The Gathering of Friends 2014: Part 2

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William Attia (designer of Caylus and Spyrium – and representative for Ystari Games) and Cyrille Daujean from Days of Wonder play my deduction game, Ignotus!

Days of Wonder and Ystari
Our second meeting was an impromptu meeting with Cyrille from Days of Wonder and William Attia (designer of Caylus and Spyrium) from Ystari. I knew William from last year, having played many games with him, and struck up a conversation with him and Cyrille. Even though I knew that none of our current games would really fit with either company, I asked if they were open to looking at some of our new prototypes. The event had just started and they weren’t busy so they decided to look at our new games!
I was right – we didn’t have anything that fit with either company! But that’s ok – they were really interested in a game I designed by myself – foolishly titled Ignotus (Latin for Unknown) – and they just wanted to play it because they liked deduction games. They both enjoyed playing it! Cyrille also gave us a contact at Blue Orange as he thinks our game called Herdables would fit well with them! How nice!
Abacusspiele

A table full of prototypes waiting to be pitched!

A table full of prototypes waiting to be pitched!

Every year I have pitched to Matthias from Abacusspiele and every year he has taken one of our games back with him, though they have yet to publish one of our games. Daryl Andrews, a fellow Game Artisan and myself set up a table full of the prototypes that we wanted to show off to him!

I like Matthias and got to play a few ‘real’ games with him at the event throughout the week – including a really late game of Tichu one night – and he was happy to look at what we had to present this year. I showed him what we had and we played through a few rounds of Ignotus and Zombie Slam. He liked both of those and requested rules for each to be sent to him so he could assess them further. Yay – 3 for 3!
R&R Games
We met up with Frank from R&R Games because he had a contract for us to sign for a game that we pitched to him last year called Pop Goes the Weasel. We had been negotiating it previous to the Gathering and so it was the perfect time for all of us to convene and sign multiple copies of the contract. He also let us know that they have been doing focus groups with it already and that they will most likely change the name of the game. Apparently the title makes parents think that the game is purely a kid’s game and not a family game. They’re not sure what the title will be yet – but they’ve also already replaced the mulberries with bananas! We’re pretty cool with these kind of changes since they’re based on a business decision that makes sense. This is another reason why it’s good to partner with publishers who have access to doing things like focus groups!
We didn’t end up pitching any of our new games to Frank this year since he said his plate was now full of family and party games and that they were actually looking for more Euro style games – which we didn’t have this year.
Zoch

Daryl Andrews pitching his games to Andreas from Zoch

Daryl Andrews pitching his games to Andreas from Zoch

This was a nice surprise as we’ve never pitched to Zoch before! Zoch is a pretty big deal in Germany, especially with thei big hit Ghost Blitz. We knew we would have a game or two that Zoch might like! The Zoch representative, Andreas, ended up being a good friend throughout the Gathering. We played many games together – including some fun Zoch games like Polterfass and Leg Los! After pitching our games he expressed a lot of interest in Zombie Slam! He expressed some concern that Zoch wouldn’t do a zombie game though – especially if it had guns in it, but he really liked the mechanic. We chatted and found out that he probably could do it with ‘cute’ werewolves and no guns. That could work!
Andreas mentioned that they were looking for a quick reaction game for next year so Zombie Slam might fit the bill. We also told him about our game Pig Goes Moo (previously called Ei-Ei-O!), which we didn’t bring for some reason (d’oh!). He expressed interest in that one too and asked us to mail it to him asap.

Next up we’ll regale tales of pitching to the likes of Huch & Friends, Toy Vault, Mercury, Hans Im Gluck, Think Fun, iEllo and Repos! Wow!

-Jay Cormier

Sens-TurnAnd again, more pictures to complement Jay’s words!

Ystari’s William Attia (who just celebrated a birthday – Bonne Fete!) and Cyrille Daujean (DoW) burn their brains to try to figure out what’s what in Jay’s solo effort, Ignotus.

IMG_0816We return the favour by getting a convention exclusive playthrough of Five Tribes, the next Days of Wonder product, facing off against the designer himself, Bruno Cathala.

