Pop Goes the Weasel…getting published!

Well, all has been quiet on the Bamboozle front for awhile. Let’s catch up:

August

  • Sen and I got together for 6 days of game designing in August. We came up with three brand new games and tweaked others:
  • New game: Aladdin – a trick taking game in which the player with the lamp can make game-changing wishes!
  • New game: Unnamed Abstract game – it’s a nice and simple game of placing a random gem onto a board and when you make a row of 3, you take the other 2 gems and leave the one you placed.
  • New game: Unnamed Tower Defence game – this is the one I’m most excited about as we found a way to abstract out the fiddly-ness of stats that a computer does automatically. Can’t wait to get more time in with this one.
  • Tweaked: SimpliCITY – finally took the feedback we’ve been getting from publishers and made it way less multiplayer solitaire!

September

  • Worked with Toy Vault to finalize the rules and list of words and phrases for But Wait There’s More. We had a very productive 2-hour Skype call with them and we’re now all on the same page. Once things get signed in ink expect a huge and very exciting announcement with this one!

October

  • Found out that our game Akrotiri will be coming out from Z-Man in April, but it will be launching in late February at the Festival des Juex in Cannes. We got to see some art and we’ll be sharing it as soon as we’re allowed. Rest assured that we are very happy with how it’s looking. Very unique style that should help it stand out from the crowd. Sen and I are seeing if a vacation in France around the end of February is possible!
  • Screen Shot 2013-10-07 at 12.14.13 AMWe got word from a publisher that they are interested in publishing our kid’s game, Pop Goes the Weasel!! This isn’t 100% official yet, but he said to expect a contract when he returns from Essen. We’ll announce which publisher once it’s 100%! It’s cool because it will be our first kid’s game to be published!
  • Sen attended a Game Artisans of Canada gathering called Cardstockawa. He got to playtest many games including some of ours: Aladdin, Abstract game, Rock Paper Wizards. 

November

  • Coming up in November we are going to attend Hammercon and Protospiel North. This is a fun weekend in Hamilton, ON where designers from all over can get together to playtest each other’s games. Good things always happen when designers get together!!
  • Sometime in November – December at the latest – our first expansion is coming out for Belfort! It’s very exciting and has got us thinking about the world of Belfort. We poked the publisher a bit and told him we’re toying around with making a quick dice game set in the world of Belfort. He said he’d be excited to see what we come up with!

Other than that, we’re going to continue to hone our existing designs through numerous play tests while we wait to hear back from Amigo about our game, Lions Share and Repos Productions for our game, What’s That? So a bit quiet on the blog, but busy as ever behind the scenes!

-Jay

Protospiel North @ HammerCon III: The Aftermath

Sound ominous, no?

Jay and I had a great time in our old stompin’ ground of Hamilton, ON.   We registered at the event, got into our hotel and met up with the Ottawa crew.  They had already eaten, so we dragged Daryl, our partner-in-crime for the weekend, to our first FLGS, Bayshore Hobbies (home of the infamous “no farting” sign) and then to dinner at our favourite dive, Tally Ho! (where they’ve been “Now! Serving Souvlaki!” for at least 15 years).

From there, we headed back to HammerCon and linked up with Yves, Al, and the other Daryl.  

Ken and Josh also came from the Game Artisans of Canada crew, but they were elusive and couldn’t be caught on camera.  Much like the Yetis that attack in the Belfortian winters, as it were.

We played a lot of prototypes, sharing our experiences with newer designers and gaining knowledge from the veterans as well as the Snakes & Lattes crew and reps from ElfinWerks and Tartan Grizzly.

Here’s a list of prototypes we played (note: game descriptions are not provided as I do not have permission to discuss details here):

  • Daniel Rocchi’s Zombie Dash (needs a new title as someone just released a game with the same name)
  • Our Akrotiri
  • Al Leduc’s Cat Dice (that he whipped up right there and then)
  • Al Leduc’s Monkey King
  • Al Leduc’s and Yves Tourigny’s Criminal
  • Our EIEIO
  • Our Lost for Words
  • Our Swashbucklers
  • Our Hog the Remote
  • Jay Cormier’s, Gavan Brown’s, Ryley Tolman’s, and Graeme Jahn’s Like It
  • Al Leduc’s FrankenDie
  • Al Leduc’s and Yves Tourigny’s Galaxy
  • Josh Cappel’s Shutri
  • Daryl Chow’s Garden Bingo

Jay sat in on a discussion of Jonathan Lavallee’s RPG Air, and I watched people playing Yves Tourigny’s Quick or the Dead and Francois Valentyne’s Give it to the King (featuring awesome handcarved miniatures).

Yves and I took notes as players from Snakes and Lattes went through Midnight Men.  This was the first time on the new board with the mini-cards.  Overally, it went well and we will be taking all the feedback we got from them and the other group that played, evaluating it, and streamlining the game to provide as heroic and narrative an experience as possible!

I would have liked to play Stephen Sauer’s Potions Level I game as well as Francois’ games, but didn’t have time between running other games, sadly.  Micah Fuller’s Colonies of Mars was intruiguing and Josh Derkson’s Astral Vanguard looked stunning with extremely nice playing pieces.  I also heard a lot of good things about Rob Maxwell’s Mercenary game.

We got to demo and play Belfort a ton.  We got a lot of positive feedback about the game – it was featured as part of the Speed Gaming sessions (in which teams of 4 players would learn new games in 15 minute rotations – this really helped Jay and I with our demoing skills!) and as one of the final games in the Great Canadian Boardgame Blitz (Daryl Chow won Belfort and placed 2nd Overall!)

Jay, Josh and I also signed Belfort and Train of Thought for players and the FunGamesCafe store sold out of all copies!

All in all, a great weekend with friends and games, a great way to cap of Jay’s trip to Ontario, and a great way to celebrate my birthday.  Who could ask for anything more?

Better wings, maybe.

I’m looking at you, Chesters…

~ Sen-Foong Lim

The Bamboozle Brothers Invade HammerCon III

In it’s third year (as denote by the “III” in the name), HammerCon III is *the* major gaming event in Hamilton, ON – the very city where a bright-eyed and bushy-tailed Jay met a strapping young lad destined for greatness named Sen.  These two young go getters forged a friendship that has stood the test of time and now the designing duo is set to return to the city of their birth to play some prototypes and showcase their publications, Belfort and Train of Thought.

HammerCon III has something new this year – an official prototype portion of the convention.  Run by Francois Valentyne (Chaos, TtR: Legendary Asia), Protospiel North is an offshoot of the annual Protospiel event (now in it’s 10th year) that takes place in Michigan – just a hop skip and a jump from SW Ontario.  Designers can meet and play each others prototypes on Friday night; others will get to see the newest of the new during public gaming on the Saturday.

We’ll be welcoming our fellow brothers from the Game Artisans of Canada to HammerCon as well.  Ken Maher, Al Leduc, Daryl Chow, and Yves Tourigny will be showing their wares as will our artist/designer friend Josh Cappel.

Belfort and Train of Thought will be played during open gaming sessions.  Belfort will be one of the games in the Great Canadian Boardgame Blitz segment of the convention as well!  Jay and I are proud to have Belfort be a part of that tournament!

HammerCon III
November 4-5, 2011
Plaza Hotel, Hamilton Ontario