The Gathering of Friends 2016 – Bamboozle Brother Summary

The Gathering of Friends is always my favourite week of the year (ok, with the exception of the week I got married this year!), and this year was as fun and productive as usual. Here’s a summary of the shenanigans that the Bamboozle Brothers got up to over the last 10 days.

Pitching new games

We pitched fewer games than usual this year, mostly because we’ve been busy working on licensed games. We still managed to meet with a bunch of publishers.

Filosofia: We showed them 9 Thieves and a set of three games set in the Arabian Nights stories, each designed by different designers. They liked 9 Thieves and gave us an idea to improve it, which we did for our next pitch.

Wizkids: Right before the Gathering a contract expired for Rock, Paper, Wizards, a game that another publisher had of ours, which meant that it was back on the market. Zev from Wizkids remembered liking it last year, so after a round of playing the game again Zev wanted the game! He had an idea that seemed like it would break the game, but the underlining issue he was trying to solve was a valid issue. This was a game we co-designed with Josh Cappel (yes, THAT Josh Cappel – the artist for Belfort!) and Josh had a brainstorm that solved the issue even better and made everyone happy! Huzzah!

I also pitched to Zev a game I designed with non-Sen designer, Shad Miller, called Skirmishes. He really liked that one and asked to have a copy to evaluate.

Zev from Wizkids examines Skirmishes

Zev from Wizkids examines Skirmishes!

Stronghold: I showed Stephen Skirmishes because I thought it was something he’d be interested in – and he liked it and said it was very clever, but he already had a battle game coming out this year.

USA-opoly: I wouldn’t have thought to pitch anything to him based on the games that they’ve made. I had the fortune of sitting beside Tony from USA-opoly on a 2 hour bus ride to Toronto to visit Snakes and Lattes and see the Blue Jays game. Seems like they are trying to publish their own games and the timing is perfect! I showed him some games and he seemed intrigued, but none of our current games seemed to match what he was looking for. 

Huch & Friends: I always enjoy pitching to Britta and Benjamin as they are very nice, fun and professional. They are also the fastest publishers to respond to an email in my experience so far! We showed them our games and she ended up liking two of the Arabian Nights games, one of them being our Aladdin game. Yay! They have also had our Herdables game for a coulee years and think they might want to publish that one too…so fingers crossed!

North Star: it was more of a lengthy conversation than a pitch as we chatted about where they’re at and where they want to go with their business. It was great to learn where they’re going and what they’re looking for in the near future. Could turn Into something exciting!

Pretzel Games: Well this is a first – we pitched a game to a publisher that we never play tested. Not only that, but we didn’t even have a prototype! Whaaa? We were told by Martin that he was looking for some outdoor games, so Sen and I came up with an idea for an outdoor game, but we didn’t want to put time and resources into making the game if the concept wasn’t even interesting to Martin. After our pitch we brainstormed some more on some production challenges and he ended up liking it and wanted us to proceed to the prototype stage! Sweet.

Matagot: Stefan is pretty new with Matagot so he is still trying to understand what they’re looking for, but he liked Skirmishes and wants me to take a picture of the game fully set up so he can show it to his team.

Indie Card and Board: This was an impromptu pitch when I saw Travis walking around, not looking busy. He had seen me playing/pitching our word game, Chainables in a restaurant with Tony from USA-opoly and had commented that it looked cool. I figured that it wasn’t the kind of game that Indie would publish but thought he’d like to play a game. He did, and enjoyed the game (not to publish it tho!), and then I transitioned that into a pitch for 9 Thieves. He seemed to like it and gave us a couple of great ideas to tweak it. So yay for improvements at least.

Promoting Games

Sen and I had 2 games that we were asked to help promote while at the Gathering this year, Junk Art and Godfather: A New Don. 

