The Bamboozle Brothers’ GenCon Experience

IMG_2556Wow what a whirlwind adventure! This was my first visit to GenCon and I loved it! I hardly got to experience most of what GenCon had to offer as I was busy pitching games almost every hour of every day – but no complaints from me because that was so fun!
Sen and I followed our own steps on how to prepare for a convention (it’s actually been awhile since we’ve attended a convention that wasn’t The Gathering – which doesn’t follow normal convention rules for pitching!). We set up meetings with 10 different publishers via email so that the afternoons of Fri and Sat were packed – back to back meetings all afternoon.
Thursday night
Sen arrived the day before but I flew in and got to the convention just before 5pm…which was good because we had a meeting set up with Dice Hate Me at 5:50pm!
Our first stop was at the Oni Press booth to set up a meeting with Cullen Bunn, Brian Hurtt and Charlie Chu as luck fell in our laps when Sen found himself in the right place at the right time and learned that they are looking to make a game out of the comic Sixth Gun. Meeting was set for the next morning – perfect!
IMG_2553Now it was time to meet Chris from Dice Hate Me. We had created a separate folder for each publisher we were meeting with and then put our sales sheets in the order that we thought each publisher would like each of our games. The pitch went great with Chris from Dice Hate Me liking Law of the Jungle, 9 Thieves and a game from Sen and another designer called Burning Rubber.
IMG_2571Then we went to the Nerd Nighters charity event hosted by JR Honeycutt (whom I met randomly on a trip to Texas 1.5 years ago!). We got to chat with other designers like Kevin Nunn and Luke Laurie about game design, which was really interesting. Then we had to head back to help demo our game, But Wait There’s More in hall D. We had a good turn out and since they were all adults, that allowed us to test our new Naughty Version expansion and was ecstatic that it went over better than expected! Yay!
Friday
SpielWe started the day with me trying to get one of the 100 per day copies of Mysterium that Asmodee had but the lineup was too big even though I bee-lined it to their booth. Boo. Ok, next we had an interview set up with The Spiel. If you’ve ever been to a game convention then you’ve probably seen them as they wear white jackets with large coloured meeples on it! The interview was fun and humorous and should be posted soon.
Next up was our meeting with Cullen and Charlie from Oni Press. It was Sen, me and Jon Gilmour (designer of Dead of Winter) in the meeting with them. I won’t go into all the details but it was exciting to chat about the possibilities of a Sixth Gun board game with them! Then Cullen said we really need to chat with Matt Kindt….Matt Kindt!!! For those unaware, he’s one of my favourite comic creators! Cullen took a photo of Sen’s business card and texted it to Matt – who reached out right away and set up a meeting with us.  Cool!

