Final BGG.con Thoughts


I participated in a lengthy conversation with Tom Lehman and the Tasty Minstrel gang.  They had just finished playing Eminent Domain and Tom was providing his feedback.  Tom is a game designer with such credits as Race for the Galaxy and the expansion for Pandemic, On the Brink.  It was fascinating being part of this conversation as Tom has so much experience with not just designing games, but with how to make it more accessible and how to grow it as a brand as he’s helped with developing the Dominion series.

Tom’s biggest feedback was about scalability.  He had some comments that made me think differently about some of our games.  The game might play perfectly today – but if it were to become a big hit, what would the expansion include?  If it includes new powers or cards – how will that impact the game?  It seems easy and obvious at first, but when Tom dug deeper he made me realize that there’s more to it than I first thought.

In Eminent Domain, when players play Research cards they can look through an 8 card tech deck.  While it can be overwhelming to a newbie to look through these 8 cards, experienced players will not have any issues.  However, if an expansion were to add 4, 8 or 24 new tech cards – then what would be the mechanism for choosing cards then?  Can they look through all 24 tech cards to find the card they want?  Would a rule have to be added that a player can only look through a certain amount of tech cards – or should that be taken into consideration now for the base game?  It was very interesting to chat game design concepts with an experienced veteran of the industry.

I got to see a bunch of other designer’s prototypes as well, like Seth’s Wizard’s Tower or Jonathon’s spinner game about space exploration, or a game that was based on those castle-defending type of online flash games.  Seth’s Wizard’s Tower game was an interesting though abstract area control game; Jonathon’s spinner idea was brilliant but I’d love to see it in a way more simplified game; and the castle defence game was a lot of fun that was just missing some balance issues.  It was interesting to be surrounded by so many like-minded designers!

I had a lot of fun at BGG.con, but not just from what I’ve shared in my previous posts.  I met a lot of great people like Tim from Australia, Chris, Tim and the other Chris, David, Peter, Kimberly and Steve and many more that I can’t remember now!  We stayed up to 3am almost every night playing all sorts of games – from party games like Time’s Up and Spot It to silly games like Kackle Dackle (seriously a game where you catch slimy poo out of a dog’s bum!).  I even found one group of people playing Monopoly!  I’m not sure if that’s a statement on the level of quality of the current crops of games being released or not though.

I also really liked the Geek Chic furniture that was all over the main hallway.  Geek Chic is a company that makes the most amazing gaming tables I’ve ever seen.  The tables look like normal tables, but can be converted into these sunken gaming areas with removable plexiglass to place your board or map below, as well as fold down areas for each player to keep their pieces or secrets!  Very cool! If my place could accommodate it, I’d definitely want one of these tables! Check out more of their furniture here.

Overall this was a huge opportunity for Sen and me, and I think I made the most out of it!  I had a blast and would love to return next year!

-Jay Cormier

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One thought on “Final BGG.con Thoughts

  1. GeekChic may just get many, many, many of my royalty cheques…WOW.

    Awesome discussion with Tom Lehman. How did his line of thinking (or Train of Thought, as it were heh heh) make you think differently about our own games?

    Like

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