Junk Art is the second game from Pretzel Games, with the first being the hit from last year, Flick ‘Em Up. Junk Art involves 15 wooden pieces in 4 different colours for a total of 60 wooden pieces. There’s a deck of cards with each piece having its own card. There are many ways to play the game, but mostly you’re challenging players with cards to place those pieces onto their own base, trying to get points for placement or for having the tallest structure. 

Matt Leacock (designer of Pandemic and Forbidden Island) is amazed by his own creation!

Matt Leacock (designer of Pandemic and Forbidden Island) is amazed by his own creation!

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Willaim Attia (designer of Callus and Spyrium) trying Junk Art!

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Josh Cappel (designer of Wasabi and artist for Belfort) trying some outlandish moves.

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Some great reactions after a piece is added to a structure! They’re playing the Montreal variant which has players inheriting the structure that they were just passing cards to in the previous round. This mode causes the most insane structures!

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Travis from Indie Card & Board calling to order his own copy of Junk Art (I can only assume that’s what he was doing). This mode was called Gujarat where each player takes all the pieces of one colour.

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Eric Lang staring contemplatively at his winning structure while playing the Monaco variant.

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Phil Walker-Harding is trying to compete for tallest structure in the Home Town variant. This is considered to be the main game and has a lot of strategy!

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Mike Gray – the man who brought Bausack to America and called it Bandu, plays Junk Art!

The game seemed like a big hit at the Gathering this year with the game being played multiple times per day by different game groups. I heard Tom Vasel and Zee Garcia played it for about an hour one day too! Junk art is being released at GenCon. You can check out a trailer for the game here:

Godfather: A New Don is published by IDW Games and was air shipped to the Gathering. It was a final art prototype, meaning that the quality of the components were not final (and some pieces were hijacked from other games!). I got to get this game played at least 4 times during the con and everyone seemed to really like how streamlined the game is. If you like dice rolling and area majority, then we have a game for you! Add to the mix that players have to offer dice to the Godfather every round, the ability to muscle other players out of your neighbourhood and the fact that you can invest in Vegas and you’ll find it pretty difficult to not talk like mafia and quote the movie while you play it!

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Meetings with publishers

We spent some time not pitching – but business stuff!

We spent a couple hours at least with Martin from Pretzel Games discussing and brainstorming the first expansion to Junk Art. The game isn’t out yet but they believe in it so much that they want to have an expansion ready ASAP. It was maybe my favourite part of the whole week as 2 designers and a publisher brainstormed through game play and publishing challenges to figure out how to make our cool ideas come to life. Needless to say, we’re pretty excited about it!

We had a lunch meeting with Mercury Games and talked about the two games of ours that they have in the pipeline, Zombie Slam and What’s That. Both require an app to play the game, and they have recently hired an app developer (another Game Artisan of Canada!). So we talked through the timing as well as the future of Mercury.

Playtesting 

We wanted to get a lot of play testing of our games with other people done at the Gathering – and we did!

Powers (a game based on the comic, coming out later this year form IDW Games) was played twice. The first game had Matt Leacock as a player but the game broke down and made us realize the importance of the set up. We got some great feedback though and we tweaked it for another playtest later in the week. The second test was better but still messy. We have ideas on how to clean it up and continue simplifying while still ensuring there’s a challenge for players who’ve played it a bunch.

Godzilla (a game coming out from Toy Vault) was played numerous times, and three times by me. All the games were great, but it’s obvious that the Godzilla deck is not well constructed, so we have to change which cards are in the deck. Easy fix!

Skirmishes (by Shad and me) got played by Sen and me before we left for the Gathering and it made me change one big thing in the game that makes the game easier to comprehend the first time playing. 

But Wait There’s Even More (a game from Toy Vault). The first print run has sold out, but instead of just reprinting, we’re thinking of printing a new box, full of 100% new content. This way, existing fans can buy it – but newcomers can buy it as well! We tested all the new phrases and got to tweak a few of them as well as a new rule for this edition!

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Phil Walker-Harding (designer of Sushi Go and Cacao) pitches some crazy product to the rest of us!

