Rack Your Brain. We’ve sent him rules for SimpliCITY.

On our way out we almost got to meet with Haba, but we couldn’t align schedules. We did get to meet with Upper Deck for 10 minutes and learned about the kind of games they’re looking for! Win!

So all in all, a fantastic time and very much worth going for me. While we know many of these publishers and could send them any game in the mail, the opportunity to pitch it live in person is 10 times more effective. If you’re a board game designer who’s starting to get into game design and has a couple of games ready to pitch, then attending a live convention like Gen Con is highly recommended. Remember to follow our steps for optimal success!

-Jay Cormier

Junk Art Makes Top 10 Games at Origins!

Junk Art is majunk art-imageking a showing at Origins before its official debut at GenCon later this year. For one blogger – who totally doesn’t even like dexterity games – it made his top 10 list of games he’s played at Origins so far! Wow – that’s great praise considering how many games are on display at Origins! If you’re at Origins – please take a photo of you playing Junk Art and send it our way! I’d love to see your art!! Email to jay (at) bamboozlebrothers.com.

You can check out the blog post from Late to the Table here!

-Jay Cormier

Junk Art teaser trailer – and Junk Art now available at Origins!

junkartWell lookie lookie – Junk Art, the newest game from Sen and I and published by Pretzel Games – will be available at Origins! Whaaa?!

Well hold on a second… first of all, they’ll have copies so you can play the game there – including an oversized, giant version! Then they mentioned that they will have a limited number of copies for sale. Crazy! The game debuts at GenCon, but it’s making a sneak peek at Origins at booth 739! Get there fast if you want a copy!! For more information on Junk Art, check out its product page from Pretzel Games.

And if you don’t know what Junk Art is yet, check out this trailer!

-Jay

The Gathering of Friends 2016 – Bamboozle Brother Summary

The Gathering of Friends is always my favourite week of the year (ok, with the exception of the week I got married this year!), and this year was as fun and productive as usual. Here’s a summary of the shenanigans that the Bamboozle Brothers got up to over the last 10 days.

Pitching new games

We pitched fewer games than usual this year, mostly because we’ve been busy working on licensed games. We still managed to meet with a bunch of publishers.

Filosofia: We showed them 9 Thieves and a set of three games set in the Arabian Nights stories, each designed by different designers. They liked 9 Thieves and gave us an idea to improve it, which we did for our next pitch.

Wizkids: Right before the Gathering a contract expired for Rock, Paper, Wizards, a game that another publisher had of ours, which meant that it was back on the market. Zev from Wizkids remembered liking it last year, so after a round of playing the game again Zev wanted the game! He had an idea that seemed like it would break the game, but the underlining issue he was trying to solve was a valid issue. This was a game we co-designed with Josh Cappel (yes, THAT Josh Cappel – the artist for Belfort!) and Josh had a brainstorm that solved the issue even better and made everyone happy! Huzzah!

I also pitched to Zev a game I designed with non-Sen designer, Shad Miller, called Skirmishes. He really liked that one and asked to have a copy to evaluate.

Zev from Wizkids examines Skirmishes

Zev from Wizkids examines Skirmishes!

Stronghold: I showed Stephen Skirmishes because I thought it was something he’d be interested in – and he liked it and said it was very clever, but he already had a battle game coming out this year.

USA-opoly: I wouldn’t have thought to pitch anything to him based on the games that they’ve made. I had the fortune of sitting beside Tony from USA-opoly on a 2 hour bus ride to Toronto to visit Snakes and Lattes and see the Blue Jays game. Seems like they are trying to publish their own games and the timing is perfect! I showed him some games and he seemed intrigued, but none of our current games seemed to match what he was looking for. 

Huch & Friends: I always enjoy pitching to Britta and Benjamin as they are very nice, fun and professional. They are also the fastest publishers to respond to an email in my experience so far! We showed them our games and she ended up liking two of the Arabian Nights games, one of them being our Aladdin game. Yay! They have also had our Herdables game for a coulee years and think they might want to publish that one too…so fingers crossed!

North Star: it was more of a lengthy conversation than a pitch as we chatted about where they’re at and where they want to go with their business. It was great to learn where they’re going and what they’re looking for in the near future. Could turn Into something exciting!

