My Short Adventure at The Gathering

Last year I chose not to attend the Gathering due to the birth of my twins, but this year I was ‘allowed’ to go, though only from Friday to Monday…so I had to make the most of it!

Friday

I flew into London, Ontario so that Sen and I could drive down to Niagara Falls together. We got there late afternoon and we realized that it was the first time we’ve ever been there on the first Friday as it was fairly quiet. With no publishers in sight, we got to have fun and just play games!

IMG_20180413_194640.jpgWe played Deception from Grey Fox Games with Jon Gilmour and a growing group of participants as we played it 4 times in a row. It’s a really fun game that mixes Mysterium with Werewolf. I got to play Azul from Next Move Games with Eric Lang, which was great as I hadn’t had a chance to play this one yet! It’s fun and thinky and a dash of screw you in there. Then Rodney Smith showed up and we played The Mind a few times. This game is super interesting! It’s like The Game, but with no talking! Then we played Deja Vu – and it got crazy as we all fought for the various pieces. We’re not sure if the fighting aspect is in the rules, but I’m sure that’s how I’ll want to play it from now on! I managed to crush everyone as I’m pretty good at speed games.

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Saturday

IMG_20180428_101121.jpgWe started our Saturday off with a pitch to Maple Games. We were pitching a game that we recently got back from a publisher that allowed their time to elapse. It’s a 1 vs. many, hidden movement game and it was fun to play this game again. Daryl from Maple Games wants to sign this one asap! He was already familiar with the game because he actually worked at IDW Games as a developer when we first submitted this game, and even back then he was a champion for our game.

Then I saw Peter and Phillip from Eggertspiele and they were free so I showed them In The Hall of the Mountain King designed by Graeme Jahns and myself. They both really enjoyed it and thought it might be a bit too easy for an Eggertspiele game and a bit too hard for a Plan B game, but they liked it enough to seek out Sophie and Martin from Plan B to play it right then. We played it again and it was confirmed that it was indeed to complicated for a Plan B game, so then Sophie left it with Peter to determine if it was good enough for Eggertspiele.

IMG_20180428_101102.jpgSince we had the attention of Martin from Pretzel, Sen and I showed him all of our expansion cities for Junk Art. It’s always interesting playing and pitching to Martin as he has an amazing brain that can find the most fun and most unique aspects to any game. He liked most of our cities and gave us direction on how to proceed.

By now it was time for our annual tradition where a bunch of us head out to have some yummy wings at Duffs, and then we go to a movie! Usually we try to see a horror movie and this year A Quiet Place just opened, so it was perfect timing. We all seemed to really enjoy the movie even if we had qualms with some of the world building.

When we got back to the hotel, we played more games, like another round of The Mind and then we got to try the prototype of Roll Through the Ages: Medieval Age. This game had tons of pieces that snapped into a grid as you built out your city and we all really enjoyed it! I’m not allowed to show any pics of that one yet though. Then Sen and I fooled around with an alpha prototype of a game based on the comic Mind MGMT and while there were some interesting elements, there wasn’t enough there yet to know what to do next. Bah!

Sunday

Sunday, or as we might end up calling it from now on – Zevday, was jam packed full of Zev-y goodness. Before getting into our day of Zev, I was able to re-pitch FANimals to Helaina from Kid’s Table Board Games. I had pitched this to her at GenCon last year, received some feedback and changed the core mechanics because of it. She really seemed to like the changes and asked to keep he copy and for me to send a copy of the new cards. Done and done!

IMG_20180428_101114.jpgThen we started our Zevday with our Godzilla game. This is a game we had signed with Toy Vault, who had the license to Godzilla through Toho at the time. Unfortunately Warner Brothers came in and purchased Toho and that made getting the rights a lot more complicated for some reason. So Toy Vault was fine with us pitching the game to another publisher, and knowing that Wizkids has a lot of experience with licenses and also that Zev is a huge Godzilla fan, we all knew this was an important pitch!

The pitch couldn’t have went better as I played this 1 vs. 1 card game against Zev and was about to decimate him, when he pulled out some surprises and came away with the win! He really loved the game and said he’d do it if he can get the license! Huzzah!