I got to playtest other designers’ games as well, like Matt Leacock’s new family co-op game, Mike Kolross’s G-Men, Phil Walker-Harding’s Spy Craft, Mike Gray’s Water God, Josh Cappel’s Dead Run, Al Leduc’s Dogs on the Bed, and probably a few more that I can’t recall.

Played games

I did find some time to play some games as well while I was there! 

Codenames Pictures: This was a no-brainer. Take the hit party game Codenames, but replace the words with images. The images are all kind of weird too – which makes it interesting. This will play better when you have friends that have different native languages.

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Karuba: a fun and light game that’s like Take it Easy with a theme. Played this one a couple times.IMG_4303

Team Play: a nice light partner based card game where each player has a goal of the cards they need to collect in order to score points. Players can draw cards as well as pass cards to their partner. Pretty fun and easy.

Colony: Kind of like Machi Koro but has a bit too much downtime between turns. I heard it’s great with 2 players – and it would probably get better with repeat plays.

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Ulm: I played this last year as well, and it should be coming out this year from Huch & Friends. I really like it and look forward to playing it again.

Ulm!

Tichu: I partnered up with Stefan Brunelle and we beat Zev and Ignacy’s wife, Merry. Love this game. 

Strike: Weird that this is a published game…it’s just a bunch of dice and a plastic mold inside the box that you roll them in. Super random obviously but fun for 4 minutes I guess.

Rollers: this one was a fun game but it just lasted way too long for us. We thought it was over but then we realized that it’s the player to get 5 points first…so the game continued. 

Adrenaline: A cool PvP game that emulates a first person shooter in tight quarters – but it does so with no dice rolling. It has a bit AP, but I thought it was very neat!

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Wonky: a neat idea for a small balancing game. Not sure how much replayability it would have though.

Broom Service: a neat idea about being cowardly or brave…though it can be punishing.

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Broom Service in action!

Designed

Sen and I didn’t have as much time as we thought we would, mostly because he had to leave for 4 days in the middle to go back to work. Boo! But we ironed out quite a few things in the car ride there and back at least!

Josh Cappel had an idea for a game while at the Gathering and asked me for help trying to turn it into a game. We made some good progress on it and we’ll continue working on it together.

Other shenanigans

As mentioned before, 40 of us got on a bus and rode into Toronto to hang out at Snakes and Lattes and then to the baseball game. I’m a huge Blue Jays fan so this was exciting! I was surrounded by Germans and Australians who had never seen a baseball game…ever! So I was able to help them throughout the game with some rules explanations.

The Skydome ...uh I mean, Rogers Centre!

The Skydome …uh I mean, Rogers Centre!

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Getting ready for the game to start!

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The CN Tower…obligatory photo.

All the rooms had fridges and microwaves this year so we did a grocery run when we first got there which was my breakfast and lunch every day. For dinner I had a lot of yummy Indian food as there are many options close to the hotel. We did our annual walk over to the Canadian side to have dinner at a nice wood oven pizza place. We had around 18 of us this year, with numerous designers and publishers. On another night, eight of us drove into Buffalo to eat some great meat at Dinosaur. We were well fed.

We had our largest turnout for our annual soccer game, organized every year by Richard Bethany. This year we each had a sub plus a full team of 6 on each side (half field- hey we’re old!). One of my favourite activities every year.

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The final ceremony started with a humourous magic act and then quickly proceeded to the prizes! Everyone that donates something, like a game to the prize table, goes into a draw and gets to take something from the prize table. It’s not just games though…there were numerous hand made options like meeple pillows, hand painted miniatures for popular games, handmade gaming quilt – plus some super hard to find games like Indonesia and Antiquity. I managed to snag Super Motherlode because it’s from Roxley Games…and they’re just awesome (they’re doing a Kickstarter for Santorini that end soon). 