Pretzel Games: Well this is a first – we pitched a game to a publisher that we never play tested. Not only that, but we didn’t even have a prototype! Whaaa? We were told by Martin that he was looking for some outdoor games, so Sen and I came up with an idea for an outdoor game, but we didn’t want to put time and resources into making the game if the concept wasn’t even interesting to Martin. After our pitch we brainstormed some more on some production challenges and he ended up liking it and wanted us to proceed to the prototype stage! Sweet.

Matagot: Stefan is pretty new with Matagot so he is still trying to understand what they’re looking for, but he liked Skirmishes and wants me to take a picture of the game fully set up so he can show it to his team.

Indie Card and Board: This was an impromptu pitch when I saw Travis walking around, not looking busy. He had seen me playing/pitching our word game, Chainables in a restaurant with Tony from USA-opoly and had commented that it looked cool. I figured that it wasn’t the kind of game that Indie would publish but thought he’d like to play a game. He did, and enjoyed the game (not to publish it tho!), and then I transitioned that into a pitch for 9 Thieves. He seemed to like it and gave us a couple of great ideas to tweak it. So yay for improvements at least.

Promoting Games

Sen and I had 2 games that we were asked to help promote while at the Gathering this year, Junk Art and Godfather: A New Don. 

Junk Art is the second game from Pretzel Games, with the first being the hit from last year, Flick ‘Em Up. Junk Art involves 15 wooden pieces in 4 different colours for a total of 60 wooden pieces. There’s a deck of cards with each piece having its own card. There are many ways to play the game, but mostly you’re challenging players with cards to place those pieces onto their own base, trying to get points for placement or for having the tallest structure. 

Matt Leacock (designer of Pandemic and Forbidden Island) is amazed by his own creation!

Matt Leacock (designer of Pandemic and Forbidden Island) is amazed by his own creation!

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Willaim Attia (designer of Callus and Spyrium) trying Junk Art!

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Josh Cappel (designer of Wasabi and artist for Belfort) trying some outlandish moves.

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Some great reactions after a piece is added to a structure! They’re playing the Montreal variant which has players inheriting the structure that they were just passing cards to in the previous round. This mode causes the most insane structures!

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Travis from Indie Card & Board calling to order his own copy of Junk Art (I can only assume that’s what he was doing). This mode was called Gujarat where each player takes all the pieces of one colour.

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Eric Lang staring contemplatively at his winning structure while playing the Monaco variant.

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Phil Walker-Harding is trying to compete for tallest structure in the Home Town variant. This is considered to be the main game and has a lot of strategy!

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Mike Gray – the man who brought Bausack to America and called it Bandu, plays Junk Art!

The game seemed like a big hit at the Gathering this year with the game being played multiple times per day by different game groups. I heard Tom Vasel and Zee Garcia played it for about an hour one day too! Junk art is being released at GenCon. You can check out a trailer for the game here:

Godfather: A New Don is published by IDW Games and was air shipped to the Gathering. It was a final art prototype, meaning that the quality of the components were not final (and some pieces were hijacked from other games!). I got to get this game played at least 4 times during the con and everyone seemed to really like how streamlined the game is. If you like dice rolling and area majority, then we have a game for you! Add to the mix that players have to offer dice to the Godfather every round, the ability to muscle other players out of your neighbourhood and the fact that you can invest in Vegas and you’ll find it pretty difficult to not talk like mafia and quote the movie while you play it!

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Meetings with publishers

We spent some time not pitching – but business stuff!

We spent a couple hours at least with Martin from Pretzel Games discussing and brainstorming the first expansion to Junk Art. The game isn’t out yet but they believe in it so much that they want to have an expansion ready ASAP. It was maybe my favourite part of the whole week as 2 designers and a publisher brainstormed through game play and publishing challenges to figure out how to make our cool ideas come to life. Needless to say, we’re pretty excited about it!

We had a lunch meeting with Mercury Games and talked about the two games of ours that they have in the pipeline, Zombie Slam and What’s That. Both require an app to play the game, and they have recently hired an app developer (another Game Artisan of Canada!). So we talked through the timing as well as the future of Mercury.

