Continuing in our series that recounts the experiences we had at this year’s Gathering. Here are the previous posts in this series:
- Intro and overview of the Gathering
- Pitching to publishers overview
- Pitching to Asmodee and Repos
- Pitching to Filosofia and Z-Man Games
- Pitching to Asmodee, R&R Games and Abacuspiele
What’s great about the Gathering is that everyone is wearing a name badge. Even better than that, the name badges are colour coded so you can tell if someone is new to the Gathering, a 20 year veteran to the Gathering – or a Publisher! How great is that? At other conventions, the publishers have booths, so it’s pretty easy to know who they are, but their objective at most conventions is to sell games. At the Gathering, their objective is to have some fun playing games – as well as check out some pitches for new games.
This means that you can approach publishers at the Gathering to see if they’re looking at submissions right now. For me, this worked perfectly. I would see a Blue Badge (the colour of publishers) and ask them if they’re looking at prototypes while they’re here at the Gathering. Sometimes they’d be open to seeing pitches right away, while other times they’d schedule me into a time slot on another day. I had a 100% success rate in approaching publishers and getting them to check out my prototypes! I love the Gathering!
I approached Tanya from ThinkFun in the hall, and having remembered meeting her last year, said hi and asked her if she was looking at prototypes. She brought out her schedule and slotted me in for Friday at 11am. Sweet!
By the time Friday came, Sen was now at the Gathering, so we had maximum Bamboozle Brother effort in effect! This helped with our pitches a lot. I was still the main ‘pitch man’ but Sen helped in organizing and then in the discussions after the pitches. We found that this worked well and we avoided talking over each other this way.
We met up with Tanya and found an open table in the main room to pitch our games. Remember, we didn’t have time (or the files!) to print out any sales sheets, so I had to pitch the old fashioned way – by bringing out each game and showing them one at a time.
Side note: I had brought this carry-on bag with me to the Gathering that had a long handle and wheels. You know, the kind meant for carrying your laptop and some files? Well, I used this to lug all my prototypes around. I had packed my prototypes into separate baggies or the smallest box I could find. Space is definitely an issue when you’re bringing multiple games to pitch!
I would bring out a game, show her the logo and state the name of the game, then as I was opening it up and removing the necessary pieces (not all the pieces, just enough to show a demo), I would give the elevator pitch. I would explain the concept of the game and why I think it’s unique, or what I like most about the game.
SimpliCITY: I really like tile laying games but I hate waiting for each person to play before it’s my turn – mostly because the board changes so much that I will usually just wait and not plan too much until it is my turn. In SimpliCITY, each person is working on their own city, but they are interacting by trying to achieve specific goals before other players.
Short Order Showdown: For some reason, I’m really good at quick reaction games. And when we played this one with friends, they liked it but said that they never wanted to play with me again because I always won. So what we did with this game is added a clever catch up mechanic to it that keeps it challenging for all players.
Lions Share: It’s a collecting game, but it has 3 unique features:
- You play between players, so you’re playing against the player on your left and on your right
- what you’re allowed to play changes each time a set is collected
- when you do collect a set, you have to share half the cards with your opponents
And so we pitched game after game to Tanya and she took notes about each one. After we pitched pretty much every game we had to her (we forgot to pitch Top Shelf to her for some reason!), we found that almost 2 hours had passed! Tanya mentioned that most of her pitch sessions last 30 minutes…maaaaybe 60 minutes, so it was a testament to the quality of our games that she kept wanting to hear more pitches!
In the end she liked 4 of our games: Lost for Words, Chainables, EI-EI-O and Pop Goes the Weasel. She asked to have a sales sheet sent to her in the following week. Overall I was ecstatic with our pitch session with Tanya. She shares the same overall objectives as we do – which is that we all should help each other in this small world of game-making because it will only help all of us in the end. I can see a long a fruitful relationship with Tanya as we now have an open door to pitch anything in the future!
Update: We sent her the sales sheets and within a week or so we heard back that while none of the games we showed her were perfect for ThinkFun right now, she’d be open to seeing more from us in the future – which is always good!
Next up…the big one – we pitch to Hasbro!!! You’re not going to want to miss this one.