That’s it in a rather large nutshell. Even though the atmosphere is casual and relaxed it never feels like there’s enough time to do everything. Maybe it should happen twice a year? 🙂

Jay Cormier

Sent from my iPad

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The Gathering Approacheth

Gaming heaven starts later this week at a hotel in Niagara Falls, Buffalo. The Gathering is in its 26th year I believe and is full of 400 of the nicest gamers you’ll ever meet. The event is an invite-only kind of affair, and I feel damned lucky to be on the invite list!

In addition to playing numerous games for 10 days (yes, the event lasts for 10 days!!!), I get to hang out with other designers while we playtest each others’ games. This is a fantastic opportunity to get some fresh eyes on games that have only been played in our playtest groups.

Finally, and possibly the most exciting aspect about the Gathering is that there will be publishers there! This has been the best event to pitch games at because everyone is way more relaxed. It’s great to actually chat and get to know the publisher…hey – they’re people too you know! 🙂

This year Sen and I are not pitching as many games. This past year we’ve been fortunate enough to have had a few publishers ask us to make specific games for them, so that’s been keeping us busy. That said, here’s my plan for the week:

junkartShowcase upcoming game of ours called Junk Art from Pretzel Games. The publisher will be there and we’ll have some copies of the game to show off and see if we can generate some interest in it!

Showcase upcoming game of ours called The Godfather: A New Don from IDW Games. The publisher will not be there, but they are providing us with a final art prototype to showcase for those interested in giving it a whirl!

Playtest:

  • Powers: A game based on the comic, coming from IDW that we think is pretty solid – but would be great to have some new people try it.
  • Godzilla: A 2 player card battling game coming from Toy Vault. This game has made huge improvements over the last year and we’re now ready for more people to try it out.
  • Mystery of Mister E: A deduction game that is being assessed by a publisher right now. We want to get some ideas on a better graphic layout to make the game easier to grok!
  • But Wait There’s Even More: We are planning on releasing a stand-alone sequel to But Wait There’s More with 100% brand new content. We’d like to play a few rounds throughout the week to ensure our new assortment of phrases work as good as the first version.

Sen and I will also spend some time together working on some new designs – which is always exciting! Now that I don’t travel back to Ontario that frequently for my job, Sen and I have a lot less time together throughout the year, so this week is especially important. Hopefully we’ll figure out a direction for Belfort: The Dice Game as well as some Top Secret projects that we’re super stoked about.

Finally – we’ll be pitching these games:

  • Law of the Jungle: Some publishers saw this game last year when it was called Lion’s Share – but the game has changed so drastically that we want to show it again.
  • Chainables: It’s been hard for this clever word making game to find a publisher…but maybe some day!
  • Arabian Nights: This is a cool concept where we’ve partnered with 2 other designers and we each made a game set in the Arabian Nights world. The concept is that you can play any of these 3 games on its own – or you can play them in succession, and depending on the order you play them in, objects from the previous game will show up in the subsequent games! The three games are Aladdin, Sinbad and Ali Baba.
  • 9 Thieves: A 2-5 player betting and deduction game about moving thieves around a ballroom to steal loot, while avoiding the gaze of the guards. Bet on which thief will steal the most money!
  • Skirmishes: A game I designed with another designer named Shad Miller. In it you play a war chief who must give orders to 3 different battles all happening at the same time. It’s a tight game of playing efficiently and it has a lot of room for growth.
  • Burning Rubber: A game Sen designed with another designer where you impact the odds of specific cars in a race – where the race is an actual race of ‘beads’ running down a track. Very visual!

I’ll post updates as I can throughout the week! Unless I’m too buy having fun.

