With the release of the 2nd Ed. forthcoming (sorry, no firm dates yet), it’s great to see that people are still talking about the game and appreciating it.
Bruno Faidutti (prolific French designer of Citadels fame pictured above, in caricature form) writes a comparison between Belfort and Lords of Waterdeep, the new hotness, on his website. Both are quite similar games, mechanically – one laced with anachronistic medieval humour, the other with old-school D&Disms.
In his March 2012 Editorial, Bruno writes:
Both are well designed games, and cleverly manage to bring meeple placement into fantasy US-style gaming. In my opinion, however, Belfort is clearly the best game, mostly because gamers’ interaction is more effective. In Belfort, all the players have the same goal, and these goals are clearly stated, so competition is fierce and sometimes nasty. Lords of Waterdeep is full of apparently nasty action cards, but there are both too many elements on the board and around it to take care of, and too many hidden cards in the players’ hands, which means that these cards are often played more to get some immediate advantage than to hinder opponents.
Don’t take me wrong. I didn’t dislike Lords of Waterdeep. But, clearly, the game I’m going to keep and play again a few times is certainly Belfort. On the other hand, Lords of Waterdeep seems to be the rage on the Geek at the moment, while Belfort has good ratings but went largely unnoticed.
I’m ecstatic to see that there are still more reviews coming out for Belfort, and that more and more people are enjoying it.
The first review comes from someone that’s been outside of our expected target demographic: Moms (well, maybe besides our own!). The website A Mom’s Take does a review from a Mom’s perspective and said:
We played a 3-player game of Belfort and we were all able to grasp the concept and actions in the game really quickly which meant even the first time playing the game was really fun!
Next up, we mentioned previously that Bruno Faidutti liked Belfort, and now he’s done his official review and has even included it in his Ideal Game Library! Wow! Here’s an excerpt:
All this sound, and is, very typical, but the game is richer and deeper than it looks, while still being fluid and fast paced.
Thirdly, a pithy review from the site Dice Slam with these fine words:
Belfort is deceptively complex looking because there are three game boards (Calendar board, Resource board and the main Game Board), but is quite intuitive to learn.
Finally a review popped up on Snackbar Games website. He even picked Belfort as his #3 game of 2011! Nice! Here’s a sample of what his review:
There’s a lot going on here, obviously, but every aspect of it adds up to one of the best experiences I’ve had in gaming all year. Put your elves, dwarves, and gnomes to work (no trolls allowed!) and seek out this game as soon as possible.
Unbelievable. Thanks so much to everyone for playing our game and for your kind words. We’re stoked that you’re enjoying it!
If you haven’t played a game designed by that prolific Frenchman, Bruno Faidutti…where the heck have you been? He’s the man responsible for some very popular games like Incan Gold, the beautiful Ilsa Dorada, and the classic title Citadels. He’s also 1/2 of the team behind other notable games like Mystery of the Abbey, Mission Red Planet, and Ad Astra. Chances are, you’ve played a game that Bruno designed and you may not even be aware of it!
Well, we’ve played and enjoyed a bunch of his designs and co-designs. In fact, I’m particularly fond of Dragon’s Gold. And now, he’s returned the favour and played one of *our* games – Belfort.
Bruno was the first one on Boardgame Geek that figured out that “Belfort” is an actual city in France. Mr. F described the real Belfort as “boring” when he heard we were naming a game after it. After reading his impression of the game, I think it’s safe to assume that Bruno enjoys our version of the city much better than the real one – there are elves or dwarves in *our* Belfort!
Our map is also prettier.