Junk Art in top 1000 on Boardgamegeek!

screenshot-2017-01-14-14-55-46Junk Art now marks the third game that Sen and I have designed that made it into the top 1000 on boardgamegeek! Our top rated game is still Belfort, sitting near the 300 mark and Akrotiri is our second, sitting at around 600. Junk Art has a chance to reach higher than both of these due to the number of units that are being sold and the fact that it currently has a higher average than both of those games! That’s pretty neat. On one hand, it’s just a metric that doesn’t mean a ton – but on the other hand, this is a rank that is determined by the people who’ve (hopefully) played the game and rated it on bgg.com. So we are thankful to all of you have rated it – whatever you rated it – and we hope to have other games enter this prestigious list some day soon!

-Jay Cormier

Shut Up and Sit Down lists Junk Art top 5 game of the year!

junkartThe popular podcast, Shut Up and Sit Down has just completed their 50th episode in which they review their top 5 games of the year and we’re proud to announce that (spoiler……!) Junk Art has made the list! Huzzah! Listen to the entire podcast to learn about the other 4 amazing games that were listed.

-Jay Cormier

Two more fantastic reviews for Junk Art!

Wow – the reviews are coming in strong now! Junk Art has been reviewed by my favourite reviewer, JonGetsGames, as well as by Board Game Authority. Both really loved the game and praised the replay value! Check out the video from JonGetsGames below and the written review from Board Game Authority here.

-Jay Cormier

Game Informer loves Junk Art!!

gameinformer-junk-artGame Informer, which is better known for its video game news and reviews has posted a new review of our new game, Junk Art – and they loved it! Matt Miller raves about the game in his column, Top of the Table! Here are a few of my favourite quotes:

“I’m here to recommend a brilliant new game about creativity, engineering know-how, and a steady hand.”

 

“These vibrant wooden pieces seem ill-suited for construction, but the more you play, the more you find intriguing ways for the different pieces to fit together.”

 

“Designers Jay Cormier and Sen-Foong Lim have done a remarkable job in providing twists on the formula.”

 

“depth and sensibility afforded by smart, heavily play-tested design”

 

“It’s an easy recommendation for virtually any game group”

Thanks for the awesome review Matt!!

-Jay Cormier

My Adventures in Essen!

My second time to Essen and I had a blast! It was just lucky happenstance that I was even able to go this year (my second time ever to Essen). My wife and I are having twins and we decided to have ourselves a little baby-moon. My wife chose Belgium, which didn’t excite me too much, but when I asked when she wanted to go and she said early October…well then, I think I’m interested now! 

Thursday night we met up with Andreas from Zoch, his wife, Gil Hova, and Al Leduc for dinner! Nice to catch up with them since Andreas missed the Gathering this year.

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Friday was my first day there and it was very casual and relaxed. It was the first time my wife had ever been to a game convention as she’s not much of a gamer.

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I got to show her the giant Junk Art display which was so impressive. I can honestly say that I think that no other game had as much floor space dedicated to it than Junk Art. They had 8 giant versions of the game being demoed and it was super busy all day long!

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Next up we visited Horrible Games because a former student of mine, Frederico was working there. Apparently he actually changed his life after attending my class on board game design (which is part of the video game design program at the Vancouver Film School). He decided that he liked board games too much and he’d rather find a job in that industry…and he did! So proud of him! And happy that I influenced someone in that way.

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We also got to see D&D: Rock Paper Wizard from Wizkids! It was the first time I saw the box and it’s a beauty! I buckled and had to buy one. They were down to 40 units from the 120 that they brought. I also found out that the game should hit stores in December instead of January like the original press release said. Zev also said that there were other publishers interested in translating it into other languages for other countries….sweet!

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The rest of the day was spent leisurely walking around, and introducing my wife to a few publishers that I know. We ended the day with me being interviewed by CBC radio for a future podcast.

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Saturday  my wife hung out with a friend who was also in town and they went shopping while I went back to the Messe! I demoed Rock Paper Wizard for an hour and then bumped into Scott from Renegade Games who confirmed our game, Pig Goes Moo should be coming out in the third quarter of next year. He also confirmed that he played SimpliCITY and said he liked the gameplay but would want a better thematic hook if he were to pick it up. We’ve got some ideas.

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Like many publishers, HUCH! and Friends had small meeting rooms behind their booth. Secret doors!!

Next I was off to HUCH! and Friends for my first pitch of the day. I first confirmed that Aladdin was indeed happening and everything is on track there. She also indicated that they’re closer to making our game, Herdables happen as well! They’ve been trying to figure out the right material for the tokens and they think they’ve figured it out. I then was able to pitch her the new and improved Law of the Jungle, which she had seen twice before in other iterations. We played a full game of it and she agreed that it was the best version of the game so far. She was interested in taking it with her but I had some other publishers to pitch it to first.