IMG_20180428_101108.jpgThen we showed him our hidden movement game to Zev and he really liked that one as well. 2 for 2! We all went for lunch and then afterwards I showed him a game designed by Don Kirkby and myself called War of the Words. It’s a game about trying to communicate with aliens via all sorts of mini word games. IMG_20180415_155026.jpgHe really liked this one too! He said he’d like to test it with more people but really wants to do it! Wow – 3 for 3! We finished up by pitching In the Hall of the Mountain King and this was the only one that didn’t fit with him or the Wizkids brand. OK, 3 for 4 is not too shabby!

We then finished our Zevday by playing Tichu with him and Stefan Brunelle but are sad to report that we couldn’t repeat our victory from last year! It’s the cards I tells ya – the cards!!

I then found Nathan McNair and Jon Gilmour to show them Skirmishes, a game I designed with Shad Miller. I was excited about this pitch because this game seemed like a good match for this publisher. JF Gagne from Panda joined in as my wing man and we played a 4 player game. The biggest challenge to this pitch was that we were within the last few days for the Dinosaur Island Kickstarter so both Jon and Nathan were preoccupied throughout the pitch. That didn’t seem to matter too much because Nathan showered quite a bit of praise on the game. Sometimes you can never tell if a publisher really likes a game you’re showing them or not, but when they continue to find new things to praise about the game, then I feel pretty confident that they liked it! They took the game back with them to test further!

Monday

MVIMG_20180424_213813.jpgI started the day with Sen as we fooled around with our new alpha prototype game that’s set in the Junk Art family and is all about dropping frames in order to score points. It’s still early in development but when Martin from Pretzel saw it, he got very excited and wants to make it his 2020 Pretzel game! Nice!

Then I had a pitch session with Huch! as I wanted to show them FANimals and we played through it twice as we tweaked a rule that made the second game a lot more interesting. It was fun to play with them as well as William Attia (who has a revised Caylus coming out soon!). Then I showed them In the Hall of the Mountain King and we had quite the epic game! Ben really loved it and Britta said she wanted to play it again – which Ben says is always a good sign! Since it was the last day for me at the Gathering, I gave my copy to Huch to take back as Eggertspiele said they really liked it but are going to pass. All of the publishers were interested in our next step with the game – which was to make one central mountain that all players play onto, instead of each player having their own mountain.

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Next up was my pitch to Eric Lang from CMON. I showed Skirmishes to him as it seemed to be the kind of game they make. Eric spent a bit of time to explain the new direction that he wants to take CMON and this game no longer fits within what they’re looking for. He liked In the Hall of the Mountain King a bit more but still not a perfect fit. Sometimes rejection can be ok when you get knowledge of the kind of games a publisher wants instead.

We were able to flag down Scott from Renegade and quickly showed him our sales sheets for our games as he didn’t have tons of time. We were able to chat about a game he signed of ours awhile ago and what the future of it will be…which is still uncertain, unfortunately.

Our last pitch was with Tony from USAopoly. While we didn’t have a lot of time, he did express interest in trying some of our games later. He also let us know about a project he’s working on and asked if we’d be interested in bidding on it. Once we knew more about it – we jumped at the chance! We’re very excited about it (and can’t say any more yet)!

And that was all the time I had at the Gathering this year. Sen and I drove back to London late that night so that I could get up 3 hours later and get to the London airport for a 6am flight back to Vancouver.

IMG_20180428_101016.jpgOddly enough, that didn’t stop the action on my game at the Gathering! Fabio from CSE Games was there midweek and brought the game Sigils that was designed by Shad Miller and myself to show around. This game was signed last year but he still likes getting it out to show it around and generate interest.

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Throughout the time that I was there, I had talked up In the Hall of the Mountain King to Helaina a bunch and she wanted to try it, but we couldn’t get our paths to cross again. Fortunately Sen was returning the following weekend and he coaxed the prototype away from Britta and Ben in order to show it to Helaina. They played it and everyone seemed to really enjoy it! She now wants a copy for herself too! Sweet!

IMG_20180416_144912.jpgSo that’s about it. My short, but whirlwind adventure at the Gathering this year. I didn’t get to play many other games or prototypes – though I did get to see the new 7 Wonders expansion: Armada being played and understand how it works. Looks really cool as this expansion tries to make you care about players other than your direct neighbours.

It’s a lot of work leading up to the Gathering, so I’d like to thank all the playtesters that helped get our games to where they needed to be, and now it’s a lot of work after the Gathering, working on feedback we received!

