Last 12 Hours to support Belfort: The Expansion Expansion!!

Wow – this is it! The last few hours of the Kickstarter campaign for Belfort: The Expansion Expansion! If you haven’t pulled the trigger yet – well, now’s the time! We’ve already hit our target – but if we get to $35,000 then everyone will get a comic set in the world of Belfort and written by myself and my writing partner, Tim Reinert. You can actually read the comic online, but the only way to get your free physical copy is through this Kickstarter campaign.

Screen Shot 2012-07-11 at 10.18.26 PMI’m really hoping we make it as I love the story we came up with and I love the art! We found an artist by the name of Rob Lundy and we paid him out of our own pocket for the art. We got permission from Tasty Minstrel Games to do it and they were cool with it. And they liked the comic as well! So much so that they actually hired Rob to do the art for their Ridiculously successful Dungeon Roll game!

So without further ado, here are some links:

Check out the comic

Check out the Kickstarter campaign.

Thanks to everyone that supported this campaign! Can’t wait for you all to try the expansion!

-Jay Cormier

Belfort on ‘Watch it Played!’

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Rodney Smith of Watch It Played! has chosen Belfort as his next game in his series.

The first video is a super thorough rules explanation of the game. If you’ve never played before then simply watch this video right before playing and everyone will be in the know!

Then his series continues as he starts to play the game with his son. What’s really cool about this is that after a couple of moves, he pauses and asks the viewers what he should do next. He allows some time to pass as people provide their thoughts, and the comment that gets the most ‘thumbs up’ votes, is the move that he will do. Pretty cool! So far we’re two episodes in, so feel free to play along with Rodney and his son as they explore the 2 player version of Belfort!

And of course, if you haven’t heard yet, Belfort: The Expansion Expansion is currently available on Kickstarter – eagerly awaiting your support!

Belfort: The Expansion Expansion – new art revealed!

Here’s another Assistant from our first expansion to Belfort called Belfort: The Expansion Expansion. This one is the Gorgon and she has some mighty fine skills! You can still support the expansion on Kickstarter!

Gorgon Background Story

What do you get when you mix stone-cold business accumen with deadly beauty? Why, the Gorgons from the dark caves in the swamps surrounding Belfort, that’s what! One might see a Gorgon or two in Belfort during the warmer months, seeking to make some gold to last through the winter.

While some may say they use scare tactics, the Gorgons themselves prefer to use the word “charm” to describe their ability to ensure that the most lucrative tracts of land remain available for their Master Architect’s use. Anyone else hoping to build in a district occupied by a Gorgon best be prepared to pay for the privilege or risk becoming part of the ever-growing rock garden in that area.

Rules

As the Gorgon’s Master Architect, you can place her in a District of your choice. To build in that district now costs other players an ever-increasing amount of Gold as the year passes. However, if you choose to build in that District, you will be paid to do so!

All Gold transfers are between the players and the supply. Note that a payment is good for the whole round in which it was made – you do not gain Gold twice if you build two Properties in the District the Gorgon is in, for example.

ProTip

Choose the Gorgon as your Assistant if you have a memory like a Dwarf – long and full of grudges! Once vacant lots become scarcer, a shrewd Master Architect (like yourself, perhaps) should take account of who wants to build what and where.

Strategically placing your Gorgon in districts where other Master Architects want to build can paralyze their plans if they haven’t factored in the fee they will need to pay the supply now.

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-Jay Cormier

 

Belfort: The Expansion Expansion – How it came to be

Bex-coverBelfort was released to the world in the late months of 2011. Since then the game has done extremely well, selling out of two print runs, getting picked up for a German and a Polish version and now it’s getting a full expansion with funding through Kickstarter. The expansion started to get developed in August of 2011 – months before the base game had even hit the shelves! This is not to say that we were cocky and expecting that the game would be a huge hit, but we were excited about it and liked playing in the Belfort sandbox!

The publisher, Michael Mindes of Tasty Minstrel Games (TMG) let us know about an idea he had about wanting buildings to be upgradeable such that players could get more gold, or more Gnome placements. At the same time, Sen and I had been toying with an idea about using roles and that these roles would be tied to turn order. We had quickly brainstormed some ideas of the powers for these roles and they were very basic yet beneficial. We thought it was interesting to tie these powers to the turn order, as that would make people want to use the King’s Camp more often.

