Two new reviews have popped up for our new party game, But Wait There’s More! We’re loving seeing these reviews and seeing that people are enjoying the game and getting a lot of laughs out of it!
The first is a written review by The Daily Worker Placement blog. Some key highlights:
“I’m going to go out on a limb and say that gamers are going to like this game.”
“I don’t get a lot of party games to the table, but BWTM will be filling that role for a while.”
The second is a video review from the Board Game Family with a unique format. Some key highlights:
“I think it’s a really fun game”
“I would rate it a 4.75”
Thanks for the reviews everyone!!
Here’s a new review of our game with the longest name: This Town Ain’t Big Enough for the 2-4 of Us (I really need to create a shortcut so I don’t have to keep typing that!). The review is from the website, Daily Worker Placement.
Awesome highlights include:
“you don’t need hours to have an awesome experience”
“This game is pretty great”
“when you have 10-15 minutes to spare this micro game will fill it will some old west fun!”
Thanks for the great review!
This is a bit of an older post, but with Akrotiri now hitting store shelves, we thought we’d run it again. It’s a wonderful review of Akrotiri by the Daily Worker Placement website. Here are some excerpts:
“there’s nothing out there quite like it”
“I can’t stop thinking about it”
“I can’t wait for it to be released later this year, as I’ll be picking up a copy straight away”
“keep the game fresh for a long time to come”
You can read the entire review here. Thanks Adam and The Daily Worker Placement!
And it’s a good one! Adam from The Daily Worker Placement has given an overview and his thoughts on this 2-player Z-Man game from Sen and I. Adam got a chance to play the final art prototype at the Gathering of Friends. A final art prototype is when the publisher takes all the finished art and makes their own version of the game. They even print the box art image and tape it to another box to make it look complete. The only thing that’s usually not final are the components. In this game the temples are wooden houses (but they’ll look more like temples in the final version) and the boats were made out of erasers!! Good idea for a prototype actually! Other than that – the art is 100% final and it’s now being sent off to the printers.
Thanks for the review Adam – can’t wait for you – and others – to get your hands on the final version later this year!
And here’s an interesting development: While we were at the Gathering of Friends – Akrotiri was being played by a bunch of people. One pair had a weird situation where the secret goal card one player picked up after excavating their 5th temple was already accomplished and was worth 13 points! Wow – that’s quite the swing of points so late in the game – though it’s very rare for it to be so dramatic like that. But still, we came up with a solution for those that want even less luck in their game. The main game will still remain as is, but for more advanced players they can flip 4 more Goal Cards face up near the board and any time a player has to take a Goal Card then they must take from one of the face-up Goal Cards. This means players can plan for specific goals and try to excavate easier temples in order to get the goal card they want faster! We added this to the main rule book – so it’s official now!