-Jay Cormier

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Junk Art in top 1000 on Boardgamegeek!

screenshot-2017-01-14-14-55-46Junk Art now marks the third game that Sen and I have designed that made it into the top 1000 on boardgamegeek! Our top rated game is still Belfort, sitting near the 300 mark and Akrotiri is our second, sitting at around 600. Junk Art has a chance to reach higher than both of these due to the number of units that are being sold and the fact that it currently has a higher average than both of those games! That’s pretty neat. On one hand, it’s just a metric that doesn’t mean a ton – but on the other hand, this is a rank that is determined by the people who’ve (hopefully) played the game and rated it on bgg.com. So we are thankful to all of you have rated it – whatever you rated it – and we hope to have other games enter this prestigious list some day soon!

-Jay Cormier

Shut Up and Sit Down lists Junk Art top 5 game of the year!

junkartThe popular podcast, Shut Up and Sit Down has just completed their 50th episode in which they review their top 5 games of the year and we’re proud to announce that (spoiler……!) Junk Art has made the list! Huzzah! Listen to the entire podcast to learn about the other 4 amazing games that were listed.

-Jay Cormier

Two more fantastic reviews for Junk Art!

Wow – the reviews are coming in strong now! Junk Art has been reviewed by my favourite reviewer, JonGetsGames, as well as by Board Game Authority. Both really loved the game and praised the replay value! Check out the video from JonGetsGames below and the written review from Board Game Authority here.

-Jay Cormier

Game Informer loves Junk Art!!

gameinformer-junk-artGame Informer, which is better known for its video game news and reviews has posted a new review of our new game, Junk Art – and they loved it! Matt Miller raves about the game in his column, Top of the Table! Here are a few of my favourite quotes:

“I’m here to recommend a brilliant new game about creativity, engineering know-how, and a steady hand.”

 

“These vibrant wooden pieces seem ill-suited for construction, but the more you play, the more you find intriguing ways for the different pieces to fit together.”

 

“Designers Jay Cormier and Sen-Foong Lim have done a remarkable job in providing twists on the formula.”

 

“depth and sensibility afforded by smart, heavily play-tested design”

 

“It’s an easy recommendation for virtually any game group”

Thanks for the awesome review Matt!!

-Jay Cormier

My Adventures in Essen!

My second time to Essen and I had a blast! It was just lucky happenstance that I was even able to go this year (my second time ever to Essen). My wife and I are having twins and we decided to have ourselves a little baby-moon. My wife chose Belgium, which didn’t excite me too much, but when I asked when she wanted to go and she said early October…well then, I think I’m interested now! 

Thursday night we met up with Andreas from Zoch, his wife, Gil Hova, and Al Leduc for dinner! Nice to catch up with them since Andreas missed the Gathering this year.

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Friday was my first day there and it was very casual and relaxed. It was the first time my wife had ever been to a game convention as she’s not much of a gamer.

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I got to show her the giant Junk Art display which was so impressive. I can honestly say that I think that no other game had as much floor space dedicated to it than Junk Art. They had 8 giant versions of the game being demoed and it was super busy all day long!

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Next up we visited Horrible Games because a former student of mine, Frederico was working there. Apparently he actually changed his life after attending my class on board game design (which is part of the video game design program at the Vancouver Film School). He decided that he liked board games too much and he’d rather find a job in that industry…and he did! So proud of him! And happy that I influenced someone in that way.

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We also got to see D&D: Rock Paper Wizard from Wizkids! It was the first time I saw the box and it’s a beauty! I buckled and had to buy one. They were down to 40 units from the 120 that they brought. I also found out that the game should hit stores in December instead of January like the original press release said. Zev also said that there were other publishers interested in translating it into other languages for other countries….sweet!

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The rest of the day was spent leisurely walking around, and introducing my wife to a few publishers that I know. We ended the day with me being interviewed by CBC radio for a future podcast.

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Saturday  my wife hung out with a friend who was also in town and they went shopping while I went back to the Messe! I demoed Rock Paper Wizard for an hour and then bumped into Scott from Renegade Games who confirmed our game, Pig Goes Moo should be coming out in the third quarter of next year. He also confirmed that he played SimpliCITY and said he liked the gameplay but would want a better thematic hook if he were to pick it up. We’ve got some ideas.

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Like many publishers, HUCH! and Friends had small meeting rooms behind their booth. Secret doors!!