-Jay Cormier

 

2016: The year of the Bamboozle Brothers

Wow, 2016 is going to be a huge year for the Bamboozle Brothers! Not only have I moved down from Full Time to Part Time at my ‘day job’ so that I can focus more time on game design, but Sen and I have in excess of 10 new games coming out this year! Holy crap!! That will bring our grand total to over 18 games by Sen and I. We’re very excited about each of these games, and wanted to give you a little morsel of each one, in no particular order:

  1. Orphan Black from IDW Games – this one just came out! It’s our first released game based on a license (but not the last for this year!). A social deduction game based on the cult TV show.
  2. Junk Art from Pretzel Games – so excited for this! It’s the second game in the Pretzel line of games (where the first one was the immediately likeable game, Flick Em Up). This one is a block balancing game that has tons of variety in it!
  3. Godzilla from Toy Vault – another license! This one is a card game for 2 players with each player playing as a kaiju trying to defeat the other one.
  4. Godfather from IDW Games – there’s a Godfather game from IDW coming out very soon that’s not by us – but the next one is! The subtitle is A New Don, and it’s a dice rolling and area majority game. I really like it and it really feels like a new take on both mechanics.
  5. Powers from IDW Games – this one is based on the Brian Michael Bendis comic about a detective agency solving crimes committed by people who have super powers. The game is like a beefed up version of Scotland Yard where one player plays the villain and the rest are the detectives trying to catch him.
  6. Pop Goes the Weasel / Monkey Mania from R&R Games – not sure what the final title will be for this game yet. It’s a family game about chasing monkeys around a tree, trying to get more bananas while avoiding the weasel! Happy to have designed a game that is more of a family game!
  7. Top Secret game by Top Secret publisher – not announced yet – a city building game! We love tile laying games!! This one has very low down time.
  8. Rock, Paper, Wizards by Gamelyn Games (co-designed by Josh Cappel) – a social game about making hand gestures and attacking the other players.
  9. Clunatics by Breaking Games – This is a cool party game that involves giving players super tiny clues that, by themselves mean nothing, but when combined with a few of these mini-clues, will hopefully get people to guess the answer!
  10. Untitled game by Top Secret publisher – not announced yet – but a party game that requires the use of an app. It’s pretty clever, if I do say so myself!
  11. Top Secret game by Top Secret publisher – not announced yet – but it’s a quick reaction zombie game that can be used with an app – or without. I like that the game has an arc/story to it even though it’s a quick reaction game!
  12. Top Secret game by Top Secret publisher – not announced – not even signed yet – just verbally…a quick reaction animal game that’s great for the entire family – but also scales in difficulty if just adults want to play.

To top it all off, we’re working with a couple of comic book creators on some games based on their comics! I’m super excited about these three projects because I’m a fan of each of them!

So it’s going to be an exciting year! Some of these might get bumped into next year, but regardless, get ready for a lot more game-related Facebook posts soon from both of us! 🙂

-Jay Cormier

The Gathering of Friends Review, Part 1

IMG_2176Well, 10 days of gaming heaven has come and gone! Alan Moon’s Gathering of Friends is an invite-only gaming event full of gamers, designers and publishers. It’s my favourite 10 days of the year as I get to hang out with friends old and new – and play a bunch of games!

I’ll split this into two posts – one about the games we pitched to publishers and then a second one about the games we played.

Pitching to Publishers

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Jay working on Godzilla spreadsheets…fun!

Sen and I are in a bit of a lucky spot since many of our games have been picked up, which means we didn’t have a lot of new game to pitch. This meant that we had more time to work on games that were already signed while we were together. We must have spent at least 3 hours a day working on Godzilla which is due out later this year from Toy Vault.

Our first pitch was to the German publisher, Huch & Friends. Their representative is Britta, who last year took a couple of our games back with her. One was called Herdables and since we didn’t have any other plans for that game, we let her sit on that one all year. Well she brought good news with her as she said that everyone at Huch & Friends likes the game, and they’re now only trying to figure out how to manufacture it. They’re thinking of going with super thick cardboard instead of wooden tokens. Cool by us!