Jon Gilmore, Charlie Chu, Brian Hurtt, Sen, Jay

This happened! Jon Gilmour, Charlie Chu, Brian Hurtt, Sen, Ja

So now it was time to jog on over to our first actual pitch of the day. The exhibitor hall is ginormous that no single photo can do justice and so it can take quite awhile to get from one side to the other – not just because of the size of the hall, but also because of the amount of people you have to navigate through. This place was packed!!
RnRFrank from R&R Games was ready for us when we arrived and we chatted quickly about our game that we already have signed with him and learned that they’re really just trying to figure out the art for it as they want to get it right. Then onto the pitches. I love pitching to Frank because he’s very straightforward and that keeps things quick and still professional. We’ve perfected our pitch process now and so we really know how to use our time wisely with publishers. You never know if a meeting is going to get cut short or not!
Our process now is to bring out the previously mentioned folder (with sales sheets in order of importance for that publisher), and go through all of our sales sheets quickly. We preface the pitch by letting the publisher know that we plan on going through a bunch of different games quickly, using the sales sheets, and then the publisher can pick and choose which ones they’d like to see or learn more about. This is a great approach because now the publisher doesn’t have to feel like a schmuck by saying no over and over again. Instead they can simply say that they want to hear more about this one and that one – without having to say that they don’t like these other ones!
Frank liked our game 9 Thieves and Chrono Chickens! As per usual though we needed to keep the prototypes for the rest of the event to show other publishers. We could always come back near the end to hand over any prototypes.
FoxtrotNext we met up with Randy from Foxtrot who liked 9 Thieves and The Mystery of Mister E! A fan of the deduction game!
ZManWe met up with Zev from Z-Man and showed him our mini Akrotiri expansion as well as the rest of our games. He liked 9 Thieves as well! Martin from Filosofia came over and we chatted about our game Junkyard that they’re going to re title to Junk Art and will be released as the second game in the Pretzel lineup after Flick Em Up. We also chatted through a scenario for Flick Em Up that we were asked to design! He showed us the first expansion for Flick Em Up and it was awesome! Horses and ramps!! What a cool game!
APTravis from Action Phase was next and he really liked Law of the Jungle, 9 Thieves and Pig Goes Moo. He was cool with us sending him Print and Play files for the games though, so that’s cool!
Then we got to meet with Hasbro! We met Dougall at The Gathering this year, and so we were already very Hasbrocomfortable and friendly with him. We pitched our games in the usual way and he was blown away (I might be exaggerating to inflate my sense of self importance) by the quantity of games that looked good! We played 9 Thieves and a couple games from other designers – Snap Shot and Burning Rubber. Then our time ran out but he wanted to see more so he set up a time on Saturday morning to the rest. Fantastic!!
RenegadeWe had to boogie to our next pitch which was with Scott from Renegade Games. He expressed interest in SimpliCITY and Pig Goes Moo!
IMG_2570And thus concluded our pitches for the day though we did a couple hours of demoing But Wait There’s More which is always fun and funny. It’s so great watching people experience the game for the first time and realizing how funny this game is!
We thought we were meeting up with Matt Kindt after this but we rescheduled for the next morning. So I played my first non-prototype game at the con and it was Flip City from Tasty Minstrel Games! Neat game! Then we met up with Level 99 Games and played their new battle game, Exceed. We were joined by Josh Cappel and had some interesting conversations about graphic design.
Saturday
We started the day by meeting up with Dougall from Hasbro again. We only had 30 minutes but it was enough to try a couple more games and for him to express interest in Chrono Chicken – but only if we can come up with a better theme (and we think we have one!), as well as The Mystery of Mister E! That could fit in their Clue line up of games.
Then we shimmied over to meet up with Matt Kindt at the Oni Press booth. This was the highlight of the con for me. Matt, Sen and I talked for about an hour, with Brian Hurtt coming in halfway through to join in on the conversation. We chatted about the possibilities of turning Matt’s comic, Mind MGMT into a board game – and wow, that was cool to just brainstorm with him! We’re going to think about it and see if we can make something happen! How cool would that be??!!?? Matt was a super cool guy who has recently fallen in love with board games. His passion about games was great and we have some good ideas that will do his property justice!! So excited about this – I. CAN’T. EVEN.

Potentially the beginning of something amazing! Sen, Brian Hurtt, Matt Kindt and Jay!!

Potentially the beginning of something amazing! Sen, Brian Hurtt, Matt Kindt and Jay!!

