Gathering of Friends 2014 Review: Part 4

Our fourth post on all the pitches we had with publishers at this year’s Gathering of Friends! You can read the previous posts here:

Gathering of Friends in review Part 1- ZMan/Filosofia

Gathering of Friends in review Part 2 – Days of Wonder, Ystari, Abacusspiele, R&R Games, Zoch

Gathering of Friends in review Part 3 – Huch & Friends, Toy Vault, Mercury Games, Think Fun

iEllo

LOGOIELLOWe met with Stephan from iEllo and we were surprised that he liked the first game that we started pitching to him: Chainables. We actually hadn’t pitched this to many other publishers because we had brought it last year and found that a language game wasn’t a top priority with a lot of the German publishers! But Stephan really liked it and wants us to submit a Print and Play to his partner to try it. Of our other games, Stephan really liked What’s That and Zombie Slam. When we were pitching What’s That, he was nodding and getting the idea of the game – but then when I said the last part of the pitch – that everyone has to work together and figure out the commonality between everything – he lit up and said, “I want it! Let’s play – but I want it!” That felt good! He also liked Herdables and said if we could make it play up to 4 players then we should submit it.

We also played Ignotus with him and he was digging it right up until the end. The game had players getting rid of tokens – but the endgame proved to be a bit of a letdown as one player could have 1 token left and no one could do anything to stop it. He had liked it up until that point and then had to pass on that one. He did want to take Chainables, Zombie Slam and What’s That though – so…win!

Afterwards I was sitting with Sen and Josh Cappel and asked them to help me figure out how to fix Ignotus. As we were playing Josh was not really liking it because he doesn’t like deduction games. His thought is “you either 100% know it or you 100% don’t know it” and so he wasn’t too interested in the game. We persisted and Josh almost flippantly said that the game would be better if we could bluff. Hmmm –that’s interesting. We immediately tried it and it worked awesomely! Now it wasn’t about getting rid of your tokens but by gaining points – which you could only get if you guessed someone’s Goal Card. I met up with Think Fun and Huch & Friends again to let them know about the changes and they were both happy with the new direction for the game! It’s amazing to me that some of our games got interest from publishers – then we changed them while we were at the event and had to re-pitch them! I am way more confident with both Ignotus and Lions Share because of the changes we made though!

Repos

repos_prod_logoOur final meeting was with Cedrick from Repos. We kept seeing him while he was playing a game (like the 7 Wonders expansion, Babel) and we almost never met up. Fortunately we caught him on the last night he was there as he was heading back to his room for the night – lucky!! The only game we showed him was What’s That. We had shown him this game last year but we worked all year to improve the App and eventually it became so late that we decided to re-pitch it to him. We asked him if Repos had any ability to make apps and he whipped out his iPad and showed us the 7 Wonders App that is launching soon. It looked pretty damned amazing. We were convinced that they could do this game!! He left with his continued interest in the game and since the Gathering we have set him up with the App and are anxiously waiting their thoughts on the game once they playtest it in their offices.

So that’s it! A whirlwind of 10 days! Here’s a summary of the games we brought and the interest we got from publishers:

What’s That: Repos, iEllo, Mercury

Lions Share: Huch & Friends, Hans Im Gluck

Zombie Slam: iEllo, Mercury, Huch & Friends, Zoch

Rock Paper Wizards: Z-Man/Filosofia, Stonghold Games

Herdables: Huch & Friends, iEllo, Days of Wonder told us to connect with Blue Orange

Chainables: iEllo

Pig Goes Moo: Zoch

Ignotus: Think Fun, Huch & Friends, Abacusspiele

Towers of Nakh: Boo – no interest for this one. Weird – I thought this one would have appealed. We’re going to see if we can simplify it more, but I think it was a pass for most because of trying to think in 3D space was hard for many. I think there’s a publisher out there for this though!

That’s it for all of our pitches, but I have one more post about what else we did at the Gathering: play games! 🙂

-Jay Cormier

Sens-Turn

 

 

More picks!  This time I think there’s only 1 of a publisher rep though…Stephan Brissaud from iELLO (pronounced “Yellow”, if you were wondering).  Here he is playing Ignotus.

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Jay and I played this iELLO game, Phantom Society – oddly, a logic/deduction game as well, with William Attia and Martin Ethier.  They played the ghosts and they CRUSHED us.

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We also met the owner of Funagain.com during that pitch.  He was looking to establish a fulfillment service specifically for small publishers that ran Kickstarter campaigns.  Maybe we’ll here more about that in the future!  No pic, though…

After all our pitching was done, we got to play a lot of other games, including the following:

Coconuts from Mayday (monkey-shaped catapults fling coconuts into cups)

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Machi Koro from Pandasaurus (Setminion or Dotters of Catan – whatever you choose to call it, it’s awesome)

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And of course, some Tichu from AbacusSpiel.  Here’s Jay’s best hand of the game – a straight from 2 to the Ace that he got to play after I played the dog in the first play of the hand.