Playtesting 

We wanted to get a lot of play testing of our games with other people done at the Gathering – and we did!

Powers (a game based on the comic, coming out later this year form IDW Games) was played twice. The first game had Matt Leacock as a player but the game broke down and made us realize the importance of the set up. We got some great feedback though and we tweaked it for another playtest later in the week. The second test was better but still messy. We have ideas on how to clean it up and continue simplifying while still ensuring there’s a challenge for players who’ve played it a bunch.

Godzilla (a game coming out from Toy Vault) was played numerous times, and three times by me. All the games were great, but it’s obvious that the Godzilla deck is not well constructed, so we have to change which cards are in the deck. Easy fix!

Skirmishes (by Shad and me) got played by Sen and me before we left for the Gathering and it made me change one big thing in the game that makes the game easier to comprehend the first time playing. 

But Wait There’s Even More (a game from Toy Vault). The first print run has sold out, but instead of just reprinting, we’re thinking of printing a new box, full of 100% new content. This way, existing fans can buy it – but newcomers can buy it as well! We tested all the new phrases and got to tweak a few of them as well as a new rule for this edition!

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Phil Walker-Harding (designer of Sushi Go and Cacao) pitches some crazy product to the rest of us!

I got to playtest other designers’ games as well, like Matt Leacock’s new family co-op game, Mike Kolross’s G-Men, Phil Walker-Harding’s Spy Craft, Mike Gray’s Water God, Josh Cappel’s Dead Run, Al Leduc’s Dogs on the Bed, and probably a few more that I can’t recall.

Played games

I did find some time to play some games as well while I was there! 

Codenames Pictures: This was a no-brainer. Take the hit party game Codenames, but replace the words with images. The images are all kind of weird too – which makes it interesting. This will play better when you have friends that have different native languages.

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Karuba: a fun and light game that’s like Take it Easy with a theme. Played this one a couple times.IMG_4303

Team Play: a nice light partner based card game where each player has a goal of the cards they need to collect in order to score points. Players can draw cards as well as pass cards to their partner. Pretty fun and easy.

Colony: Kind of like Machi Koro but has a bit too much downtime between turns. I heard it’s great with 2 players – and it would probably get better with repeat plays.

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Ulm: I played this last year as well, and it should be coming out this year from Huch & Friends. I really like it and look forward to playing it again.

Ulm!

Tichu: I partnered up with Stefan Brunelle and we beat Zev and Ignacy’s wife, Merry. Love this game. 

Strike: Weird that this is a published game…it’s just a bunch of dice and a plastic mold inside the box that you roll them in. Super random obviously but fun for 4 minutes I guess.

Rollers: this one was a fun game but it just lasted way too long for us. We thought it was over but then we realized that it’s the player to get 5 points first…so the game continued. 

Adrenaline: A cool PvP game that emulates a first person shooter in tight quarters – but it does so with no dice rolling. It has a bit AP, but I thought it was very neat!

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Wonky: a neat idea for a small balancing game. Not sure how much replayability it would have though.

Broom Service: a neat idea about being cowardly or brave…though it can be punishing.

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Broom Service in action!

Designed

Sen and I didn’t have as much time as we thought we would, mostly because he had to leave for 4 days in the middle to go back to work. Boo! But we ironed out quite a few things in the car ride there and back at least!

Josh Cappel had an idea for a game while at the Gathering and asked me for help trying to turn it into a game. We made some good progress on it and we’ll continue working on it together.

Other shenanigans

As mentioned before, 40 of us got on a bus and rode into Toronto to hang out at Snakes and Lattes and then to the baseball game. I’m a huge Blue Jays fan so this was exciting! I was surrounded by Germans and Australians who had never seen a baseball game…ever! So I was able to help them throughout the game with some rules explanations.

The Skydome ...uh I mean, Rogers Centre!

The Skydome …uh I mean, Rogers Centre!

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Getting ready for the game to start!

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The CN Tower…obligatory photo.