Next I was off to HUCH! and Friends for my first pitch of the day. I first confirmed that Aladdin was indeed happening and everything is on track there. She also indicated that they’re closer to making our game, Herdables happen as well! They’ve been trying to figure out the right material for the tokens and they think they’ve figured it out. I then was able to pitch her the new and improved Law of the Jungle, which she had seen twice before in other iterations. We played a full game of it and she agreed that it was the best version of the game so far. She was interested in taking it with her but I had some other publishers to pitch it to first.

When that was done I met up with my friend and co-designer on a couple of games, Shad Miller! He took the train in from Switzerland just so we could hang out for the day! We started walking around and I saw the Matagot booth and I said I’d like to see if I could find Stefan Brunelle who works there. As I started to look for him, he found me! He was sitting right there and asked us to join him at the table. I introduced him to Shad and he introduced us to Mathieu. Stefan asked if we had anything to pitch because Mathieu was the main guy to pitch to at Matagot. Well, how lucky is that?

So we got out Skirmishes and played a full game with Mathieu and another person who was brought over to help translate since my French isn’t that good and his English isn’t great either! The demo was amazing with Mathieu edging out a victory! He had some feedback about a possible positive feedback loop but overall he really liked it and wanted to take it back with him! Huzzah! We had enough time for me to pitch Law of the Jungle as well and while we didn’t have time to play a full game, he liked what he saw and wanted to take a look at that game too! Sweet! Again we had to take the games with us to pitch to others but we told him that we could come back later and drop it off.

Up next was a pitch session with Mayday Games. We showed them Skirmishes and Law of the Jungle and they too liked both of them! They said we could simply email the the PnP files since they could easily print a copy for themselves. Wow – five for five!

After that Shad and I just walked all over and met all sorts of publishers and designers. Shad said it was like being on a reality TV show! It seemed like 10 minutes wouldn’t go by without us bumping into someone I knew! The owner of Horrible Games wanted to meet me because he really loved Rock Paper Wizard and he invited me to pitch him games in the future! Nice!

At the end of the day we decided to leave both games with Matagot since Mayday will print their own and I can mail a copy of Law of the Jungle to HUCH! 

That night we all went out for dinner and then Sunday we left. It was a bit of a whirlwind experience and I loved every moment of it! 

-Jay Cormier

Miniature Market says “There’s something for everyone” with Junk Art

junk-art-photo-4A new review popped up online today about our new game, Junk Art. Grace from Miniature Market gave her thoughts and here are a few quotes that stood out to me:

This is a visual and tactile experience that few games provide you with.

The amount of variety is spectacular

Whether you prefer speed, skill, or just general silliness, there is something for everyone in Junk Art.

Moreover, the game isn’t a thoughtless dexterity activity. There are plenty of opportunities to play strategically, either by choosing the order you play cards, how you set up your opponents, or even choosing to knock off a particularly annoying piece just to stop it ruining your future placements.

I was shocked when my friend said he played for five hours straight; then, we did the same the following night.

Thanks so much for your lovely thoughts Grace!!

-Jay Cormier

Shut Up and Sit Down video review of Junk Art

Here’s a fantastic video review of our new game, Junk Art by Shut Up and Sit Down. He really loved the game and had many wonderful things to say about it. Here are a few of my favourite quotes:

“It’s more wonderful than you might first think it is.”

“It’s a terrific surprise waiting to burst out of the box!”

“It is, absolutely, hands-down the very best game you can get that’s about putting things on top of other things.”

“Shut Up and Sit Down thoroughly recommends Junk Art!”

“It is silly and slapstick but also quite clever and nuanced.”

“It’s going to take pride and place in my collection.”

Wow – what a great review! Thanks Paul – and thanks Shut Up and Sit Down!!

-Jay

Opinionated Gamers review Junk Art!

Screen shot 2012-01-16 at 10.21.04 PMWe’re very pleased to report that those very opinionated gamers from Opinionated Gamer love Junk Art! Finally we’ve made a game that they all can enjoy! You can read all their glorious words of praise here, but here are some of my favourite quotes:

junkartThis is one of those games that I have loved from first sight.

the variety of goals and gameplay offered in the different city cards makes this one stand out from the genre

I’ve played this a couple of different ways, and every play has been simple, laugh-out-loud fun

This is an inventive entry into the dexterity games space with a great, almost obvious theme and really well-done components

Thanks for playing!!

-Jay Cormier