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We played the prototype Prime Time, designed by our friend, Gil Hova (Prolix, Battle Merchants).  Canadian ex-pat Greg Daigle (Hawaii) joined us in as well.
IMG_0852 And those of our fellow Game Artisans of Canada, Martin Ethier, Michael “Call me Max” Xuereb and Al Leduc (FrankenDie).   IMG_0871

 

Can’t hardly wait until next year!

~Sen-Foong Lim

 

 

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Gathering of Friends 2014 review: Part 3

Our third post reviewing all the pitches we made during the Gathering of Friends this year. It was super exciting and we got to spend some quality time with each publisher. If you missed the first two you can read them here:

Gathering of Friends in review Part 1- ZMan/Filosofia

Gathering of Friends in review Part 2 – Days of Wonder, Ystari, Abacusspiele, R&R Games, Zoch

Huch & Friends

800px-Huch_&_Friends_logoWow – another surprise! We hadn’t met with Huch & Friends before either. Neither Huch & Friends nor Zoch have been to the Gathering before (or at least not in the last 3 years that I attended!). We pitched to Britta from Huch & Friends and found that a lot of our games fit with what they were looking for! In the end she wanted to take back Zombie Slam, Ignotus, Lion’s Share and Herdables. Wow – cool! With Ignotus she mentioned that she’s partnered with another company that specializes in crime based deductive games – how perfect! She also mentioned that our Herdables could fit in her 2-player abstract line.

Toy Vault

toy_vault_logo_07We spent a bunch of time with Ed from Toy Vault. In about a month we’re going to be launching the Kickstarter for our game Monty Python’s But Wait, There’s More so we gathered some gamers and went to a quiet room and filmed the Kickstarter video! We just had people play the game so we would have a lot of footage of examples and people laughing. Mission accomplished!

We pitched our Firefly game to Ed and he had some thoughts on the direction he’d like it to go, so we have a bit of work to do – but we’re excited about the direction this game is going!

Ed also wanted to partner with us in designing a Living Card Game based on the Godzilla IP. That’s pretty awesome! So the three of us will be working to work on a game based on the initial ideas that Ed had for the game. Looking forward to getting to work on this one!

Mercury

mercury-logoEvery year we meet with Mercury and we really love hanging out with these guys! The first year I went to the Gathering was also their first year and they were looking for their first game to launch their new company. I pitched them the game Quarantine to them as another member of the Game Artisans of Canada, Mark Klassen had given me his sales sheet to show around. This year we pitched them all our games – thinking that none of them really fit with their brand. I almost shot myself in the foot by pre-empting the pitch by saying something like, “I don’t think you’ll like these games.” Idiot! Eventually they had to tell me that we shouldn’t base our thoughts on what they might publish on games that they have already published. OK – lesson learned! In the end they really liked Zombie Slam and our App-based game, What’s That? Nice!

Hans Im Gluck

GLUCK-LOGOWe finally got to meet with Hans Im Gluck after continually bumping into each other when one of us was busy! We pitched all our games in the same 30 second overview style that we’ve now become pretty slick at – and they expressed interest in Lions Share. We played the game with them and they liked it enough to want to take a copy back with them – huzzah!

The interesting part for me about this game was that while we were playing it – I realized that it wasn’t as interesting as I had thought it was originally! So after this pitch, Sen and I brainstormed a bit and we came up with one new rule that we thought would drastically improve it. Next up: Think Fun!

Think Fun

ThinkfunlogoWe had a great time pitching to Tanya from Think Fun last year and we specifically tried to make some games that would fit with her line up. We showed her all our games and she played a few rounds of most of them. When we played Lions Share, we played with our new rule that we had just added – and it made the game so much better! Not only that, but Tanya also added a couple of suggestions around the Wild cards that really simplified things a bit further (in a good way!). She ended up passing on Lions Share but she did like Ignotus. She said it would have an outside shot because they’re pretty much locked up for 2015 already, but it’s such a small game that she could possibly make it work. She said that it was great that I suggested that the game could easily be themed to anything else, since the current artwork I made was just symbols, colours and numbers. That’s a good thing to bring up when appropriate!

So after this we had to seek out Hans Im Gluck and Huch & Friends again and let them know about the changes. They both agreed that the new changes did indeed make the game better! Nice!

Next up – pitching to iEllo and Repos!

-Jay Cormier

Sens-Turn

 

MOAR PICS!

