Well, to say 2011 was a big year for the Bamboozle Brothers (that’s Sen and I, btw!!) would be quite the understatement!
In 2011 we saw the release of our first two games!
Train of Thought was our first published game (though it was our second one signed to be published). It’s a party game that gets people thinking differently than most other party games. It has been reviewed very well so far. There are discussions with other publishers to see if there’s interest in publishing the game in different languages and different countries. We managed to get it into a National Retailer in Canada…yep – Train of Thought is available on Bestbuy.ca!
Belfort was released just a few months ago and has been received extremely well by gamers everywhere, including achieving the number one game of this year’s BGG.con. It has sold out at the publisher level, and they are in discussions with other publishers to see if they want to do other language versions of the game. On the last day of 2011, Belfort was the 392nd best game of all time, according to users on boardgamegeek.com. We’ve seen it pop up on a few top ten lists of the year as well.
It has already been confirmed by the publisher, Tasty Minstrel Games, that an expansion will come out next year! Expansion you say? Yep! Sen and I have been working hard on many expansions for Belfort. Tasty Minstrel has given us carte blanche in creating it – so we thought we’d come up with a few and either have them choose – or, if they like them all, then stagger the release of expansions over the next couple years.
It was also a big year for our unpublished games! How so? Well, 8 of our unpublished games are currently out at various publishers being reviewed. My trip to Essen (detailed in many posts starting here) was key in getting most of our games out to publishers. We’re feeling some good vibes from at least two publishers about our games and we should start to hear from most of them in January. One of them, Akrotiri, made it to the finals in the Canadian Game Design Competition that was ultimately won by fellow Game Artisan of Canada’s Matt Tollman with his game, Undermining.
Sen and I took one of our almost-published games, But Wait, There’s More and posted it here on our website and gave it away for free to everyone! It has also been posted on boardgamegeek.com – so I guess it’s actually a published game now! If you’ve downloaded and tried it, we’d love to hear your feedback. Expect more free games from Sen and I in the near future!
Game Artisans of Canada
Sen and I belong to the Game Artisans of Canada (GAC), and it’s been an amazing organization and very symbiotic relationship so far. There are chapters of game designers all across Canada that get together to playtest each other’s games and help each other out with general questions and direction. The collective knowledge of the group is astounding, let alone the numerous contacts that each person brings to the table. You can read more about the group, including its annual get-together, appropriately named Cardstock here.
We also released our first comic, which was set in the world of Belfort and was written by me and my comic-writing partner, Tim Reinert and illustrated by the uber-talented Rob Lundy. We’ve started a path that was very similar to the path Sen and I took on getting a board game published: we have no idea what we’re doing, but we’re taking it one step at a time and enjoying the process a lot!
The entire 10-page Tales of Belfort comic will be complete by Monday or Tuesday of this coming week, then we’re onto other stories set in other, non-board game worlds! Check it out at Condo Of Mystery.com!
What’s the plan for 2012 for this blog? Well, there are still a few more steps left to go to fully complete the journey we started long ago. Plus, since starting this blog, we’ve come up with many more tips and best practices along the way that we’ll have to squeeze into the step process somewhere. Not sure how we’ll do that…maybe just renumber the steps? We’ll see. Plus we’re hoping to get some experiences with different publishers under our belt this year. No problems or challenges with our current publisher – but it will be interesting to see how other publishers operate. We also have plans to put some videos together that better demonstrate some of the steps that we’ve described.
As usual, we’ll be as transparent as we can be – we have to hold back sometimes when publishers request us NOT to post about certain things – which we can understand. Usually it’s just a timing thing and not a forever thing.
Our goal, as it has been since we began: show and explain all the steps we took to get our games published, in an effort to make it easier for others to get their board games published. How altruistic! Well, in doing so, we’re hopefully raising awareness for our games as well! 🙂