800px-Huch_&_Friends_logoThen we pitched our game called Chrono Chicken. Ok – dumb name…so dumb that we didn’t even tell her the name of the game when we pitched it! It started as a game called Coaster Quest as it used actual drink coasters to play the game. But, as usual, the game changed drastically from its inception and instead of coaster it now used these cool two-dial secret spinners. We played the game – in which players secretly choose a number from one of the tokens on the table – by using their secret dials. She really liked it – and started talking in German with her cohort from Huch & Friends (dang – I forget his name!). They brought out their Huch catalogue and indicated a game that they have coming out later this year called Gum Gum Machine – a steam punk game about gum ball machines. She said that our game might make a good companion to that game – maybe call it Gum Gum Mini! So she agreed to take that game back to assess further.

Then I pitched my first solo design to her. Now, I pitched this game to her last year when it went by the horrendous title, Ingnotus (Latin for unknown). She liked it last year but after assessing it she said that they couldn’t think of a theme for it (I had submitted it as a pure abstract game). So I worked on it this year and I came up with a theme. In doing so the game changed a lot – for the better! It’s now called The Mystery of Mister E (Now that’s a cool title – finally!). We played the game and she liked it a lot more than the previous version. She took that game back as well. Huzzah!

ZMan_LogoI was able to pitch to Martin from Filosofia / Z-Man, but not our games! Instead I had two games from other Game Artisan designers that I wanted to show him. One was called City Builders: Rome from Andrei Filip – a co-operative Euro game that I only brought the sales sheet for him to see. He was interested and I have connected him with the designer. Then I showed him a quick reaction dice game called Joust from Graeme Jahns. He really thought it was unique and would like to see it again if he could figure out how to get the number of dice moulds down.

Sen is brainstorming with Andreas from Zoch

Sen is brainstorming with Andreas from Zoch

We pitched to Zoch again this year, but we didn’t really have anything new! So instead we spent time talking about the kinds of games that Zoch is interested in and he let us know what they’re looking for – which included some IPs! We’re already working on them now!

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Playing Lions Share with Hasbro and Josh Cappel!

Hasbro had a new representative and with it he brought a new way of thinking. He’s super interested in meeting with designers as he wants to create a network of designers that he can access when he needs them. He ran down how he wants to work with the Game Artisans of Canada in the future. He was excited to see that we had an organization across Canada as it will allow him to be super efficient. He’s planning on visiting us once or twice a year where only Game Artisans will be able to pitch games to him! Pretty awesome!

We did end up pitching our game, Lions Share to him and he liked it, Hasbro_logo_newthough we actually came across a game-breaking situation that had never happened before. Dang. Oh well – we know how to easily fix that in the future. Still – good to get in front if him and show him what we have.

We had been working with Ed from Toy Vault all week – either on Godzilla (our upcoming card battle game) or a Naughty version of But Wait There’s More (we learned how to make this work!) – but we finally had some time to pitch our revamped Firefly game to Ed as well. We showed it to him last year and he had some specific feedback so we addressed each of those requests and showed him the new version.

toy_vault_logo_07The new version played out much better, but Ed had concerns that the new actions didn’t make it feel like Firefly. Before characters could only move into empty spaces, but now they can swap with other characters – which implies that they’re hiding behind each other and throwing each other into harm’s way. Not very Firefly!

Then as we were packing up, we cam up with a totally new way to play that might allow it to fit with a more wacky license. The game played a lot faster and seemed to work fairly well actually. It was wild – quite the drastic change in gameplay and we managed to make it work. We’re now back to the drawing board with this one to see what theme works best with the mechanics.

Sen lining up a shot in Flick 'Em Up!

Sen lining up a shot in Flick ‘Em Up!

