If there was ever proof that building relationships is as important as great game design in the board game industry, then this is it. I had the fortune of attending Alan Moon’s Gathering last April, where I got to meet a lot of publishers in a more relaxed and intimate setting (check out this series of posts about it). I pitched a lot of games to a lot of publishers and made a lot of contacts. Fast forward 6 months and I find myself having to go to Montreal for my real job.
“Hmmm…who do I know in Montreal?” I thought. Of course – Filosofia and Asmodee! I had made friends with JF at Filosofia as well as Stefan at Asmodee while at the Gathering, so I emailed them both letting them know about by upcoming visit. They both agreed to meet up while I was there! Since I knew them fairly well, I didn’t have to follow our own Step 20 – which I normally would if I didn’t have an established relationship with them.
Now that we knew I would be meeting with them, Sen and I had some work to do. I had just spent a week with Sen while I was in his neck of the woods for another work thing (remember – I live in Vancouver, Sen lives in London, ON – so it’s not that often that we get to be in the same room!), so we had a couple new games that we wanted to show.
This is a very simple tile laying game that has players building their own cities while trying to satisfy one of three face-up goal cards before the other players.
This is a word making game in which you have cards with starts of words and cards with ends of words – and you’re trying to match them up.
But, in pure Sen and Jay form we still had all the rules to write up. This is our least favourite part of game design!
Sen took a crack at the first draft, then I would tweak it and add all the graphic examples to make them easier to understand (as we described in Step 15, try to always include as many graphic examples as possible). We were working feverishly during the last two weeks before I had to leave to Montreal. On top of this I also had to re-print some of our prototypes based on some feedback we had in our latest playtests. Nothing that changes the gameplay, but things like making tiles smaller or improving the graphic design aspect.
We got everything done, but we didn’t have enough time to make any sales sheets for any of our new games. I accepted that this would be fine – only because I already had a relationship with both Filosofia and Asmodee, and because I had a meeting setup with just me and them…during a time when they’re not busy and rushing to another meeting with another designer (like at Essen, for example) – so I knew we’d have a bit more time. In the end, it worked out fine, but we’re still devoted to making sales sheets when we meet with publishers that we don’t have a good rapport with yet.
I packed everything up in accordance to Step 21 – everything had its own box that was labeled with the name of the game and our contact info. I opted for small boxes instead of baggies this time as all of our games fit nicely into these small white boxes. I usually hate boxes because they take up so much space, but check out the Solutions store (or the Container Store) as they have some great boxes that suits our purpose perfectly!
I was on my way and ready for some pitching! I had no idea if the games we had would fit with these publishers – but was ecstatic with how it all turned out. Stay tuned for the next post in which I detail how the Filosofia pitch went down!