All the rooms had fridges and microwaves this year so we did a grocery run when we first got there which was my breakfast and lunch every day. For dinner I had a lot of yummy Indian food as there are many options close to the hotel. We did our annual walk over to the Canadian side to have dinner at a nice wood oven pizza place. We had around 18 of us this year, with numerous designers and publishers. On another night, eight of us drove into Buffalo to eat some great meat at Dinosaur. We were well fed.

We had our largest turnout for our annual soccer game, organized every year by Richard Bethany. This year we each had a sub plus a full team of 6 on each side (half field- hey we’re old!). One of my favourite activities every year.

soccer-gathering

The final ceremony started with a humourous magic act and then quickly proceeded to the prizes! Everyone that donates something, like a game to the prize table, goes into a draw and gets to take something from the prize table. It’s not just games though…there were numerous hand made options like meeple pillows, hand painted miniatures for popular games, handmade gaming quilt – plus some super hard to find games like Indonesia and Antiquity. I managed to snag Super Motherlode because it’s from Roxley Games…and they’re just awesome (they’re doing a Kickstarter for Santorini that end soon). 

That’s it in a rather large nutshell. Even though the atmosphere is casual and relaxed it never feels like there’s enough time to do everything. Maybe it should happen twice a year? 🙂

Jay Cormier

Sent from my iPad

2016: The year of the Bamboozle Brothers

Wow, 2016 is going to be a huge year for the Bamboozle Brothers! Not only have I moved down from Full Time to Part Time at my ‘day job’ so that I can focus more time on game design, but Sen and I have in excess of 10 new games coming out this year! Holy crap!! That will bring our grand total to over 18 games by Sen and I. We’re very excited about each of these games, and wanted to give you a little morsel of each one, in no particular order:

  1. Orphan Black from IDW Games – this one just came out! It’s our first released game based on a license (but not the last for this year!). A social deduction game based on the cult TV show.
  2. Junk Art from Pretzel Games – so excited for this! It’s the second game in the Pretzel line of games (where the first one was the immediately likeable game, Flick Em Up). This one is a block balancing game that has tons of variety in it!
  3. Godzilla from Toy Vault – another license! This one is a card game for 2 players with each player playing as a kaiju trying to defeat the other one.
  4. Godfather from IDW Games – there’s a Godfather game from IDW coming out very soon that’s not by us – but the next one is! The subtitle is A New Don, and it’s a dice rolling and area majority game. I really like it and it really feels like a new take on both mechanics.
  5. Powers from IDW Games – this one is based on the Brian Michael Bendis comic about a detective agency solving crimes committed by people who have super powers. The game is like a beefed up version of Scotland Yard where one player plays the villain and the rest are the detectives trying to catch him.
  6. Pop Goes the Weasel / Monkey Mania from R&R Games – not sure what the final title will be for this game yet. It’s a family game about chasing monkeys around a tree, trying to get more bananas while avoiding the weasel! Happy to have designed a game that is more of a family game!
  7. Top Secret game by Top Secret publisher – not announced yet – a city building game! We love tile laying games!! This one has very low down time.
  8. Rock, Paper, Wizards by Gamelyn Games (co-designed by Josh Cappel) – a social game about making hand gestures and attacking the other players.
  9. Clunatics by Breaking Games – This is a cool party game that involves giving players super tiny clues that, by themselves mean nothing, but when combined with a few of these mini-clues, will hopefully get people to guess the answer!
  10. Untitled game by Top Secret publisher – not announced yet – but a party game that requires the use of an app. It’s pretty clever, if I do say so myself!
  11. Top Secret game by Top Secret publisher – not announced yet – but it’s a quick reaction zombie game that can be used with an app – or without. I like that the game has an arc/story to it even though it’s a quick reaction game!
  12. Top Secret game by Top Secret publisher – not announced – not even signed yet – just verbally…a quick reaction animal game that’s great for the entire family – but also scales in difficulty if just adults want to play.

To top it all off, we’re working with a couple of comic book creators on some games based on their comics! I’m super excited about these three projects because I’m a fan of each of them!

So it’s going to be an exciting year! Some of these might get bumped into next year, but regardless, get ready for a lot more game-related Facebook posts soon from both of us! 🙂

-Jay Cormier