There was a new game at the Gathering called Flick ‘Em Up, which is the first game in Z-man’s Pretzel line up. It’s called Pretzel because you can have a pretzel in one hand and still play! It’s a flicking game with cowboys and bad guys and it looks amazing! It comes with 10 scenarios which helps give the game a lot of flavour! We were happy to be asked to contribute a couple of scenarios to this game! Not just because the game is pretty darned cool – but because the second game in the Pretzel line up is one of ours – called Junkyard! That should be coming out next year!

mercury-logoFinally we pitched Zombie Slam to Mercury. We had tweaked it since last year as we had feedback that it was super hard to stay human throughout the game. The new ideas worked a lot better and we had a human survivor win the game! They really seemed to like this game! Mercury is currently working on their first app-assisted game and then their second app-assisted game is actual designed by Sen, Stefan Alexander and me. So this would be their third app-assisted game. We all came up with even more ideas on how the app could work with this game and it got us all pretty excited about it!

I ended the session by pitching a game I designed with Shad Miller called Q-Bot. I knew it wasn’t really the kind of game they publish as it was an abstract game with wooden cubes. They liked it better than last year’s version but that’s about it.

Coincidentally, while we were at the Gathering we also had some phone meetings with Ad Magic who is considering publishing 1-5 of our games in the near future! More to come on that as it’s finalized!

So all in all – an atypically quiet week for us on pitching games. I think it might be like that going forward because now we’re being asked to make specific games by publishers – and that takes time away from new designs. One day we’ll be able to quit our day jobs and focus on game design full time. That’s the goal at least!

Next up I’ll review the games that I played at the Gathering – from new and existing games to upcoming unreleased games from prolific designers!

-Jay Cormier

It’s a Good Week: Game Featured in Upcoming Book and Godzilla Contract Signed!

Just got an email from Eric W Martin that he would like to include a game that I designed – along with friend, Don Kirkby, in an upcoming book and game package that he’s producing on a game system called the Piecepack.

pieccepackWhat the heck is Piecepack? Well, it’s an open source game system designed by James Kyle that allows people to make their own games using a specific set of components. Hundreds of games have been designed using this system and now Eric W Martin is writing a book about it – and including numerous amazing games that demonstrate its versatility and unique-ness!

The game Don and I created is called Cream of the Crop – which can be found for free here on this site! It’s a clever game that I’m happy will get played by more people!

In other news, Sen and I have received our contracts back from Toy Vault! We are now contractually obligated to make a Godzilla game! How cool is that? This is our first game that we’ve been asked to make by a publisher – and our first time working with an IP! We’re pretty stoked. We already have the core system working, but now it will undergo a million and one play tests and tweaks!

Stay tuned for more info on both of these projects as we develop them further!

-Jay Cormier

Gathering of Friends 2014 review: Part 3

Our third post reviewing all the pitches we made during the Gathering of Friends this year. It was super exciting and we got to spend some quality time with each publisher. If you missed the first two you can read them here:

Gathering of Friends in review Part 1- ZMan/Filosofia

Gathering of Friends in review Part 2 – Days of Wonder, Ystari, Abacusspiele, R&R Games, Zoch

Huch & Friends

800px-Huch_&_Friends_logoWow – another surprise! We hadn’t met with Huch & Friends before either. Neither Huch & Friends nor Zoch have been to the Gathering before (or at least not in the last 3 years that I attended!). We pitched to Britta from Huch & Friends and found that a lot of our games fit with what they were looking for! In the end she wanted to take back Zombie Slam, Ignotus, Lion’s Share and Herdables. Wow – cool! With Ignotus she mentioned that she’s partnered with another company that specializes in crime based deductive games – how perfect! She also mentioned that our Herdables could fit in her 2-player abstract line.

Toy Vault

toy_vault_logo_07We spent a bunch of time with Ed from Toy Vault. In about a month we’re going to be launching the Kickstarter for our game Monty Python’s But Wait, There’s More so we gathered some gamers and went to a quiet room and filmed the Kickstarter video! We just had people play the game so we would have a lot of footage of examples and people laughing. Mission accomplished!

We pitched our Firefly game to Ed and he had some thoughts on the direction he’d like it to go, so we have a bit of work to do – but we’re excited about the direction this game is going!

