This Interview Ain’t Big Enough for the 2-4 of Us

ThisTown-logoHere’s a funny story: During our Kickstarter campaign for This Town Ain’t Big Enough for the 2-4 of Us, I opened it up to the backers in the comments section to questions they had for me about – anything! Well, I got a bunch of questions…and then a bunch more. One backer has taken all his questions and my answers and made a couple of blog posts about them! So if you’re interested in learning a bit more about Sen and me and how we design games – there are a lot of interesting questions (and hopefully interesting answers) to be found!

Part One of the interview.

Part Two of the interview.

Thanks Sanders for putting this altogether! It’s a nice way to end off the Kickstarter campaign!!!

-Jay Cormier

Interview with the designers of Belfort!

Belfort board game box frontJeff Temple, who has teamed up with the infamous board game reviewer Ender Wiggins  (seriously – have you seen their reviews? They’re extremely thorough to say the least. Examples here.) has interviewed the also infamous duo known as Sen and Jay!

Check out the interview and also the link within the interview that takes you to a 10 minute Youtube video of Sen and I explaining and showing some prototype examples of the history of how Belfort came to be! This was a great interview for us – thanks Jeff!

Check out the interview here!

"I’ve got this idea for a board game…"

If you’ve said this to someone, or even thought this to yourself then this blog is for you. I’m going to take you through the steps on how I got my first couple board games published.
First of all, who the heck am I?
I’m Jay Cormier, and depending on when you’re reading this I’m either about to be published or I have three games on the market already.
Game #1: Belfort being published by Tasty Minstrel Games in 2011
Game #2: Train of Thought, also being published by Tasty Minstrel Games in 2010
Game #3: Cream of the Crop being published by ToyVault in 2010
Game #4-?: Who knows!
I’ll take you through the steps that I went through to get published and if you’re seriously interested in getting your game published then read on.