Kickstarter loves games

kickstarter_logo_0We’re all getting more and more familiar with Kickstarter (online crowd-sourcing), but did you know how important Kickstarter was to the world of gaming?

In 2012, 23% of all dollars pledged were to games! This consists of board and video games, but it’s still amazing! $50 million were pledged to games last year, while only $42 million was pledged to films, making gaming and filming the number 1 and 2 categories on Kickstarter.

Perspective

In 2009, when Kickstarter was still a baby, only $48,190 was pledged to gaming. It grew to $519, 885 in 2010 and to $3,615,841 in 2011 – but over $50 million in 2012 is an insane jump! That’s a 1391% increase from the year before – OR it’s a 104,441% increase over 4 years! Wow!!

What about Board Gaming?

Over $15 million of that is for board gaming. While that’s a smaller piece of the pie compared to video games, board games are being funded successfully 47% of the time, while video games are only being funded successfully 23% of the time.

Why?

A big benefit of Kickstarter is that the more people that pledge a campaign – then the more people they tell (to help hit Stretch Goals) and the more people become aware of the whole crowd-sourcing industry. Some successfully funded campaigns start to build and spread like wildfire. Dungeon Roll, Ogre, Machine of Death all come to mind. By offering Kickstarter exclusives, or more game/goodies for the same price, it becomes more and more lucrative for new backers to pledge and support a game.

In some future posts we’ll take a look at the difference between a game that barely gets funded to one that is enormously successful!

-Jay Cormier

(information gathered from Kickstarter)

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Belfort Expansion Update

Well we’re elbow deep in Belfort Expansion awesomeness! We’ve completed Phase 1 of our playtesting and are now just getting into Phase 2, with the first playtest report coming back already (thanks Daniel!).

We knew that this expansion needed a lot of playtesting since it added some new dynamic content – so we enlisted the help of our fans – and our fans responded en masse! We had to stop accepting playtesters when we reached 70! We have 70 groups of gamers all over the world – from Singapore to Australia to all over North America – testing our expansion to ensure it’s as balanced as possible.

We had a lot of great input from all the playtest reports from Phase 1. We read each one, and looked at them all as a whole – which helped us identify what needed more focus or tweaking. Then we released Phase 2, but we threw everyone a curve ball by adding a completely new aspect to Phase 2! We were excited about Phase 1 and how it would change how you played, but what we’re trying to do with Phase 2 has us positively giddy! We can’t wait to show the rest of the world! And there will be even more surprises – so those of you who are playtesting Phase 2 still won’t know everything…!

So a big thanks goes out to everyone who signed up to playtest the expansion! We hope to have as many session reports in within the next 2 weeks so we can make the final tweaks and send it off to get some lovely art done by Josh Cappel!

For those that aren’t playtesting it but want to know a bit more about it, here are some hints:

  • Notice on the Calendar that it’s divided into 3 seasons?
  • Wouldn’t it be great if there was another way to score points in Belfort?
  • Belfort combines 3 core gaming mechanics (area majority, worker placement, resource management) – could we add another core mechanic?
  • Imps, Hobgoblins and Ogres?

-Jay Cormier