On Monday I had my meeting set up with Stefan at Asmodee. I met him at their office and after grabbing a bit to eat and chatting about the business, we sat down for some game pitching! I was now 3 games lighter since Filiosofia kept Lions Share, Jam Slam and Clunatics, but that still left me with five more games to pitch. I laid out the games and started explaining the games when Stefan jumped in and recommended we play Chainables first as it seemed easy and would allow us to eat while we played.
Chainables: Three of us played this word game and we played enough rounds for them to understand how it played. They liked it but didn’t offer too many more comments – so I cleaned it up and moved onto the next game.
Simplicity: Stefan and I played Simplicity and even finished the game (it is a pretty quick game!). I showed him the expansion that we had designed with it and he asked to hold onto the game for further evaluation. He said he’d probably play it with the expansion as it seemed like a good idea. Cool!
EIEI-O: Stefan had expressed interest at the Gathering but it was with another publisher at that time. It has since been released by the other publisher – so I was able to pitch this game to Asmodee. EI-EI-O is a quick reaction game where you have to make the sounds and actions of common farmyard animals. Stefan got more people from the office to play the game. I decided to stay out of playing the game and just flipped the cards and rolled the die! The game was a huge hit with tons of laughs by everyone involved! Lots of wrong sound effects for the animals and awkward actions. They definitely were interested in this game and are already planning on sending the game to France for evaluation.
Short Order Showdown: We played a few rounds of this, but I did a poor job explaining some of the rules and it caused some confusion. My bad. There certainly was a language barrier – but I do take responsibility in not explaining the rules as well as I should have. That might have been part of the reason why they ended up passing on this game.
Lost for Words: Lost for Words is a word-making game that Sen and I made because we didn’t like how slow Scrabble is to play. It’s a fun game for word fans but it fell rather flat with Asmodee, possible because of the language barrier. I wonder if this game will ever find a publisher!? I hope so because the response from word fans is always fantastic!
After this, one person in the office asked to play Chainables again as he found it very interesting. That was a surprise to me! Not that the game isn’t interesting – but that they would be interested in an English word-making game! We played it with 4 players and brainstormed a bit about the cards since they were too big. One person thought it would be better if they were tiles, and placed on a rack just like Scrabble. That’s cool! That would be very slick methinks! They asked to hold onto Chainables for further evaluation. Huzzah!
Stefan had to get ready to head off to BGG.con the next day so I left with only Lost for Words and Short Order Showdown! That means, after these two meetings (Filosofia on Friday and Asmodee on Monday) we had these games being assessed:
- Lions Share
- Jam Slam
A very successful couple of days pitching games! Who knows, it’s very possible that both Filosofia and Asmodee will pass on all these games, but as usual, Sen and I are optimistic about many of these games! Stay tuned to this blog to see what the future will hold for these games!