Ok, back to earth and onto our next pitch which was more of a show and tell than a pitch. IDW/Pandasaurus had asked us to make a dice game for The Godfather as well as a Scotland Yard-esque game based on the comic Powers. We wanted to show them our progress on both of these games. First up was The Godfather game and they LOVED it! We’ve spent a lot of time play testing and tweaking this game to a point where we’re really happy about it! So glad they love it! Next up was Powers – which was presented as a Beta game. We walked through the direction we’re going with it and they were in full agreement on our decisions so far! Whew!
BD-TMGWe had to dart over to Tasty Minstrel Games after this to show Seth and Andy our Belfort Dice Game that we’ve been working on. We let them know that this was still beta as well. Normally we wouldn’t show a publisher a game that was beta but in both these last cases they seemed to make sense. It was a good opportunity to show what we’re doing and if they had any feedback that would change the direction of the development then it’s better to know now. And they did have direction! They thought there were probably too many dice in the game. They’re going to price it out, but we’re already thinking of ways to reduce the number of dice needed.
Then I got to meet Ryan from Mayday Games. While it’s great to catch up and meet with publishers we already knew, the big benefit of coming to GenCon for us was meeting new publishers and starting a relationship with them. Ryan was fun and after pitching one of our games and getting ready for our second he gave us a really nice compliment. He said that we’re the most organized and professional designers he’s met! That’s pretty nice to hear! We do take pride in our professionalism and strive to stand out from other designers (damn, why am I sharing this with everyone else then??!). Ryan liked a bunch of our games – Chrono Chicken, 9 Thieves, Law of the Jungle!
Next up? Shari from Ad Magic. Shari had agreed to publish our game Clunatics but wanted gameplay to be smoothed out a bit more. We fooled around with so many different ways to play this game and finally had a great suggestion from one of our play testers and it worked really well.  We showed her how the new version played and she really liked it! Yay! She assigned a project manager to the project and now we’re off to the races with this one! We had enough time so I pitched a game I’ve worked on with another designer named Shad Miller called Rack Your Brains. She had seen the sales sheet before and thought it looked interesting. I walked her through the first few rounds and she got it immediately and really liked it! We were in a rush but we left it with her and the project manager so I’m not sure if it’s happening yet or not!!
So we literally had to jog to a different hotel as we had signed up to give a seminar called, “How to pitch to publishers, the Bamboozle Brothers way.” We had borrowed a projector and we had a PowerPoint presentation to go along with our skits that went through all the steps on how we pitch our games to publishers. We had about 20 people attend the seminar and they seemed really engaged throughout, asking questions and taking notes. I really liked doing it and I think it’s just another thing that Sen and I do to try and give back to this community.
At 5pm we had our last But Wait There’s More demo to run alongside the publisher. Another set of fun people came and enjoyed themselves! Tons ‘o laughs.
For the first time, we got to actually go to a sit down restaurant for a meal! Crazy! Up until then we had been eating from food trucks and from inside the convention centre (dangerous – but the pot roast sandwich was delicious actually). We met up with JR Honeycutt, Tim Brown, The Spiel guys, Josh Cappel, Daryl Chow, Daryl Andrews and more at The Yard for a meal and lots of great conversation. Great stories from everyone about how their pitches went.
On our way out of the restaurant we bumped into Michael Coe and Nathan Hadfield from Gamelyn Games. That was serendipitous since we were on our way to a different restaurant to meet them! We chatted about our upcoming game that they’re publishing of ours called, Rock Paper Wizards and agreed to meet up again later in the evening.

First time meeting! Michael Coe, Jay, Sen, Josh Cappel, Nathan Hadfield

First time meeting in real life! Michael Coe, Jay, Sen, Josh Cappel, Nathan Hadfield

Crash-SCBack at the hotel we had arranged to meet up with Patrick from Crash Games. We really thought that he would like our game SimpliCITY. We were a bit bummed that SimpliCITY wasn’t getting a lot of love at the con so far. It’s our favourite game of the ones we were pitching. I think it has to do with the sales sheet I made. I think the art makes it look too busy and basic. Anyway, we played it with Patrick and everything was humming along and we scored after the first round. Then you could almost hear the click as Patrick ‘got’ the game. He really liked it!
IMG_2614Then it was back to the hall to meet up with Gamelyn Games again. We chatted about the direction they wanted to go with Rock Paper Wizards and Josh sketched up some ideas for the cover. That’s a fun meeting! We’re thinking of aiming it more towards a family friendly type of audience since we know that gamers will like it no matter how it’s packaged. Michael really wants to get this game into mass market so the packaging really needs to appeal to that market. Then we played Tiny Epic West – the next game in the Tiny Epic universe, and had fun playing it and providing some feedback afterwards.
Sunday
Renegade-SC-giveSunday was all about re-visiting publishers to hand over our prototypes. We had some decisions to make about which prototype should go to which publisher. It’s a great position to be in when multiple publishers want your games! So we had to factor many things into which publisher we should give our games to, but their need for exclusivity – that was a big one. Some publishers requested this and that makes it hard for us! We did give some of our games to publishers that wanted exclusivity but usually it was based on their enthusiasm for our game and their promise of how much time they needed. We also found out that Dice Hate Me was also interested in our word game, Lost for Words! Huzzah! I’d love for that game to find a home!

Patrick from Crash won the Bamboozle Lottery! He gets to take one of our prototypes back with him!

Patrick from Crash won the Bamboozle Lottery! He gets to take one of our prototypes back with him!

Some of our games went home with two publishers if they didn’t care about exclusivity, so it was smart of us to bring two copies of each game! We are so SMRT! One publisher was doing print and play and Hasbro wanted us to mail him copies afterwards as he didn’t want to carry all of them back with him. So we got rid of all of our prototypes with the exception of Herdables. Boo. And we had just found a way to make the game even better too. The good news is that Huch and Friends likes that game and was interested in publishing it (and gave us the OK to pitch to other publishers at GenCon). So now we will let them know about the recent changes and that might motivate them to publish it!