This time, we’re   with Britta from Huch and friends!  Here we are playing the game formerly known as Jam Slam, Zombie Slam, with Britta and our wingman, Mike Kollross (Godzilla Stomp!), a fellow Game Artisan.

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We then played Huch & Friends’ Pints of Blood, a co-op zombie fighting game set in a pub with some nifty shifty tiles.  Mike always dresses appropriately for the games he plays, as you can see.

IMG_0863And then we played ZomBeasts, a cute but evil little card game!  Britta beat us handily.

IMG_0862Here Jay is, pitching our Firefly game to Ed (ToyVault).  This one needs some polishing up, but once we get that done it’ll definitely be shiny!

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Moving from one IP to the next, Ed discusses the finer points of rubber suits and the JDF as we plan on making a Godzilla Living Card Game, co-designed with Ed.IMG_0841

Daryl pitches a game that he co-designed with me and Josh Cappel (Wasabi!) to Ed, a game we hope to set in the Monty Python universe and call And Now For Something Completely Different.  Ed liked it and wants to see it with a reduced card set and some more wacky game play.

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Unfortunately, my phone was used to run the apps for the majority of the meeting with Mercury, so I didn’t get any pics of that pitch session.  But I managed to get some pics of Georg Wild and Jasmine (Hans im Glueck) trying out Ignotus.

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Here, Georg explains how Jay can also grow such awesome facial hair over a game of Lions Share

IMG_0878Last, but not least, Tanya (ThinkFun) and Jay play a co-design he did with Shad – The Towers of Nakh

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~ Sen-Foong Lim

The Gathering of Friends 2014: Part 2

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William Attia (designer of Caylus and Spyrium – and representative for Ystari Games) and Cyrille Daujean from Days of Wonder play my deduction game, Ignotus!

Days of Wonder and Ystari
Our second meeting was an impromptu meeting with Cyrille from Days of Wonder and William Attia (designer of Caylus and Spyrium) from Ystari. I knew William from last year, having played many games with him, and struck up a conversation with him and Cyrille. Even though I knew that none of our current games would really fit with either company, I asked if they were open to looking at some of our new prototypes. The event had just started and they weren’t busy so they decided to look at our new games!
I was right – we didn’t have anything that fit with either company! But that’s ok – they were really interested in a game I designed by myself – foolishly titled Ignotus (Latin for Unknown) – and they just wanted to play it because they liked deduction games. They both enjoyed playing it! Cyrille also gave us a contact at Blue Orange as he thinks our game called Herdables would fit well with them! How nice!
Abacusspiele

A table full of prototypes waiting to be pitched!

A table full of prototypes waiting to be pitched!

Every year I have pitched to Matthias from Abacusspiele and every year he has taken one of our games back with him, though they have yet to publish one of our games. Daryl Andrews, a fellow Game Artisan and myself set up a table full of the prototypes that we wanted to show off to him!

I like Matthias and got to play a few ‘real’ games with him at the event throughout the week – including a really late game of Tichu one night – and he was happy to look at what we had to present this year. I showed him what we had and we played through a few rounds of Ignotus and Zombie Slam. He liked both of those and requested rules for each to be sent to him so he could assess them further. Yay – 3 for 3!
R&R Games
We met up with Frank from R&R Games because he had a contract for us to sign for a game that we pitched to him last year called Pop Goes the Weasel. We had been negotiating it previous to the Gathering and so it was the perfect time for all of us to convene and sign multiple copies of the contract. He also let us know that they have been doing focus groups with it already and that they will most likely change the name of the game. Apparently the title makes parents think that the game is purely a kid’s game and not a family game. They’re not sure what the title will be yet – but they’ve also already replaced the mulberries with bananas! We’re pretty cool with these kind of changes since they’re based on a business decision that makes sense. This is another reason why it’s good to partner with publishers who have access to doing things like focus groups!
We didn’t end up pitching any of our new games to Frank this year since he said his plate was now full of family and party games and that they were actually looking for more Euro style games – which we didn’t have this year.
Zoch

Daryl Andrews pitching his games to Andreas from Zoch

Daryl Andrews pitching his games to Andreas from Zoch

This was a nice surprise as we’ve never pitched to Zoch before! Zoch is a pretty big deal in Germany, especially with thei big hit Ghost Blitz. We knew we would have a game or two that Zoch might like! The Zoch representative, Andreas, ended up being a good friend throughout the Gathering. We played many games together – including some fun Zoch games like Polterfass and Leg Los! After pitching our games he expressed a lot of interest in Zombie Slam! He expressed some concern that Zoch wouldn’t do a zombie game though – especially if it had guns in it, but he really liked the mechanic. We chatted and found out that he probably could do it with ‘cute’ werewolves and no guns. That could work!
Andreas mentioned that they were looking for a quick reaction game for next year so Zombie Slam might fit the bill. We also told him about our game Pig Goes Moo (previously called Ei-Ei-O!), which we didn’t bring for some reason (d’oh!). He expressed interest in that one too and asked us to mail it to him asap.