Then we got Michael’s peanut butter mixed into our chocolate. We combined the two ideas and the powers soon became Assistants. Since the players are the Master Architects, it didn’t make sense to give them powers directly. Also, by making them Assistants we could introduce a lot of new races into the game – which meant new Josh Cappel artwork eventually!! We also added a new resource called Reputation. Players started with 2 Reputation and could earn more by going to the cathedral. The cathedral was a new tile that laid on top of the board, but right in the centre – in the middle of the Keep. The Cathedral had 1 worker plank on it and if you went there you got 2 more Reputation. Players had to use Reputation to activate their assistants’ powers or gain an expansion permit to upgrade a building.

We liked the idea of upgrading a building, but we weren’t too keen on upgrading it just to get discounts on resources. We had a brilliant idea that brought in individual scoring paths for each player – and that was to tie a specific scoring option whenever someone expands their building. We tried it and it was really interesting! By telling a player that they will get more points if the buildings they build have more wood in them – well, that makes players want to build buildings with even more wood. This cause people to play the game differently than they did before – which was very interesting, and I think a good direction for an expansion.

We playtested this a few times and tweaked the powers here and there and it seemed to be going well, but then had an idea from one of our playtesters: why not get rid of the Reputation altogether. This was interesting but frustrating. It was a new currency that made everything work, so we were perplexed at how to make everything work without that currency. Eventually we decided, why not just let people use the power for free every turn? Was that too powerful? Then for acquiring an Expansion Permit, players would have to NOT use their Assistant power in order to get it. Aha! That really worked! Now players were really motivated to use the Assistants’ powers, but they were also really motivated to expand their buildings.

OK, so now we were ready. But with 10 Assistants we couldn’t be certain of how each Assistant worked with each of the guilds. Would any of them be broken if a certain combination came out? To figure this out we advertised here on this site that we were looking for playtesters for the expansion. We had over 70 groups email us wanting to participate. We sent them a pdf of the basic art file (nothing by Josh Cappel yet – just clip art!) and waited for their feedback.

We did the playtesting in three phases. After each phase we gathered all the feedback from all the playtesters, assessed their comments and tweaked the powers of the Assistants. The most valuable feedback that came in (well, it was all really valuable – but this one stood out) was to allow players to choose their Assistant every round instead of having it locked into their turn order. We found that when the Assistant was locked into turn order – it didn’t motivate more King’s Camp action. Instead, players just hunkered down and devised a strategy for their one Assistant and stuck with it the entire game. By allowing players to choose – they could choose the same one every turn, but most players would change it out, and this offered even more strategy and created even more desire to go last (because Assistants were chosen in reverse turn order!).

halflingAfter three phases, we were happy with all the feedback we got and locked the rules down. There was a conversation in the middle where TMG was wondering if we could do some smaller expansions instead of a big one. Could we divide this expansion into two? Fortunately we never had to because we were really happy with the direction we were going, the feedback we were getting, and how integrated the two ideas now were. In the third phase we decided to cut the rounds down from 7 to 6. This was mostly due to the fact that the Assistants were so powerful that players were building almost all of the buildings on the board by the final round. So thematically we said that the king has given the Architects one less month to make his city even more beautiful, but to help them out he’s allowing them to use his Assistants. The very last rule we added was to start players all at 6 points, thus making taxes happen even in the first month (unless you have the Halfling Assistant!).

In the last couple months we’ve seen the art start to come together, and now the Kickstarter campaign is in full effect! If you’d like to back Belfort: The Expansion Expansion, then please do so by clicking here!

-Jay Cormier

Sens-Turn

Originally, The Expansion Expansion was called “Belfort: Reputations and Renovations” because of the now-missing Reputation points that were driving this new segment of the game.  Originally, you would lose reputation by having to rely on your Assistant’s aid.  Imagine – a Master Architect’s mere Assistant helping out?  Shameful!  Minus 1 Reputation to you!  But if you accomplished the feat of renovating an existing building to be better looking and such, your Reputation for being an able craftsman would be bumped up accordingly.

It made so much sense!  We had Guilds linked to Reputation points and other ways to use them planned – using them to affect majority scoring, trading for resources, and turn order were all in the works at one point or another.  In the end, however, we are happy with having them out of the game (for now!) as they created another thing to track physically.  The Reputationless method we’re using now is much leaner and faster – having to remember to have ANOTHER currency/resource made attaining an Expansion Permit and then build it very difficult and slow, in terms of average number of rounds it took to complete it.  What we came up with after eliminating Reputation is essentially the same thing, abstracted down:  We use the Assistant to either do their ability or obtain the work permits required to start an Expansion.  This either/or dilemma, in effect, mimics the idea of gaining or losing Reputation enough to justify the removal of that resource.