So as of right now, we have no prototypes without a home! That’s a great feeling!! GenCon was even more exciting than I thought it was going to be. I wish I was there longer as we had more publishers we could have pitched to if we had the time. Next step for us is to email all these publishers to touch base with them after the con, and to ship out prototypes to Hasbro. Stay tuned if there are any takers!!
-Jay Cormier

The Gathering of Friends, Part 2

My last post detailed all the games that Sen and I pitched to the various publishers that were at the Gathering, but this post will be all about the games I played –  in no particular order!

IMG_2132Thunderbirds by Matt Leacock: I really liked this game! I have no familiarity with the TV show, so I’m happy to say that this game is still entertaining without that background of knowledge. We played it without any of the expansions and we barely won. I like how players control characters, and while each character has their own mode of transportation, any character can take any vehicle – and can even take other characters with them. It’s an interesting idea that really makes it feel like we are all a team and we have to work together.

IMG_2133Then a few days later we played it again but with the Purple Hood expansion – and I have to say that I liked it even more. Now the bad guy isn’t controlled by AI – but by one of the players. That player is trying to accomplish his goals while trying to make it difficult for the rest of us. This was really fun and it really felt like there was a narrative to the game we played. There are even two more expansions that we didn’t get to try! Wow! Looking forward to this one.

IMG_2114Red7 by Carl Chudyk and Chris Cieslik: This was a fun game that I ended up playing a few times over the week. It’s a simple idea where you have to be winning the game when you’re turn is over – or you lose and are out. So you can either play a card in front of you, or change the rule of how you win – or both. It’s fun and light and interesting! From the designer of Glory to Rome and the upcoming Mottanai.

IMG_2138Ulm: I’m not sure who designed this one actually. We played a prototype from Huch & Friends and this is one that will be coming out from them. I really enjoyed this game! It has an interesting action selection method where you slide a token into a 3×3 grid and the colours of the tokens in the row/column that you affected are the actions you can do this round. Really cool!

IMG_2118Castaway Club by Vladimir Sluchy: This is the spiritual successor to Last Will. It uses the same icons as Last Will and has a similar theme. Instead of trying to go broke, you’re trying to lose reputation. The game comes with three modular boards and you can use any two of them – or you can swap in the entire game of Last Will as one of the modules! Cool! I had fun with the game and fans of Last Will should check it out.

IMG_2126Flick ‘Em Up by Gaeton Beaujannot and Jean Yves Monpertuis: What a fun concept for a game! It’s a flicking game – but players play in teams – good guys or the bad guys. Players move their wooden figures around by replacing the wooden figure with a disc, flicking it and then replacing the disc with the wooden figure. Or a figure can shoot by placing a smaller disc at the side of a wooden figure and flicking it towards an opponent. What’s really cool is the production quality! Holy crap – it’s amazing! Every game will be photo worthy for sure! Also interesting is the fact that the game comes with 10 scenarios. So replay value is very high! If you like flicking games, then you have to get this one!

IMG_2124Bang The Dice Game by Michael Palm and Lukas Zach: I was never a huge fan of Bang – but the dice game is more accessible and more fun. I enjoyed it!

IMG_2121Tiny Epic Kingdoms by Scott Almes: We didn’t have an interesting game here unfortunately. This is the kind of game that you have to know how to play it in order to really enjoy it. I am 100% in winning this game so far because I think I know how to play it correctly! 🙂

Unannounced Matt Leacock party game – Can’t talk about it but it’s such a great idea! This will definitely get picked up.

IMG_21657 Wonders: The Duel by Antoine Bauza and Bruno Cathala: I am a fan of 7 Wonders and this 2-player only, stand-alone game is a great game! It really has all the feeling and concepts of a 7 Wonders game but offers new strategies with the pyramidal stacking of the cards. The game can end immediately if a player gets their token to the end of the war track or if they get one of each of the 6 science symbols – so that keeps your opponent on their toes and altering their strategies along the way. I’ll be picking this up!

Codenames by Vlaada Chvatil: It’s not announced or even picked up yet so I can’t show pictures but this seemed like the hit of the Gathering. There was always someone playing this game!  It’s a small word/party type game that is great for thinky people!

IMG_2145Birth by Takashi Sakaue: A cool Japanese dice rolling and moving around a circle game that has more to it than you might think. Clever game that I’d play again.