Next up we’ll regale tales of pitching to the likes of Huch & Friends, Toy Vault, Mercury, Hans Im Gluck, Think Fun, iEllo and Repos! Wow!

-Jay Cormier

Sens-TurnAnd again, more pictures to complement Jay’s words!

Ystari’s William Attia (who just celebrated a birthday – Bonne Fete!) and Cyrille Daujean (DoW) burn their brains to try to figure out what’s what in Jay’s solo effort, Ignotus.

IMG_0816We return the favour by getting a convention exclusive playthrough of Five Tribes, the next Days of Wonder product, facing off against the designer himself, Bruno Cathala.

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Jay pitches our card game, Lions Share, to Andreas (Zoch).

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Fair is fair, so we learn how to play Polterfass aka “Rumbling Barrels”, a dicey betting game, from Zoch with Andreas and Jasmine (Hans im Glueck).  One of our faves from the con!

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One of my personal favourites is a great drawing game where you use bits and pieces to create items for people to guess.  The twist?  You lose materials as you play, so you have less and less bits to draw the items with as you progress!  I *slaughtered* everyone at this game.  Andreas gave it to me to take home!  Game recognizes game.

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Later, we get Andreas to try out a game, Topsy Turvey Towers, from a fellow Game Artisan, Daniel Rocchi.

IMG_0884 I also destroyed Andreas (not really) at Machi Koro, so this pic is just to commemorate my victory.  IMG_0886

~ Sen-Foong Lim

 

Working hard in preparation for this year’s Gathering of Friends

gof_logo1We haven’t posted in awhile – mostly because the weeks leading up to Alan Moon’s Gathering of Friends is full of testing and prototype re-making! If you’re not familiar with the Gathering of Friends, then read this article here as it explains my experience from last year!

So what are we doing to prepare? Well, I’m glad I asked..! We have some new games that we’re working on that have never been pitched before:

Herdables: This is a Bejeweled type game in which you’re trying to get three animals of the same kind in a row. The nice twist to this one is that you must place your 2 animals each turn adjacent to a third animal – each of which is drawn at the end of your turn – which means you can always see how your opponent could play, and alter your move accordingly. A cool 2-player game!

Firefly – With a Cool Subtitle: We were told by Toy Vault last year that they have the license for Firefly games and said they’d look at any Firefly games we pitched them. So we’re not ones to leave a request like that lying around! We came up with a really cool Advanced Incan Gold type of a game – where you have to escape back to Serenity before it’s too late. You don’t control any one character but instead are controlling the story of the characters as they go on missions to collect credits and battle the Alliance! Looking forward to seeing Toy Vault’s reaction to this one!

Zombie Slam: Well some publishers have seen this one…kind of! We had a game called Jam Slam that has been to many publishers – but it was deemed too old for a kid’s game and too young-feeling for an adult game. So what do we do? Slap a zombie theme on it and make it a full on adult game! But in doing so we’ve found many more things to do with the game that align with the theme.

What’s That?: This is a party game that uses an app! We partnered with Stefan Alexander to create the app, and then as a full partner in designing the game. It’s such a cool idea for a game! We showed it to Repos Production last year and they liked it – but we’ve never been happy enough with the app to send it to them…but we are now! I think this one will be exciting!

On top of these three new games we have some others that have seen publishers before but haven’t been picked up yet. Not sure if there will be any new publishers there this year that haven’t seen these – but I might as well bring them!

Chainables – a cool word making game with 2 decks of cards.

Lions Share – an interesting card game about sharing cards that you’ve won.

EI-EI-O – almost got signed last year – but the publisher backed out when they saw another game coming out that had animals and sound effects in it (even though the games are different).

Also I have partnered with another designer for the first time and we’ve got a really cool 3-dimensional tower building game called the Towers of Nakh. I love how it plays and it always draws a crowd because it looks so interesting while you’re playing it.

Finally, I have my first solo project that I hope to have ready. It’s called Ignotus (which is latin for Unknown) and it’s about figuring out a player’s secret goal, which trying to achieve your own.

So we’ll be busy again this year – but I mean that in a good way! I love going to the Gathering and hanging out with other designers, playtesting their games and having them playtest our games – as well as meeting publishers in such a relaxed and casual way. I’ll post more after the event. Wish us luck!!

-Jay Cormier