Ed also wanted to partner with us in designing a Living Card Game based on the Godzilla IP. That’s pretty awesome! So the three of us will be working to work on a game based on the initial ideas that Ed had for the game. Looking forward to getting to work on this one!

Mercury

mercury-logoEvery year we meet with Mercury and we really love hanging out with these guys! The first year I went to the Gathering was also their first year and they were looking for their first game to launch their new company. I pitched them the game Quarantine to them as another member of the Game Artisans of Canada, Mark Klassen had given me his sales sheet to show around. This year we pitched them all our games – thinking that none of them really fit with their brand. I almost shot myself in the foot by pre-empting the pitch by saying something like, “I don’t think you’ll like these games.” Idiot! Eventually they had to tell me that we shouldn’t base our thoughts on what they might publish on games that they have already published. OK – lesson learned! In the end they really liked Zombie Slam and our App-based game, What’s That? Nice!

Hans Im Gluck

GLUCK-LOGOWe finally got to meet with Hans Im Gluck after continually bumping into each other when one of us was busy! We pitched all our games in the same 30 second overview style that we’ve now become pretty slick at – and they expressed interest in Lions Share. We played the game with them and they liked it enough to want to take a copy back with them – huzzah!

The interesting part for me about this game was that while we were playing it – I realized that it wasn’t as interesting as I had thought it was originally! So after this pitch, Sen and I brainstormed a bit and we came up with one new rule that we thought would drastically improve it. Next up: Think Fun!

Think Fun

ThinkfunlogoWe had a great time pitching to Tanya from Think Fun last year and we specifically tried to make some games that would fit with her line up. We showed her all our games and she played a few rounds of most of them. When we played Lions Share, we played with our new rule that we had just added – and it made the game so much better! Not only that, but Tanya also added a couple of suggestions around the Wild cards that really simplified things a bit further (in a good way!). She ended up passing on Lions Share but she did like Ignotus. She said it would have an outside shot because they’re pretty much locked up for 2015 already, but it’s such a small game that she could possibly make it work. She said that it was great that I suggested that the game could easily be themed to anything else, since the current artwork I made was just symbols, colours and numbers. That’s a good thing to bring up when appropriate!

So after this we had to seek out Hans Im Gluck and Huch & Friends again and let them know about the changes. They both agreed that the new changes did indeed make the game better! Nice!

Next up – pitching to iEllo and Repos!

-Jay Cormier

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MOAR PICS!

This time, we’re   with Britta from Huch and friends!  Here we are playing the game formerly known as Jam Slam, Zombie Slam, with Britta and our wingman, Mike Kollross (Godzilla Stomp!), a fellow Game Artisan.

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We then played Huch & Friends’ Pints of Blood, a co-op zombie fighting game set in a pub with some nifty shifty tiles.  Mike always dresses appropriately for the games he plays, as you can see.

IMG_0863And then we played ZomBeasts, a cute but evil little card game!  Britta beat us handily.

IMG_0862Here Jay is, pitching our Firefly game to Ed (ToyVault).  This one needs some polishing up, but once we get that done it’ll definitely be shiny!

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Moving from one IP to the next, Ed discusses the finer points of rubber suits and the JDF as we plan on making a Godzilla Living Card Game, co-designed with Ed.IMG_0841

Daryl pitches a game that he co-designed with me and Josh Cappel (Wasabi!) to Ed, a game we hope to set in the Monty Python universe and call And Now For Something Completely Different.  Ed liked it and wants to see it with a reduced card set and some more wacky game play.

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Unfortunately, my phone was used to run the apps for the majority of the meeting with Mercury, so I didn’t get any pics of that pitch session.  But I managed to get some pics of Georg Wild and Jasmine (Hans im Glueck) trying out Ignotus.

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Here, Georg explains how Jay can also grow such awesome facial hair over a game of Lions Share

IMG_0878Last, but not least, Tanya (ThinkFun) and Jay play a co-design he did with Shad – The Towers of Nakh

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~ Sen-Foong Lim