I’m super-satisfied with how the final product is turning out!  Josh Cappel’s artwork never ceases to both delight and amuse me.  His work on the rules is somehow whimsical and precise at the same time and his characterization of the denizens of Belfort make me howl in delight.  I personally can’t wait to get the Halfling, Giant, etc. into play!  And, as much as I like/resemble the Halfling, I’m really hoping that nobody picks the Imp(s)!

And here’s a first look (world premiere, I believe!) at the talented Pixies, who bring a splash of even more colour into our beloved world of Belfort!

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Interestingly enough, Jay and I got our copies of the German and Polish versions of Belfort while at Alan Moon’s Gathering of Friends last week.  We’re unsure if either Pegasus or Lacerta will pick up the expansion for our European friends, but we hope so!

Thanks to everyone who has supported our Kickstarter campaign so far and we’re looking forward to getting this product out into your hot little hands.  It’s been a long time in development, so it’s high time that things got released to the wild!

~ Sen-Foong Lim

Did you help playtest the Belfort expansion?

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I’ve got some good news and some bad news…

The good news is that the Belfort expansion will be announced within a week or so! Yay! The publisher has decided to use Kickstarter to gauge the level of interest in the expansion. Expect to hear from us again when it launches!!

The bad news is that 2 months ago my home was robbed and they stole all my electronics. On the computer that was stolen was the contact information of all the people that playtested the expansion many, many months ago.

This really sucks because we want to credit them in the rule book – AND we’d like to get a blurb/review from any of them to help support the Kickstarter campaign.

Sooooo…if you were one of the playtesters, can you contact us? We’d like to give credit to you in our rule book and also see if you can provide some feedback that we can use in our campaign. Email me directly: explorer @ bertolt . ca (remove spaces before copying and pasting).

Thanks y’all – and talk to you all again soon with some news and art from Josh Cappel.

German, Polish and Spanish Belfort Admirers?

Belfort-PSWell the German language and Polish language version of Belfort is now out as is evident by a few reviews that are popping up online. Pegasus Spiele has partnered with Tasty Minstrel Games to publish the German version (along with new box art) and Lacerta partnered with TMG to publish the Polish version.

Here’s a video review of the German version by Spielama.de. If anyone out there speak German can you let us know what they thought of the game?! :-)

Here’s a video review of the Polish version by Board Times. If you can understand Polish – then let us know what they’re saying!

Here’s a Spanish written review of Belfort (the game wasn’t published in Spanish – so they were playing an German version of the game) by Alrededor de la Mesa. Google Translate helped us out with this one! While he thought that with some players the downtime can be too much, he did say,

“I think a great Belfort game mid-level majorities the right amount of interaction between players.” (thanks Google Translate!)

And finally, if you only speak English, well here’s a review from play board games that also gave Belfort a favourable review!

So thanks to everyone around the world for playing and reviewing Belfort! It’s great to know that people in other parts of the world can now play our game!!

-Jay Cormier

Train of Thought on the cheap – and another positive review of Belfort!

Tasty Minstrel Games is having a Black Friday sale, which ends Monday at midnight EST, and they’re offering up Train of Thought for 50% off! That’s $9.95 instead of $19.95! Go grab a copy, if you haven’t done so already. My apologies to all the Canadians out there who want to take advantage of this deal because there’s a $30 shipping fee to Canada…boo! But for you Americans out there – gobble that up!

Also, Daryl Andrews has written a positive review of Belfort over at Games for All. Gamesforall.ca is a new online board game retailer for Canadians! Check out their selection as it’s growing every day and it’s way cheaper than buying from an American website (from a shipping perspective, as we all learned in the first paragraph above!).

-Jay Cormier

Belfort Amongst the 100 Best Games of All Time

According to the Dice Tower’s annual list of the 100 Best Games of All Time, Belfort comes in at #85 on the People’s Choice List.  This is a great accomplishment for Belfort!  According to the statistical methods used, the list was compiled from over 1200 voters, who each listed their top 20 games of all time.  Only the names of the games that placed from 100-81 have been released, so the best is still yet to come.  We’re very encouraged to see Belfort do so well in it’s first year of release.  Here’s hoping that the 2013 release of the first full expansion propels Belfort even further up the list in the many years to come!