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Jay pitches our card game, Lions Share, to Andreas (Zoch).

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Fair is fair, so we learn how to play Polterfass aka “Rumbling Barrels”, a dicey betting game, from Zoch with Andreas and Jasmine (Hans im Glueck).  One of our faves from the con!

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One of my personal favourites is a great drawing game where you use bits and pieces to create items for people to guess.  The twist?  You lose materials as you play, so you have less and less bits to draw the items with as you progress!  I *slaughtered* everyone at this game.  Andreas gave it to me to take home!  Game recognizes game.

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Later, we get Andreas to try out a game, Topsy Turvey Towers, from a fellow Game Artisan, Daniel Rocchi.

IMG_0884 I also destroyed Andreas (not really) at Machi Koro, so this pic is just to commemorate my victory.  IMG_0886

~ Sen-Foong Lim

 

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The Gathering of Friends: Part 5 – Pitching to Toy Vault, Abacusspiele, Amigo and Mercury

The pitching continues! The Gathering had been very successful already, in terms of making new friends, getting connections, and generally just getting to know people from the publishing companies! Tuesday we had a meeting with Ed from Toy Vault. I had noticed on the Gathering forum a post from Ed stating that he was open to looking at designs. I emailed him and he replied with a time slot on Tuesday morning!

Rob and I tag teamed again showing multiple designs to Ed. Of our designs he seemed to like Hog the Remote, But Wait, There’s More and Captionary. He also liked a design from GAC member, Al Leduc called A Game of Cat and Mouse. We played it and had a good time with it, but he didn’t see it fitting with Toy Vault at this time. It was uncanny how Ed could know which place I was going to in the game every round!

He decided to take the prototype of Hog the Remote and But Wait, There’s More and said we should find some people one night and play each of them. Cool! He was curious about Captionary and wanted to see that game played out before committing to taking that one. More on this in my next post!!

By this time it was lunch and we all decided to go out and get some Indian food. We bumped into Stefan from Asmodee and we all went out for lunch. It was a great lunch full of behind the scene stuff in the board game world. I told Stefan that Filosofia picked up EIEI-O. He was fine with that as it might mean he will distribute the game anyway. I’m not sure what kind of deal they have with Filosofia, but I do know that their offices are right next to each other! It was a great lunch (well the food was only OK and the restaurant we chose was pretty yucky – but the company was great!).

When I got back I managed to get some time with Matthias from Abacusspiele. I pitched Eat at Joes, Clunatics and others, but he was most interested in Eat at Joes. He took a sales sheet and that was that. Quick one!

Amigo and Mercury Games Wednesday morning Rob had set up a meeting with Christian Hildenbrand from Amigo. If you recall, Christian was how I got invited the Gathering in the first place – so I already really liked him!

We found out that Amigo is really focused on card games at the moment. He was also interested in looking at party games (which was good as we didn’t have any card games!). We spent a couple hours pitching him various games and he really liked Eat at Joes and even wanted to take the prototype back with him. He also liked the idea for Hog the Remote, Clunatics and Captionary. He took a sales sheet for each of those. I told him that Pegasus Spiele is currently assessing Clunatics and he said he knew them, so he would call them when he got back to Germany to find out their thoughts on the game! It’s a pretty small industry!

We were getting hungry so the three of us went to TGIF for lunch and had some great conversations about games and non-game things. It was just great to get to know him as a person instead of as a publisher. That’s the big advantage the Gathering has over any other convention. It’s a longer convention and it’s pretty exclusive so everyone is more casual and relaxed.

Rob bumped into Kevin who used to work at Valley Games and was the person who Rob actually signed contracts with for his game Two by Two. Kevin has a new partner they are creating a new game company called Mercury games. They were looking for a game to be their launch game. Rob showed them his game Coffee and we played a game of that. Later on we played Iron Horse Bandits with them as well. At this point I was running out of games to show people! None of our games seemed to fit with what they were looking at as a launch game.

Next up – one more day of pitching to publishers and then a summary of my experiences!

-Jay Cormier