IMG_2149Time Stories by Manuel Rozoy: I know there are a lot of people that are super excited about this game, but it fell a bit flat for us. The concept is interesting but the execution left us lukewarm. When we had to go back through a third time, you could tell that everyone was a bit exhausted and didn’t want to go through the paces of the stories to get to where we had to go. The storyline of the game we had to play was lacklustre and I think I would have been more into it if the story was more intriguing. Maybe this is a game that would appeal to role playing gamers more??

IMG_2151Mysterium by Oleksandr Nevskiy and Oleg Sidorenko: Finally I got to play this game – and I really liked it! One player plays a ghost and has to let each of us know who killed him by giving us dream cards that will remind players of Dixit. In fact I saw people playing the game with Dixit cards! This is a great party game as everyone is involved and engaged (though the ghost player can’t really chat with others). Really fun game!

Beasty Bar by Stefan Klob: A fun game that harkens back to Guillotine where you play animal cards in an attempt to get into a club. It’s fun and a bit chaotic. More plays of this would help me know if familiarity increases skill or not!

IMG_2162Welcome to the Dungeon by Masato Uesugi: This is a great little mini game that has a fun push your luck element to it. We had a lot of loud outbursts throughout the game as players would push their luck and then win! Players simply take a card from the deck and decide to either place it face down in the dungeon or face up outside the dungeon but then remove one of the artifacts or weapons that the character can use to battle these monsters. Eventually players start to pass instead of taking a card – and the last player in must then go through all the cards in the dungeon with the equipment that he or she has left. Very fun – and it comes with four totally different characters with their own equipment.

IMG_2172Porta Nigra by Wolfgang Kramer and Michael Kiesling: I’m a big K&K fan so I’ll play anything they make. Unfortunately this one was a bit too abstract for me. I prefer their games that have some theme to it. The theme in this game could have been anything really – and so it becomes a mathy game of efficiency. And that is fun and interesting, but it’s a bit cold for my tastes. Other people claimed it their favourite game of the Gathering!

That’s about it. I did play some more prototypes of games that aren’t signed yet by some Game Artisans of Canada as well.

All in all – a super fun week and I’m already counting down the days for next year’s Gathering!

-Jay Cormier

The Gathering of Friends Review, Part 1

IMG_2176Well, 10 days of gaming heaven has come and gone! Alan Moon’s Gathering of Friends is an invite-only gaming event full of gamers, designers and publishers. It’s my favourite 10 days of the year as I get to hang out with friends old and new – and play a bunch of games!

I’ll split this into two posts – one about the games we pitched to publishers and then a second one about the games we played.

Pitching to Publishers

Godzilla-spreadsheets

Jay working on Godzilla spreadsheets…fun!

Sen and I are in a bit of a lucky spot since many of our games have been picked up, which means we didn’t have a lot of new game to pitch. This meant that we had more time to work on games that were already signed while we were together. We must have spent at least 3 hours a day working on Godzilla which is due out later this year from Toy Vault.

Our first pitch was to the German publisher, Huch & Friends. Their representative is Britta, who last year took a couple of our games back with her. One was called Herdables and since we didn’t have any other plans for that game, we let her sit on that one all year. Well she brought good news with her as she said that everyone at Huch & Friends likes the game, and they’re now only trying to figure out how to manufacture it. They’re thinking of going with super thick cardboard instead of wooden tokens. Cool by us!

800px-Huch_&_Friends_logoThen we pitched our game called Chrono Chicken. Ok – dumb name…so dumb that we didn’t even tell her the name of the game when we pitched it! It started as a game called Coaster Quest as it used actual drink coasters to play the game. But, as usual, the game changed drastically from its inception and instead of coaster it now used these cool two-dial secret spinners. We played the game – in which players secretly choose a number from one of the tokens on the table – by using their secret dials. She really liked it – and started talking in German with her cohort from Huch & Friends (dang – I forget his name!). They brought out their Huch catalogue and indicated a game that they have coming out later this year called Gum Gum Machine – a steam punk game about gum ball machines. She said that our game might make a good companion to that game – maybe call it Gum Gum Mini! So she agreed to take that game back to assess further.

Then I pitched my first solo design to her. Now, I pitched this game to her last year when it went by the horrendous title, Ingnotus (Latin for unknown). She liked it last year but after assessing it she said that they couldn’t think of a theme for it (I had submitted it as a pure abstract game). So I worked on it this year and I came up with a theme. In doing so the game changed a lot – for the better! It’s now called The Mystery of Mister E (Now that’s a cool title – finally!). We played the game and she liked it a lot more than the previous version. She took that game back as well. Huzzah!