When that was done I met up with my friend and co-designer on a couple of games, Shad Miller! He took the train in from Switzerland just so we could hang out for the day! We started walking around and I saw the Matagot booth and I said I’d like to see if I could find Stefan Brunelle who works there. As I started to look for him, he found me! He was sitting right there and asked us to join him at the table. I introduced him to Shad and he introduced us to Mathieu. Stefan asked if we had anything to pitch because Mathieu was the main guy to pitch to at Matagot. Well, how lucky is that?

So we got out Skirmishes and played a full game with Mathieu and another person who was brought over to help translate since my French isn’t that good and his English isn’t great either! The demo was amazing with Mathieu edging out a victory! He had some feedback about a possible positive feedback loop but overall he really liked it and wanted to take it back with him! Huzzah! We had enough time for me to pitch Law of the Jungle as well and while we didn’t have time to play a full game, he liked what he saw and wanted to take a look at that game too! Sweet! Again we had to take the games with us to pitch to others but we told him that we could come back later and drop it off.

Up next was a pitch session with Mayday Games. We showed them Skirmishes and Law of the Jungle and they too liked both of them! They said we could simply email the the PnP files since they could easily print a copy for themselves. Wow – five for five!

After that Shad and I just walked all over and met all sorts of publishers and designers. Shad said it was like being on a reality TV show! It seemed like 10 minutes wouldn’t go by without us bumping into someone I knew! The owner of Horrible Games wanted to meet me because he really loved Rock Paper Wizard and he invited me to pitch him games in the future! Nice!

At the end of the day we decided to leave both games with Matagot since Mayday will print their own and I can mail a copy of Law of the Jungle to HUCH! 

That night we all went out for dinner and then Sunday we left. It was a bit of a whirlwind experience and I loved every moment of it! 

-Jay Cormier

Miniature Market says “There’s something for everyone” with Junk Art

junk-art-photo-4A new review popped up online today about our new game, Junk Art. Grace from Miniature Market gave her thoughts and here are a few quotes that stood out to me:

This is a visual and tactile experience that few games provide you with.

The amount of variety is spectacular

Whether you prefer speed, skill, or just general silliness, there is something for everyone in Junk Art.

Moreover, the game isn’t a thoughtless dexterity activity. There are plenty of opportunities to play strategically, either by choosing the order you play cards, how you set up your opponents, or even choosing to knock off a particularly annoying piece just to stop it ruining your future placements.

I was shocked when my friend said he played for five hours straight; then, we did the same the following night.

Thanks so much for your lovely thoughts Grace!!

-Jay Cormier

Shut Up and Sit Down video review of Junk Art

Here’s a fantastic video review of our new game, Junk Art by Shut Up and Sit Down. He really loved the game and had many wonderful things to say about it. Here are a few of my favourite quotes:

“It’s more wonderful than you might first think it is.”

“It’s a terrific surprise waiting to burst out of the box!”

“It is, absolutely, hands-down the very best game you can get that’s about putting things on top of other things.”

“Shut Up and Sit Down thoroughly recommends Junk Art!”

“It is silly and slapstick but also quite clever and nuanced.”

“It’s going to take pride and place in my collection.”

Wow – what a great review! Thanks Paul – and thanks Shut Up and Sit Down!!

-Jay

Opinionated Gamers review Junk Art!

Screen shot 2012-01-16 at 10.21.04 PMWe’re very pleased to report that those very opinionated gamers from Opinionated Gamer love Junk Art! Finally we’ve made a game that they all can enjoy! You can read all their glorious words of praise here, but here are some of my favourite quotes:

junkartThis is one of those games that I have loved from first sight.

the variety of goals and gameplay offered in the different city cards makes this one stand out from the genre

I’ve played this a couple of different ways, and every play has been simple, laugh-out-loud fun

This is an inventive entry into the dexterity games space with a great, almost obvious theme and really well-done components

Thanks for playing!!

-Jay Cormier

Positive Video Review of Junk Art!

The Board Game Kaptain has posted a rules summary and a review of our new game, Junk Art…and he loved it!He even had his wife chime in with a second opinion and she loved it even more than he did! Some things that stood out:

“Even though I was dreading this game, I think this game is a lot of fun!”

“If you like high quality games that are going to last you years and years and years, buy this game.”

“If you like light-hearted dexterity games that have spontaneous bouts of laughter, buy this game!”

Wow – awesome! Thanks for all the kind words and for taking the time to make this video.

Jump to 12:15 to watch the review part if you’d like.

-Jay Cormier