ZMan_LogoI was able to pitch to Martin from Filosofia / Z-Man, but not our games! Instead I had two games from other Game Artisan designers that I wanted to show him. One was called City Builders: Rome from Andrei Filip – a co-operative Euro game that I only brought the sales sheet for him to see. He was interested and I have connected him with the designer. Then I showed him a quick reaction dice game called Joust from Graeme Jahns. He really thought it was unique and would like to see it again if he could figure out how to get the number of dice moulds down.

Sen is brainstorming with Andreas from Zoch

Sen is brainstorming with Andreas from Zoch

We pitched to Zoch again this year, but we didn’t really have anything new! So instead we spent time talking about the kinds of games that Zoch is interested in and he let us know what they’re looking for – which included some IPs! We’re already working on them now!

Hasbro-pitch

Playing Lions Share with Hasbro and Josh Cappel!

Hasbro had a new representative and with it he brought a new way of thinking. He’s super interested in meeting with designers as he wants to create a network of designers that he can access when he needs them. He ran down how he wants to work with the Game Artisans of Canada in the future. He was excited to see that we had an organization across Canada as it will allow him to be super efficient. He’s planning on visiting us once or twice a year where only Game Artisans will be able to pitch games to him! Pretty awesome!

We did end up pitching our game, Lions Share to him and he liked it, Hasbro_logo_newthough we actually came across a game-breaking situation that had never happened before. Dang. Oh well – we know how to easily fix that in the future. Still – good to get in front if him and show him what we have.

We had been working with Ed from Toy Vault all week – either on Godzilla (our upcoming card battle game) or a Naughty version of But Wait There’s More (we learned how to make this work!) – but we finally had some time to pitch our revamped Firefly game to Ed as well. We showed it to him last year and he had some specific feedback so we addressed each of those requests and showed him the new version.

toy_vault_logo_07The new version played out much better, but Ed had concerns that the new actions didn’t make it feel like Firefly. Before characters could only move into empty spaces, but now they can swap with other characters – which implies that they’re hiding behind each other and throwing each other into harm’s way. Not very Firefly!

Then as we were packing up, we cam up with a totally new way to play that might allow it to fit with a more wacky license. The game played a lot faster and seemed to work fairly well actually. It was wild – quite the drastic change in gameplay and we managed to make it work. We’re now back to the drawing board with this one to see what theme works best with the mechanics.

Sen lining up a shot in Flick 'Em Up!

Sen lining up a shot in Flick ‘Em Up!

There was a new game at the Gathering called Flick ‘Em Up, which is the first game in Z-man’s Pretzel line up. It’s called Pretzel because you can have a pretzel in one hand and still play! It’s a flicking game with cowboys and bad guys and it looks amazing! It comes with 10 scenarios which helps give the game a lot of flavour! We were happy to be asked to contribute a couple of scenarios to this game! Not just because the game is pretty darned cool – but because the second game in the Pretzel line up is one of ours – called Junkyard! That should be coming out next year!

mercury-logoFinally we pitched Zombie Slam to Mercury. We had tweaked it since last year as we had feedback that it was super hard to stay human throughout the game. The new ideas worked a lot better and we had a human survivor win the game! They really seemed to like this game! Mercury is currently working on their first app-assisted game and then their second app-assisted game is actual designed by Sen, Stefan Alexander and me. So this would be their third app-assisted game. We all came up with even more ideas on how the app could work with this game and it got us all pretty excited about it!

I ended the session by pitching a game I designed with Shad Miller called Q-Bot. I knew it wasn’t really the kind of game they publish as it was an abstract game with wooden cubes. They liked it better than last year’s version but that’s about it.

Coincidentally, while we were at the Gathering we also had some phone meetings with Ad Magic who is considering publishing 1-5 of our games in the near future! More to come on that as it’s finalized!

So all in all – an atypically quiet week for us on pitching games. I think it might be like that going forward because now we’re being asked to make specific games by publishers – and that takes time away from new designs. One day we’ll be able to quit our day jobs and focus on game design full time. That’s the goal at least!

Next up I’ll review the games that I played at the Gathering – from new and existing games to upcoming unreleased games from prolific designers!

-Jay Cormier